コード例 #1
0
    Func <Character, float> GetSelector(TargetingPriorities priority)
    {
        switch (priority)
        {
        case TargetingPriorities.HighThreat: return(c => c.Threat + 1);

        case TargetingPriorities.HighThreatened: return(c => c.Threatened);

        default: return(c => 0);
        }
    }
コード例 #2
0
 public TargetingHandler(Character parent, GameCoordinator game)
 {
     _parent  = parent;
     Priority = TargetingPriorities.Random;
     _game    = game;
 }