/*private bool CurrentlyLocked * { * get * { * } * } */ void Update() { camForward = gameObject.transform.TransformDirection(Vector3.forward) * 10; playerPosition = player.transform.position; camRight = gameObject.transform.TransformDirection(Vector3.right) * 10; playerVector = player.transform.position; Debug.DrawRay(gameObject.transform.position, playerVector - gameObject.transform.position, Color.green); Debug.DrawRay(transform.position, camRight, Color.red); Debug.DrawRay(transform.position, camForward, Color.blue); targetList.SetPosition(gameObject.transform.position); targetList.Update(); // targetList.SortEnemy(playerPosition); enemyList = targetList.GetEnemyList(); //Debug.Log(enemyList[0].gameObject.name + " " + (enemyList[0].gameObject.transform.position - playerPosition).magnitude); //Debug.Log(enemyList[1].gameObject.name + " " + (enemyList[1].gameObject.transform.position - playerPosition).magnitude); }