// configure script refs void Start() { target_ret_scr = target_ret.GetComponent <TargetReticule>(); target_floor_scr = target_floor.GetComponent <TargetFloor>(); }
public ILine CreateTargetReticule(GameObject targetObject, float radius, Color color, int width) { TargetReticule target = new TargetReticule(targetObject, radius, color, width); lines.Add(target); return target; }