public float AOERange; // 技能AOE范围 /** * @brief 提取数据 * * @param node * * @return */ public bool CollectDataFromDBC(DBC_Row node) { SkillId = DBCUtil.ExtractNumeric <int>(node, "Id", 0, true); SkillDataFile = DBCUtil.ExtractString(node, "LogicDataFile", "", true); SkillIcon = DBCUtil.ExtractString(node, "Icon", "", true); SkillDescription = DBCUtil.ExtractString(node, "Description", "", true); SkillTrueDescription = DBCUtil.ExtractString(node, "TrueDescription", "", true); ActivateLevel = DBCUtil.ExtractNumeric <int>(node, "ActivateLevel", 0, true); SkillPassivity = (Passivity)DBCUtil.ExtractNumeric <int>(node, "Passivity", 0, true); SkillCoefficient = DBCUtil.ExtractNumeric <float>(node, "SkillCoefficient", 0, true); TargetType = (TargType)DBCUtil.ExtractNumeric <int>(node, "TargetType", 0, true); TargetSelectType = (TargSelectType)DBCUtil.ExtractNumeric <int>(node, "TargetSelectType", 0, true); CoolDownTime = DBCUtil.ExtractNumeric <float>(node, "CD", 0, true); CostHp = DBCUtil.ExtractNumeric <int>(node, "CostHp", 0, false); CostEnergy = DBCUtil.ExtractNumeric <int>(node, "CostEnergy", 0, false); CostEnergyCore = DBCUtil.ExtractNumeric <int>(node, "CostEnergyCore", 0, false); CostItemId = DBCUtil.ExtractNumeric <int>(node, "CostItemId", 0, false); RangeIndicatorType = (RangeType)DBCUtil.ExtractNumeric <int>(node, "RangeIndicatorType", 0, false); SkillRangeAsset = DBCUtil.ExtractString(node, "SkillRangeAsset", "", false); AOERangeAsset = DBCUtil.ExtractString(node, "AOERangeAsset", "", false); SkillAssetStdRange = DBCUtil.ExtractNumeric <float>(node, "SkillAssetStdRange", 0, false); AOEAssetStdRange = DBCUtil.ExtractNumeric <float>(node, "AOEAssetStdRange", 0, false); SkillRange = DBCUtil.ExtractNumeric <float>(node, "SkillRange", 0, false); AOERange = DBCUtil.ExtractNumeric <float>(node, "AOERange", 0, false); return(true); }
/** * @brief 提取数据 * * @param node * * @return */ public bool CollectDataFromDBC(DBC_Row node) { SkillId = DBCUtil.ExtractNumeric <int>(node, "Id", 0, true); SkillDataFile = DBCUtil.ExtractString(node, "LogicDataFile", "", false); SkillDescription = DBCUtil.ExtractString(node, "Description", "", true); SkillTrueDescription = DBCUtil.ExtractString(node, "TrueDescription", "", false); ActivateLevel = DBCUtil.ExtractNumeric <int>(node, "ActivateLevel", 0, true); SkillPassivity = (Passivity)DBCUtil.ExtractNumeric <int>(node, "Passivity", 0, true); SkillCoefficient = DBCUtil.ExtractNumeric <float>(node, "SkillCoefficient", 0, true); SkillRangeMin = DBCUtil.ExtractNumeric <float>(node, "RangeMin", 0.0f, false); SkillRangeMax = DBCUtil.ExtractNumeric <float>(node, "RangeMax", 3.0f, false); TargetType = (TargType)DBCUtil.ExtractNumeric <int>(node, "TargetType", 0, true); TargetSelectType = (TargSelectType)DBCUtil.ExtractNumeric <int>(node, "TargetSelectType", 0, true); CoolDownTime = DBCUtil.ExtractNumeric <float>(node, "CD", 0, true); CastTime = DBCUtil.ExtractNumeric <float>(node, "CastTime", 0, true); MinusCD = DBCUtil.ExtractNumericList <int>(node, "MinusCD", 0, false); CostHp = DBCUtil.ExtractNumeric <int>(node, "CostHp", 0, false); CostRage = DBCUtil.ExtractNumeric <int>(node, "CostRage", 0, false); CostEnergy = DBCUtil.ExtractNumeric <int>(node, "CostEnergy", 0, false); CostEnergyCore = DBCUtil.ExtractNumeric <int>(node, "CostEnergyCore", 0, false); CostItemId = DBCUtil.ExtractNumeric <int>(node, "CostItemId", 0, false); LevelUpCostType = DBCUtil.ExtractNumeric <int>(node, "LevelUpCostType", 1, false); LevelUpVigorType = DBCUtil.ExtractNumeric <int>(node, "LevelUpVigorType", 1, false); CanStartWhenStiffness = DBCUtil.ExtractBool(node, "CanStartWhenStiffness", false, false); CanStartWhenHitFly = DBCUtil.ExtractBool(node, "CanStartWhenHitFly", false, false); CanStartWhenKnockDown = DBCUtil.ExtractBool(node, "CanStartWhenKnockDown", false, false); BreakType = DBCUtil.ExtractNumeric <int>(node, "BreakType", 0, false); Category = (SkillCategory)DBCUtil.ExtractNumeric <int>(node, "Category", 0, false); NextSkillId = DBCUtil.ExtractNumeric <int>(node, "NextSkillId", -1, false); LiftSkillId = DBCUtil.ExtractNumeric <int>(node, "LiftSkillId", -1, false); LiftCostItemList = DBCUtil.ExtractNumericList <int>(node, "LiftCostItem", 0, false); LiftCostItemNumList = DBCUtil.ExtractNumericList <int>(node, "LiftCostItemNum", 0, false); QSkillId = DBCUtil.ExtractNumeric <int>(node, "QSKillId", -1, false); ESkillId = DBCUtil.ExtractNumeric <int>(node, "ESKillId", -1, false); LockInputTime = DBCUtil.ExtractNumeric <float>(node, "LockInputTime", 0, false);; NextInputTime = DBCUtil.ExtractNumeric <float>(node, "NextInputTime", 0, false);; TargetChooseRange = DBCUtil.ExtractNumeric <float>(node, "TargetChooseRange", 0, false);; ShowName = DBCUtil.ExtractString(node, "ShowName", "", false); ShowHitNum = DBCUtil.ExtractNumeric <int>(node, "ShowHitNum", 0, false); ShowScore = DBCUtil.ExtractNumeric <int>(node, "ShowScore", 0, false); ShowDescription = DBCUtil.ExtractString(node, "ShowDescription", "", false); ShowCd = DBCUtil.ExtractNumeric <float>(node, "ShowCD", 0, false); // ShowCostEnergy = DBCUtil.ExtractNumeric <int>(node, "ShowCostEnergy", 0, false); ShowSteps = DBCUtil.ExtractNumeric <int>(node, "ShowSteps", 0, false); ShowSteps2Des = DBCUtil.ExtractString(node, "ShowSteps2Dec", "", false); ShowSteps3Des = DBCUtil.ExtractString(node, "ShowSteps3Dec", "", false); ShowSteps4Des = DBCUtil.ExtractString(node, "ShowSteps4Dec", "", false); DamagePerLevel = DBCUtil.ExtractNumeric <float>(node, "ShowDamagePerLevel", 0f, false); ShowBaseDamage = DBCUtil.ExtractNumeric <float>(node, "ShowDamage", 0f, false); ShowIconName = DBCUtil.ExtractString(node, "ShowIconName", "", false); ShowAtlasPath = DBCUtil.ExtractString(node, "ShowAtlasPath", "", false); return(true); }