コード例 #1
0
        public void Process(GameField game, Player caster, Player opponent, PokemonCard pokemonSource)
        {
            if (MayAbility && !game.AskYesNo(caster, "Discard attached energy?"))
            {
                return;
            }

            if (!CoinflipConditional.IsOk(game, caster))
            {
                return;
            }

            if (Targeting.GetPossibleTargetsFromMode(TargetingMode, game, caster, opponent, caster.ActivePokemonCard, OnlyWithNameLike).All(x => x.AttachedEnergy.Count == 0))
            {
                return;
            }

            int cardsDiscarded = 0;

            while (true)
            {
                PokemonCard target = Targeting.AskForTargetFromTargetingMode(TargetingMode, game, caster, opponent, caster.ActivePokemonCard, string.Empty, OnlyWithNameLike);

                if (target.AttachedEnergy.Count == 0)
                {
                    continue;
                }

                if (Amount == -1 || target.AttachedEnergy.Count <= Amount)
                {
                    while (target.AttachedEnergy.Count > 0)
                    {
                        target.DiscardEnergyCard(target.AttachedEnergy[0], game);
                        cardsDiscarded++;
                    }

                    target.AttachedEnergy.Clear();
                }
                else
                {
                    var message = new PickFromListMessage(target.AttachedEnergy.OfType <Card>().ToList(), Amount);
                    var ids     = caster.NetworkPlayer.SendAndWaitForResponse <CardListMessage>(message.ToNetworkMessage(game.Id)).Cards;

                    var cards = target.AttachedEnergy.Where(x => ids.Contains(x.Id)).ToList();

                    foreach (var card in cards)
                    {
                        target.DiscardEnergyCard(card, game);
                        cardsDiscarded++;
                    }
                }

                break;
            }

            if (targetingMode == TargetingMode.Self || targetingMode == TargetingMode.YourActive || targetingMode == TargetingMode.YourBench || targetingMode == TargetingMode.YourPokemon)
            {
                game.LastDiscard = cardsDiscarded;
            }
        }
コード例 #2
0
        public bool CanCast(GameField game, Player caster, Player opponent)
        {
            foreach (var pokemon in Targeting.GetPossibleTargetsFromMode(TargetingMode, game, caster, opponent, caster.ActivePokemonCard))
            {
                if (pokemon.AttachedEnergy.Count >= AmountToDiscard)
                {
                    return(true);
                }
            }

            game.GameLog.AddMessage($"Cannot cast because no pokemon with atleast {AmountToDiscard} energy was found");
            return(false);
        }
コード例 #3
0
ファイル: GetTargetEffect.cs プロジェクト: Spongie/PokemonTcg
 public bool CanCast(GameField game, Player caster, Player opponent)
 {
     return(Targeting.GetPossibleTargetsFromMode(TargetingMode, game, caster, opponent, caster.ActivePokemonCard, name).Count > 0);
 }
コード例 #4
0
        public void Process(GameField game, Player caster, Player opponent, PokemonCard pokemonSource)
        {
            if (Targeting.GetPossibleTargetsFromMode(TargetingMode, game, caster, opponent, pokemonSource).Count == 0)
            {
                return;
            }

            string yesNoInfo = EnergyToDiscard > 0 ? "Discard energy card?" : "Deal damage to a benched pokemon?";

            if (askYesNo && !game.AskYesNo(caster, yesNoInfo))
            {
                return;
            }

            if (energyToDiscard > 0)
            {
                var choices = pokemonSource.AttachedEnergy
                              .Where(e => EnergyType == EnergyTypes.All || EnergyType == EnergyTypes.None || e.EnergyType == EnergyType)
                              .OfType <Card>()
                              .ToList();

                var response = caster.NetworkPlayer.SendAndWaitForResponse <CardListMessage>(new PickFromListMessage(choices, energyToDiscard).ToNetworkMessage(game.Id));

                foreach (var id in response.Cards)
                {
                    var card = game.Cards[id];
                    pokemonSource.DiscardEnergyCard((EnergyCard)card, game);
                }
            }

            if (!CoinflipConditional.IsOk(game, caster))
            {
                return;
            }

            var target = Targeting.AskForTargetFromTargetingMode(TargetingMode, game, caster, opponent, caster.ActivePokemonCard);

            if (target == null)
            {
                return;
            }

            int damage;

            if (DamageModifier != null)
            {
                damage = DamageModifier.NewDamage;
            }
            else
            {
                damage = Amount;
            }

            if (ApplyWeaknessResistance)
            {
                damage = DamageCalculator.GetDamageAfterWeaknessAndResistance(damage, pokemonSource, target, null, game.FindResistanceModifier());
            }
            else
            {
                damage = Amount;
            }

            target.DealDamage(damage, game, pokemonSource, true);
        }