public Target GetPrefab(TargetData.Type type) { Target target = Prefabs.Find(prefab => prefab.Type == type).Target; if (target == null) { throw new System.Exception("No prefab for this target type is set"); } return(target); }
public Sprite GetSprite(TargetData.Type type) { Sprite targetSprite = Sprites.Find(sprite => sprite.Type == type).Sprite; if (targetSprite == null) { throw new System.Exception("No sprite for this target type is set"); } return(targetSprite); }