コード例 #1
0
 /// <summary>
 /// Set the target.
 /// </summary>
 /// <param name="target">The new target.</param>
 public virtual void SetTarget(Trackable target)
 {
     if (targetLocker != null)
     {
         targetLocker.SetTarget(target);
     }
 }
コード例 #2
0
        // Called when a module is mounted on one of the vehicle's module mounts.
        protected override void OnModuleMounted(Module module)
        {
            // Look for target leading weapons
            TargetLeader targetLeader = module.GetComponent <TargetLeader>();

            if (targetLeader != null)
            {
                if (!targetLeaders.Contains(targetLeader))
                {
                    targetLeaders.Add(targetLeader);

                    targetLeader.SetTarget(weaponsTargetSelector.SelectedTarget);

                    if (weaponsTargetSelector != null)
                    {
                        weaponsTargetSelector.onSelectedTargetChanged.AddListener(targetLeader.SetTarget);
                    }

                    onTargetLeaderLoaded.Invoke(targetLeader);
                }
            }

            // Look for locking weapons
            TargetLocker targetLocker = module.GetComponent <TargetLocker>();

            if (targetLocker != null)
            {
                if (!targetLockers.Contains(targetLocker))
                {
                    targetLockers.Add(targetLocker);

                    targetLocker.SetTarget(weaponsTargetSelector.SelectedTarget);

                    if (weaponsTargetSelector != null)
                    {
                        weaponsTargetSelector.onSelectedTargetChanged.AddListener(targetLocker.SetTarget);
                    }

                    onTargetLockerLoaded.Invoke(targetLocker);
                }
            }

            // Look for gimbaled weapons
            GimbalController gimbalController = module.GetComponentInChildren <GimbalController>();

            if (gimbalController != null)
            {
                if (!gimbaledWeapons.Contains(gimbalController))
                {
                    gimbaledWeapons.Add(gimbalController);
                }
            }
        }
コード例 #3
0
 /// <summary>
 /// Set the target.
 /// </summary>
 /// <param name="target">The new target.</param>
 public virtual void SetTarget(Trackable target)
 {
     if (targetLocker != null)
     {
         targetLocker.SetTarget(target);
     }
     if (targetLeader != null)
     {
         targetLeader.SetTarget(target);
     }
     if (targetProximityTrigger != null)
     {
         targetProximityTrigger.SetTarget(target);
     }
 }
コード例 #4
0
        // Called when a module is unmounted from one of the vehicle's module mounts.
        protected override void OnModuleUnmounted(Module module)
        {
            // Unlink target leading weapons
            TargetLeader targetLeader = module.GetComponent <TargetLeader>();

            if (targetLeader != null)
            {
                if (targetLeaders.Contains(targetLeader))
                {
                    targetLeader.SetTarget(null);
                    targetLeaders.Remove(targetLeader);

                    if (weaponsTargetSelector != null)
                    {
                        weaponsTargetSelector.onSelectedTargetChanged.RemoveListener(targetLeader.SetTarget);
                    }
                }
            }

            // Unlink target locking weapons
            TargetLocker targetLocker = module.GetComponent <TargetLocker>();

            if (targetLocker != null)
            {
                if (targetLockers.Contains(targetLocker))
                {
                    targetLocker.SetTarget(null);
                    targetLockers.Remove(targetLocker);

                    if (weaponsTargetSelector != null)
                    {
                        weaponsTargetSelector.onSelectedTargetChanged.RemoveListener(targetLocker.SetTarget);
                    }
                }
            }

            // Look for gimbaled weapons
            GimbalController gimbalController = module.GetComponentInChildren <GimbalController>();

            if (gimbalController != null)
            {
                if (gimbaledWeapons.Contains(gimbalController))
                {
                    gimbaledWeapons.Remove(gimbalController);
                }
            }
        }