public override bool Execute() { Transform player = TargetAI.LookForPlayerArround(TargetAI.DetectRadius); if (player != null) { float d = Vector3.Distance(TargetAI.transform.position, player.position); if (d <= stopDistance) { agent.IsStopped = true; return(false); } if (d <= stopDistance) { agent.IsStopped = true; return(false); } else { if (agent.IsStopped) { agent.StopDistance = stopDistance; agent.IsStopped = false; agent.SetDestination(player.position); } return(true); } } return(false); }
public override bool Execute() { if (canAttack == true) { Transform player = TargetAI.LookForPlayerArround(TargetAI.AttackRadius); if (player != null) { Player p = player.GetComponent <Player>(); if (p != null) { canAttack = false; TargetAI.Atack(p); Invoke("resetCD", cD); return(true); } } return(false); } else { return(false); } }