protected override JobHandle OnUpdate(JobHandle inputDeps)
    {
        var job = new TargetingJob
        {
            Random = new Random((uint)UnityEngine.Random.Range(1, 100000))
        };

        return(job.Schedule(this, inputDeps));
    }
コード例 #2
0
ファイル: UnitSystems.cs プロジェクト: el-zach/Alakajam_07
        //EndSimulationEntityCommandBufferSystem bufferSystem;

        //protected override void OnCreate()
        //{
        //    bufferSystem = World.GetOrCreateSystem<EndSimulationEntityCommandBufferSystem>();
        //    base.OnCreate();
        //}

        protected override JobHandle OnUpdate(JobHandle inputDeps)
        {
            var job = new TargetingJob();// { commands = bufferSystem.CreateCommandBuffer().ToConcurrent() };

            return(job.Schedule(this, inputDeps));
        }