void OnTargetFound(TargetAbstractBehaviour behaviour) { FindObjectOfType <ScoreManager>().ReSetTime(); //Cuando se crea un Render AR empieza a contar el timpo en el ScoreManager (Ver ScoreManager }
void OnTargetLost(TargetAbstractBehaviour behaviour) { FindObjectOfType <ScoreManager>().AddPoint(); //Cuando se pierda el Render AR (cuando lo tapa una persona) intenta añadir un punto }
void OnTargetLost(TargetAbstractBehaviour behaviour) { SetToLoseCardMode(); }
/// <summary> /// 识别成功事件处理方法 /// </summary> void OnTargetFound(TargetAbstractBehaviour behaviour) { Debug.Log("Found: " + Target.Name); //输出到控制台 uiText.text = "Found: " + Target.Name + "\r\n" + uiText.text; //输出到UI文本 }
void OnTargetFound(TargetAbstractBehaviour behaviour) { Debug.Log("Found: " + Target.Id); }
private void OnMarkFound(TargetAbstractBehaviour obj) { needShow = false; SetChildrenActive(false); }
void OnTargetLost(TargetAbstractBehaviour behaviour) { //脱卡(设置父物体) }
void OnTargetFound(TargetAbstractBehaviour behaviour) { //Debug.Log("Found: " + Target.Id); SingletonMB <HttpWebManagerControoler> .GetInstance().DownloadImageData(gameObject.name); }
void OnTargetFound(TargetAbstractBehaviour behaviour) { //MobileFunction.OnCloudIdentifySuccess(gameObject.name); }
void OnTargetLoad(TargetAbstractBehaviour behaviour) { Debug.Log("target Load"); }
void OnTargetFound(ARCameraBaseBehaviour arcameraBehaviour, TargetAbstractBehaviour targetBehaviour, Target target) { Debug.Log(" Found: " + target.Id); }
void OnTargetFound(TargetAbstractBehaviour behaviour) { source.pitch = Random.Range(lowPitchRange, highPitchRange); source.PlayOneShot(loadSound, volume); }
/// <summary> /// 识别对象丢失事件处理方法 /// </summary> void OnTargetLost(TargetAbstractBehaviour behaviour) { Debug.Log("Lost: " + Target.Name); //输出到控制台 uiText.text = "Lost: " + Target.Name + "\r\n" + uiText.text; //输出到UI文本 }
private void Target_TargetFound(TargetAbstractBehaviour obj) { totalNumberOfTargets++; }
private void OnTargetFound(TargetAbstractBehaviour obj) { activeTargetsCount++; animator.SetBool(needShowButtonsId, true); print("showing buttons"); }
private void Target_TargetLost(TargetAbstractBehaviour obj) { totalNumberOfTargets--; }
void OnTargetFound(TargetAbstractBehaviour behaviour) { //Debug.Log("Found: " + Target.Id); // clientScript.ToRed(); MovingCtr.instance.StartBackAnimation(animationsObject); }
void OnTargetFound(ARCameraBaseBehaviour arcameraBehaviour, TargetAbstractBehaviour targetBehaviour, Target target) { // Debug.Log("<Global Handler> Found: " + target.Id); }
void OnTargetLost(TargetAbstractBehaviour behaviour) { // Debug.Log("Lost: " + Target.Id); clientScript.BackWhite(); }
void OnTargetLost(TargetAbstractBehaviour behaviour) { Debug.Log("Lost: " + Target.Id); }
void OnTargetFound(TargetAbstractBehaviour behaviour) { //Debug.Log("Found: " + Target.Id); isActive = true; }
private void OnMarkLost(TargetAbstractBehaviour obj) { needShow = true; startTime = Time.time; }
void OnTargetLost(TargetAbstractBehaviour behaviour) { //Debug.Log("Lost: " + Target.Id); isActive = false; }
void OnTargetLost(ARCameraBaseBehaviour arcameraBehaviour, TargetAbstractBehaviour targetBehaviour, Target target) { Debug.Log("<Global Handler> Lost: " + target.Id); }
void OnTargetFound(TargetAbstractBehaviour behaviour) { //停止旋转 StopScanerRotate(); }