void OnTriggerStay(Collider other) { if (other.tag == "Player") { switch (EscapingState.state) { case EscapingState.BEGINNING: EscapingState.state = EscapingState.EXIT_FOUND; TargetMenu.addTarget("Find the elevator."); startAllElevator(); break; case EscapingState.KEY_FOUND: if (GameState.state != GameState.FINISHED) { Destroy(gameObject); GameState.state = GameState.FINISHED; GameState.win = true; playerCharacterMotor.enabled = false; playerMouseLook.enabled = false; } break; } } }
void OnTriggerEnter(Collider other) { if (other.tag == "Player") { EscapingState.state = EscapingState.KEY_FOUND; TargetMenu.addTarget("Go back to the exit. RUN!!"); boss.becomeInsaneMode(); Destroy(gameObject); } }
void Start() { Debug.Log(GameState.difficulty); GameState.state = GameState.PLAYING; Time.timeScale = 1; for (int h = 0; h < MAZE_H; h++) { if (MazeData.getRandomMazeData(MAZE_R, MAZE_C, GameState.difficulty) != null) { // Offline basicMazes.Add(new BasicMaze(MAZE_R, MAZE_C)); } else { // Online // Online assume difficuty = 0 generateBasicMaze(); } if (isDebugging) { basicMazes[h].log(); } } instantiateMaze(); allocateItem(); initialRandomEvent(); generatePlayer(); generateBoss(); switch (GameMode.mode) { case GameMode.ESCAPING: EscapingState.state = EscapingState.BEGINNING; TargetMenu.addTarget("Find the exit."); break; case GameMode.INFINITE: TargetMenu.addTarget("Try to survive!"); break; } }
void OnTriggerEnter(Collider other) { if (GameMode.mode != GameMode.ESCAPING) { return; } if (other.tag == "Player") { if (EscapingState.state == EscapingState.EXIT_FOUND) { EscapingState.state = EscapingState.ELEVATOR_FOUND; TargetMenu.addTarget("Find the key in the maze."); mainAudioSource.audio.Stop(); mainAudioSource.audio.clip = moreHorrorTheme; mainAudioSource.audio.Play(); } } }
public void SetUp() { _menuInput = new MockInput(); _menuOutput = new MockOutput(); _menuManager = new TestMenuManager(_menuInput, _menuOutput); _player = (HumanFighter)FighterFactory.GetFighter(FighterType.HumanControlledPlayer, 1); _ally1 = FighterFactory.GetFighter(FighterType.Fairy, 1); _ally2 = FighterFactory.GetFighter(FighterType.Goblin, 1); _playerTeamNoAllies = new Team(_menuManager, _player); _playerTeamWithAllies = new Team(_menuManager, _player, _ally1, _ally2); _enemyTeam = CreateEnemyTeam(); _menu = (TargetMenu)Globals.MenuFactory.GetMenu(MenuType.ChooseTargetMenu, _menuInput, _menuOutput); _menu.Build(_player, _playerTeamNoAllies, _enemyTeam, null); }
void loadLevel() { switch (GameMode.mode) { case GameMode.ESCAPING: TargetMenu.clearTarget(false); if (GameState.escapingDemo) { loadingWithAnimation.loadLevelWithAnimation("EscapingDemo"); } else { loadingWithAnimation.loadLevelWithAnimation("EscapingOldCastle"); } break; case GameMode.INFINITE: TargetMenu.clearTarget(false); loadingWithAnimation.loadLevelWithAnimation("InfiniteOldCastle"); break; } }
public void TearDown() { _menu = null; _menuInput = null; _menuOutput = null; }