public override void Init() { _windowTarget = EngineGlobals.GameReference.AssetManager.CreateTargetObject("{achievementgenerator" + instanceNumber + "}", WIDGET_WIDTH, WIDGET_HEIGHT); _displayFont = EngineGlobals.GameReference.AssetManager.GetFont("{smallfont}"); _windowTexture = EngineGlobals.GameReference.AssetManager.CreatePixelTexture("{awind_texture}"); _achievementTexture = EngineGlobals.GameReference.AssetManager.GetTexture("{achievement}"); _windowTarget.RunTarget(GenerateWidget); Show(); }
public override void LoadContent() { //_messageBoxWindow = Systems.AssetManager.GetTexture("message_box"); if (_messageBoxWindowTexture == null) { _messageBoxWindowTexture = new TextureObject("message_box", @"Graphics\UI\MessageBox"); _nameBoxWindowTexture = new TextureObject("name_box", @"Graphics\UI\namebox"); _continueArrowTexture = new TextureObject("continue_arrow", @"Graphics\UI\textbox_arrow"); } _messageBoxFont = EquestriEngine.AssetManager.GetFont("{largefont}"); boxOrigin = new Vector2(_messageBoxWindowTexture.Width / 2, _messageBoxWindowTexture.Height / 2); name = "Fluttershy"; if (name != null) { _nameBoxWindow = EquestriEngine.AssetManager.CreateTargetObject("{namebox_texture}", (int)_messageBoxFont.Measure(name).X + 50, 74); _nameBoxWindow.RunTarget(DrawNameBox, Color.Transparent); } base.LoadContent(); }
public override void Draw(Microsoft.Xna.Framework.GameTime gameTime) { if (!_consoleClosed && !EngineGlobals.GameReference.AssetManager.FrameCapture) { if (Refresh_Required) { _renderedText.RunTarget(RenderText, Color.Transparent); Refresh_Required = false; } if (_currentMode == ConsoleMode.Stats) { frames++; } SpriteBatch.Begin(Microsoft.Xna.Framework.Graphics.SpriteSortMode.Deferred, Microsoft.Xna.Framework.Graphics.BlendState.AlphaBlend, null, EquestriEngine.DepthState, null); if (_windowTexture.Ready) { SpriteBatch.Draw(_windowTexture.Texture, new Rectangle(0, EngineGlobals.Settings.WindowHeight - windowShown, EngineGlobals.Settings.WindowWidth, windowShown), Color.Multiply(_consoleColor, showAmount)); } SpriteBatch.Draw(_renderedText.Texture, _consoleTextPos, Color.Multiply(Color.White, showAmount)); if (windowShown >= 128) { SpriteBatch.Draw(_windowTexture.Texture, new Rectangle(0, EngineGlobals.Settings.WindowHeight - 32, EngineGlobals.Settings.WindowWidth, 32), showAmount > 0.75f ? Color.Multiply(_consoleColor, (showAmount - 0.75f) / 0.25f) : Color.Transparent); SpriteBatch.DrawString(_font, _consoleInput.AsString + "|", new Vector2(4, EngineGlobals.Settings.WindowHeight - 26) + Vector2.One, Color.Black); SpriteBatch.DrawString(_font, _consoleInput.AsString + "|", new Vector2(4, EngineGlobals.Settings.WindowHeight - 26), Color.Blue); } SpriteBatch.End(); } base.Draw(gameTime); }