/// <summary> /// Save an inventory folder /// </summary> /// <param name="inventoryFolder">The inventory folder to save</param> /// <param name="path">The path to which the folder should be saved</param> /// <param name="saveThisFolderItself">If true, save this folder itself. If false, only saves contents</param> /// <param name="options"></param> /// <param name="userAccountService"></param> protected void SaveInvFolder( InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, Dictionary <string, object> options, IUserAccountService userAccountService) { if (options.ContainsKey("excludefolders")) { if (((List <String>)options["excludefolders"]).Contains(inventoryFolder.Name) || ((List <String>)options["excludefolders"]).Contains(inventoryFolder.ID.ToString())) { if (options.ContainsKey("verbose")) { m_log.InfoFormat( "[INVENTORY ARCHIVER]: Skipping folder {0} at {1}", inventoryFolder.Name, path); } return; } } if (options.ContainsKey("verbose")) { m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name); } if (saveThisFolderItself) { path += CreateArchiveFolderName(inventoryFolder); // We need to make sure that we record empty folders m_archiveWriter.WriteDir(path); } InventoryCollection contents = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID); foreach (InventoryFolderBase childFolder in contents.Folders) { SaveInvFolder(childFolder, path, true, options, userAccountService); } foreach (InventoryItemBase item in contents.Items) { SaveInvItem(item, path, options, userAccountService); } }
private static void WriteInventoryFolderToArchive( TarArchiveWriter archive, InventoryFolderWithChildren folder, string path) { path += string.Format("{0}{1}{2}/", folder.Name, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, folder.ID); archive.WriteDir(path); foreach (InventoryNodeBase inventoryNode in folder.Children.Values) { if (inventoryNode is InventoryFolderWithChildren) { WriteInventoryFolderToArchive(archive, (InventoryFolderWithChildren)inventoryNode, path); } else if (inventoryNode is InventoryItemBase) { WriteInventoryItemToArchive(archive, (InventoryItemBase)inventoryNode, path); } } }
public void SaveRegionBackup(TarArchiveWriter writer, IScene scene) { writer.WriteDir("assets"); //Used by many, create it by default IAuroraBackupModule[] modules = scene.RequestModuleInterfaces <IAuroraBackupModule>(); foreach (IAuroraBackupModule module in modules) { module.SaveModuleToArchive(writer, scene); } foreach (IAuroraBackupModule module in modules) { while (module.IsArchiving) //Wait until all are done { System.Threading.Thread.Sleep(100); } } writer.Close(); }
public void SaveRegionBackup(TarArchiveWriter writer, IScene scene) { writer.WriteDir("assets"); //Used by many, create it by default IAuroraBackupModule[] modules = scene.RequestModuleInterfaces <IAuroraBackupModule>(); foreach (IAuroraBackupModule module in modules) { module.SaveModuleToArchive(writer, scene); } foreach (IAuroraBackupModule module in modules) { while (module.IsArchiving) //Wait until all are done { Thread.Sleep(100); } } writer.Close(); GC.Collect(); MainConsole.Instance.Info("[Archive]: Finished saving of archive."); }
/// <summary> /// Save an inventory folder /// </summary> /// <param name="inventoryFolder">The inventory folder to save</param> /// <param name="path">The path to which the folder should be saved</param> /// <param name="saveThisFolderItself">If true, save this folder itself. If false, only saves contents</param> protected void SaveInvFolder(InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself) { if (saveThisFolderItself) { path += CreateArchiveFolderName(inventoryFolder); // We need to make sure that we record empty folders m_archiveWriter.WriteDir(path); } InventoryCollection contents = FindInventoryCollection(inventoryFolder.Owner, inventoryFolder.ID); foreach (InventoryFolderBase childFolder in contents.Folders) { SaveInvFolder(childFolder, path, true); } foreach (InventoryItemBase item in contents.Items) { SaveInvItem(item, path); } }
/// <summary> /// Save a backup of the sim /// </summary> /// <param name = "appendedFilePath">The file path where the backup will be saved</param> protected virtual void SaveBackup(string appendedFilePath, bool saveAssets) { if (appendedFilePath == "/") { appendedFilePath = ""; } if (m_scene.RegionInfo.HasBeenDeleted) { return; } IBackupModule backupModule = m_scene.RequestModuleInterface <IBackupModule>(); if (backupModule != null && backupModule.LoadingPrims) //Something is changing lots of prims { MainConsole.Instance.Info("[Backup]: Not saving backup because the backup module is loading prims"); return; } //Save any script state saves that might be around IScriptModule[] engines = m_scene.RequestModuleInterfaces <IScriptModule>(); try { if (engines != null) { #if (!ISWIN) foreach (IScriptModule engine in engines) { if (engine != null) { engine.SaveStateSaves(); } } #else foreach (IScriptModule engine in engines.Where(engine => engine != null)) { engine.SaveStateSaves(); } #endif } } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } MainConsole.Instance.Info("[FileBasedSimulationData]: Saving backup for region " + m_scene.RegionInfo.RegionName); string fileName = appendedFilePath + m_scene.RegionInfo.RegionName + m_saveAppendedFileName + ".abackup"; if (File.Exists(fileName)) { //Do new style saving here! GZipStream m_saveStream = new GZipStream(new FileStream(fileName + ".tmp", FileMode.Create), CompressionMode.Compress); TarArchiveWriter writer = new TarArchiveWriter(m_saveStream); GZipStream m_loadStream = new GZipStream(new FileStream(fileName, FileMode.Open), CompressionMode.Decompress); TarArchiveReader reader = new TarArchiveReader(m_loadStream); writer.WriteDir("parcels"); IParcelManagementModule module = m_scene.RequestModuleInterface <IParcelManagementModule>(); if (module != null) { List <ILandObject> landObject = module.AllParcels(); foreach (ILandObject parcel in landObject) { OSDMap parcelMap = parcel.LandData.ToOSD(); var binary = OSDParser.SerializeLLSDBinary(parcelMap); writer.WriteFile("parcels/" + parcel.LandData.GlobalID.ToString(), binary); binary = null; parcelMap = null; } } writer.WriteDir("newstyleterrain"); writer.WriteDir("newstylerevertterrain"); writer.WriteDir("newstylewater"); writer.WriteDir("newstylerevertwater"); ITerrainModule tModule = m_scene.RequestModuleInterface <ITerrainModule>(); if (tModule != null) { try { byte[] sdata = WriteTerrainToStream(tModule.TerrainMap); writer.WriteFile("newstyleterrain/" + m_scene.RegionInfo.RegionID.ToString() + ".terrain", sdata); sdata = null; sdata = WriteTerrainToStream(tModule.TerrainRevertMap); writer.WriteFile( "newstylerevertterrain/" + m_scene.RegionInfo.RegionID.ToString() + ".terrain", sdata); sdata = null; if (tModule.TerrainWaterMap != null) { sdata = WriteTerrainToStream(tModule.TerrainWaterMap); writer.WriteFile("newstylewater/" + m_scene.RegionInfo.RegionID.ToString() + ".terrain", sdata); sdata = null; sdata = WriteTerrainToStream(tModule.TerrainWaterRevertMap); writer.WriteFile( "newstylerevertwater/" + m_scene.RegionInfo.RegionID.ToString() + ".terrain", sdata); sdata = null; } } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } } IDictionary <UUID, AssetType> assets = new Dictionary <UUID, AssetType>(); UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService); ISceneEntity[] saveentities = m_scene.Entities.GetEntities(); List <UUID> entitiesToSave = new List <UUID>(); foreach (ISceneEntity entity in saveentities) { try { if (entity.IsAttachment || ((entity.RootChild.Flags & PrimFlags.Temporary) == PrimFlags.Temporary) || ((entity.RootChild.Flags & PrimFlags.TemporaryOnRez) == PrimFlags.TemporaryOnRez)) { continue; } if (entity.HasGroupChanged) { entity.HasGroupChanged = false; //Write all entities byte[] xml = ((ISceneObject)entity).ToBinaryXml2(); writer.WriteFile("entities/" + entity.UUID.ToString(), xml); xml = null; } else { entitiesToSave.Add(entity.UUID); } if (saveAssets) { assetGatherer.GatherAssetUuids(entity, assets, m_scene); } } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); entitiesToSave.Add(entity.UUID); } } byte[] data; string filePath; TarArchiveReader.TarEntryType entryType; //Load the archive data that we need try { while ((data = reader.ReadEntry(out filePath, out entryType)) != null) { if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) { continue; } if (filePath.StartsWith("entities/")) { UUID entityID = UUID.Parse(filePath.Remove(0, 9)); if (entitiesToSave.Contains(entityID)) { writer.WriteFile(filePath, data); entitiesToSave.Remove(entityID); } } data = null; } } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } if (entitiesToSave.Count > 0) { MainConsole.Instance.Fatal(entitiesToSave.Count + " PRIMS WERE NOT GOING TO BE SAVED! FORCE SAVING NOW! "); foreach (ISceneEntity entity in saveentities) { if (entitiesToSave.Contains(entity.UUID)) { if (entity.IsAttachment || ((entity.RootChild.Flags & PrimFlags.Temporary) == PrimFlags.Temporary) || ((entity.RootChild.Flags & PrimFlags.TemporaryOnRez) == PrimFlags.TemporaryOnRez)) { continue; } //Write all entities byte[] xml = ((ISceneObject)entity).ToBinaryXml2(); writer.WriteFile("entities/" + entity.UUID.ToString(), xml); xml = null; } } } if (saveAssets) { foreach (UUID assetID in new List <UUID>(assets.Keys)) { try { WriteAsset(assetID.ToString(), m_scene.AssetService.Get(assetID.ToString()), writer); } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } } } reader.Close(); writer.Close(); m_loadStream.Close(); m_saveStream.Close(); GC.Collect(); if (m_keepOldSave && !m_oldSaveHasBeenSaved) { //Havn't moved it yet, so make sure the directory exists, then move it m_oldSaveHasBeenSaved = true; if (!Directory.Exists(m_oldSaveDirectory)) { Directory.CreateDirectory(m_oldSaveDirectory); } File.Copy(fileName + ".tmp", Path.Combine(m_oldSaveDirectory, m_scene.RegionInfo.RegionName + SerializeDateTime() + m_saveAppendedFileName + ".abackup")); } //Just remove the file File.Delete(fileName); } else { //Add the .temp since we might need to make a backup and so that if something goes wrong, we don't corrupt the main backup GZipStream m_saveStream = new GZipStream(new FileStream(fileName + ".tmp", FileMode.Create), CompressionMode.Compress); TarArchiveWriter writer = new TarArchiveWriter(m_saveStream); IAuroraBackupArchiver archiver = m_scene.RequestModuleInterface <IAuroraBackupArchiver>(); //Turn off prompting so that we don't ask the user questions every time we need to save the backup archiver.AllowPrompting = false; archiver.SaveRegionBackup(writer, m_scene); archiver.AllowPrompting = true; m_saveStream.Close(); writer.Close(); GC.Collect(); } File.Move(fileName + ".tmp", fileName); ISceneEntity[] entities = m_scene.Entities.GetEntities(); try { #if (!ISWIN) foreach (ISceneEntity entity in entities) { if (entity.HasGroupChanged) { entity.HasGroupChanged = false; } } #else foreach (ISceneEntity entity in entities.Where(entity => entity.HasGroupChanged)) { entity.HasGroupChanged = false; } #endif } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } //Now make it the full file again MapTileNeedsGenerated = true; MainConsole.Instance.Info("[FileBasedSimulationData]: Saved Backup for region " + m_scene.RegionInfo.RegionName); }
public void TestLoadOarV0_2() { TestHelper.InMethod(); //log4net.Config.XmlConfigurator.Configure(); MemoryStream archiveWriteStream = new MemoryStream(); TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); // Put in a random blank directory to check that this doesn't upset the load process tar.WriteDir("ignoreme"); // Also check that direct entries which will also have a file entry containing that directory doesn't // upset load tar.WriteDir(ArchiveConstants.TERRAINS_PATH); tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile()); string part1Name = "object1"; PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder(); Vector3 groupPosition = new Vector3(90, 80, 70); Quaternion rotationOffset = new Quaternion(60, 70, 80, 90); Vector3 offsetPosition = new Vector3(20, 25, 30); SerialiserModule serialiserModule = new SerialiserModule(); ArchiverModule archiverModule = new ArchiverModule(); Scene scene = SceneSetupHelpers.SetupScene(); SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); SceneObjectPart part1 = new SceneObjectPart( UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition); part1.Name = part1Name; SceneObjectGroup object1 = new SceneObjectGroup(part1); scene.AddNewSceneObject(object1, false); string object1FileName = string.Format( "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", part1Name, Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z), part1.UUID); tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1)); tar.Close(); MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); lock (this) { scene.EventManager.OnOarFileLoaded += LoadCompleted; archiverModule.DearchiveRegion(archiveReadStream); } Assert.That(m_lastErrorMessage, Is.Null); SceneObjectPart object1PartLoaded = scene.GetSceneObjectPart(part1Name); Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded"); Assert.That(object1PartLoaded.Name, Is.EqualTo(part1Name), "object1 names not identical"); Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(groupPosition), "object1 group position not equal"); Assert.That( object1PartLoaded.RotationOffset, Is.EqualTo(rotationOffset), "object1 rotation offset not equal"); Assert.That( object1PartLoaded.OffsetPosition, Is.EqualTo(offsetPosition), "object1 offset position not equal"); // Temporary Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod()); }
public void SaveModuleToArchive(TarArchiveWriter writer, IScene scene) { m_isArchiving = true; MainConsole.Instance.Info("[Archive]: Writing parcels to archive"); writer.WriteDir("parcels"); IParcelManagementModule module = scene.RequestModuleInterface <IParcelManagementModule> (); if (module != null) { List <ILandObject> landObject = module.AllParcels(); foreach (ILandObject parcel in landObject) { OSDMap parcelMap = parcel.LandData.ToOSD(); writer.WriteFile("parcels/" + parcel.LandData.GlobalID, OSDParser.SerializeLLSDBinary(parcelMap)); } } MainConsole.Instance.Info("[Archive]: Finished writing parcels to archive"); MainConsole.Instance.Info("[Archive]: Writing terrain to archive"); writer.WriteDir("newstyleterrain"); writer.WriteDir("newstylerevertterrain"); writer.WriteDir("newstylewater"); writer.WriteDir("newstylerevertwater"); ITerrainModule tModule = scene.RequestModuleInterface <ITerrainModule> (); if (tModule != null) { try { byte [] sdata = WriteTerrainToStream(tModule.TerrainMap); writer.WriteFile("newstyleterrain/" + scene.RegionInfo.RegionID + ".terrain", sdata); sdata = WriteTerrainToStream(tModule.TerrainRevertMap); writer.WriteFile("newstylerevertterrain/" + scene.RegionInfo.RegionID + ".terrain", sdata); sdata = null; if (tModule.TerrainWaterMap != null) { sdata = WriteTerrainToStream(tModule.TerrainWaterMap); writer.WriteFile("newstylewater/" + scene.RegionInfo.RegionID + ".terrain", sdata); sdata = WriteTerrainToStream(tModule.TerrainWaterRevertMap); writer.WriteFile( "newstylerevertwater/" + scene.RegionInfo.RegionID + ".terrain", sdata); sdata = null; } } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } } MainConsole.Instance.Info("[Archive]: Finished writing terrain to archive"); MainConsole.Instance.Info("[Archive]: Writing entities to archive"); ISceneEntity [] entities = scene.Entities.GetEntities(); //Get all entities, then start writing them to the database writer.WriteDir("entities"); IDictionary <UUID, AssetType> assets = new Dictionary <UUID, AssetType> (); UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService); IWhiteCoreBackupArchiver archiver = m_scene.RequestModuleInterface <IWhiteCoreBackupArchiver> (); bool saveAssets = false; if (archiver.AllowPrompting) { saveAssets = MainConsole.Instance.Prompt("Save assets? (Will not be able to load on other grids if not saved)", "false") .Equals("true", StringComparison.CurrentCultureIgnoreCase); } int count = 0; foreach (ISceneEntity entity in entities) { try { if (entity.IsAttachment || ((entity.RootChild.Flags & PrimFlags.Temporary) == PrimFlags.Temporary) || ((entity.RootChild.Flags & PrimFlags.TemporaryOnRez) == PrimFlags.TemporaryOnRez)) { continue; } //Write all entities byte [] xml = entity.ToBinaryXml2(); writer.WriteFile("entities/" + entity.UUID, xml); xml = null; count++; if (count % 3 == 0) { Thread.Sleep(5); } //Get all the assets too if (saveAssets) { assetGatherer.GatherAssetUuids(entity, assets); } } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } } entities = null; MainConsole.Instance.Info("[Archive]: Finished writing entities to archive"); MainConsole.Instance.Info("[Archive]: Writing assets for entities to archive"); bool foundAllAssets = true; foreach (UUID assetID in new List <UUID> (assets.Keys)) { try { foundAllAssets = false; //Not all are cached m_scene.AssetService.Get(assetID.ToString(), writer, RetrievedAsset); m_missingAssets.Add(assetID); } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } } if (foundAllAssets) { m_isArchiving = false; //We're done if all the assets were found } MainConsole.Instance.Info("[Archive]: Finished writing assets for entities to archive"); }
public void SaveModuleToArchive(TarArchiveWriter writer, IScene scene) { m_isArchiving = true; m_log.Info("[Archive]: Writing parcels to archive"); writer.WriteDir("parcels"); IParcelManagementModule module = scene.RequestModuleInterface <IParcelManagementModule>(); if (module != null) { List <ILandObject> landObject = module.AllParcels(); foreach (ILandObject parcel in landObject) { OSDMap parcelMap = parcel.LandData.ToOSD(); writer.WriteFile("parcels/" + parcel.LandData.GlobalID.ToString(), OSDParser.SerializeLLSDBinary(parcelMap)); } } m_log.Info("[Archive]: Finished writing parcels to archive"); m_log.Info("[Archive]: Writing terrain to archive"); writer.WriteDir("terrain"); ITerrainModule tModule = scene.RequestModuleInterface <ITerrainModule>(); if (tModule != null) { MemoryStream s = new MemoryStream(); tModule.SaveToStream(scene.RegionInfo.RegionID.ToString() + ".r32", s); writer.WriteFile("terrain/" + scene.RegionInfo.RegionID.ToString() + ".r32", s.ToArray()); s.Close(); } m_log.Info("[Archive]: Finished writing terrain to archive"); m_log.Info("[Archive]: Writing entities to archive"); ISceneEntity[] entities = scene.Entities.GetEntities(); //Get all entities, then start writing them to the database writer.WriteDir("entities"); IDictionary <UUID, AssetType> assets = new Dictionary <UUID, AssetType>(); UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService); foreach (ISceneEntity entity in entities) { //Write all entities writer.WriteFile("entities/" + entity.UUID.ToString(), ((ISceneObject)entity).ToXml2()); //Get all the assets too assetGatherer.GatherAssetUuids(entity, assets, scene); } m_log.Info("[Archive]: Finished writing entities to archive"); m_log.Info("[Archive]: Writing assets for entities to archive"); bool foundAllAssets = true; foreach (UUID assetID in new List <UUID>(assets.Keys)) { AssetBase asset = m_scene.AssetService.GetCached(assetID.ToString()); if (asset != null) { WriteAsset(asset, writer); //Write it syncronously since we havn't } else { foundAllAssets = false; //Not all are cached m_missingAssets.Add(assetID); m_scene.AssetService.Get(assetID.ToString(), writer, RetrievedAsset); } } if (foundAllAssets) { m_isArchiving = false; //We're done if all the assets were found } m_log.Info("[Archive]: Finished writing assets for entities to archive"); }
public bool SaveBackup(string fileName, RegionData regiondata) { try { bool oldFileExists = File.Exists(fileName); //Do new style saving here! GZipStream m_saveStream = new GZipStream(new FileStream(fileName + ".tmp", FileMode.Create), CompressionMode.Compress); TarArchiveWriter writer = new TarArchiveWriter(m_saveStream); GZipStream m_loadStream = new GZipStream(new FileStream(fileName, FileMode.Open), CompressionMode.Decompress); TarArchiveReader reader = new TarArchiveReader(m_loadStream); writer.WriteDir("parcels"); foreach (LandData parcel in regiondata.Parcels) { OSDMap parcelMap = parcel.ToOSD(); var binary = OSDParser.SerializeLLSDBinary(parcelMap); writer.WriteFile("parcels/" + parcel.GlobalID.ToString(), binary); binary = null; parcelMap = null; } writer.WriteDir("newstyleterrain"); writer.WriteDir("newstylerevertterrain"); writer.WriteDir("newstylewater"); writer.WriteDir("newstylerevertwater"); writer.WriteDir("regioninfo"); byte[] regionData = OSDParser.SerializeLLSDBinary(regiondata.RegionInfo.PackRegionInfoData()); writer.WriteFile("regioninfo/regioninfo", regionData); try { writer.WriteFile("newstyleterrain/" + regiondata.RegionInfo.RegionID.ToString() + ".terrain", regiondata.Terrain); writer.WriteFile( "newstylerevertterrain/" + regiondata.RegionInfo.RegionID.ToString() + ".terrain", regiondata.RevertTerrain); if (regiondata.Water != null) { writer.WriteFile("newstylewater/" + regiondata.RegionInfo.RegionID.ToString() + ".terrain", regiondata.Water); writer.WriteFile( "newstylerevertwater/" + regiondata.RegionInfo.RegionID.ToString() + ".terrain", regiondata.RevertWater); } } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } List <UUID> entitiesToSave = new List <UUID>(); foreach (ISceneEntity entity in regiondata.Groups) { try { if (entity.IsAttachment || ((entity.RootChild.Flags & PrimFlags.Temporary) == PrimFlags.Temporary) || ((entity.RootChild.Flags & PrimFlags.TemporaryOnRez) == PrimFlags.TemporaryOnRez)) { continue; } if (entity.HasGroupChanged || !oldFileExists) { entity.HasGroupChanged = false; //Write all entities writer.WriteFile("entities/" + entity.UUID.ToString(), entity.ToBinaryXml2()); } else { entitiesToSave.Add(entity.UUID); } } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); entitiesToSave.Add(entity.UUID); } } if (oldFileExists) { byte[] data; string filePath; TarArchiveReader.TarEntryType entryType; //Load the archive data that we need try { while ((data = reader.ReadEntry(out filePath, out entryType)) != null) { if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) { continue; } if (filePath.StartsWith("entities/")) { UUID entityID = UUID.Parse(filePath.Remove(0, 9)); if (entitiesToSave.Contains(entityID)) { writer.WriteFile(filePath, data); entitiesToSave.Remove(entityID); } } data = null; } } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } if (entitiesToSave.Count > 0) { MainConsole.Instance.Fatal(entitiesToSave.Count + " PRIMS WERE NOT GOING TO BE SAVED! FORCE SAVING NOW! "); foreach (ISceneEntity entity in regiondata.Groups) { if (entitiesToSave.Contains(entity.UUID)) { if (entity.IsAttachment || ((entity.RootChild.Flags & PrimFlags.Temporary) == PrimFlags.Temporary) || ((entity.RootChild.Flags & PrimFlags.TemporaryOnRez) == PrimFlags.TemporaryOnRez)) { continue; } //Write all entities byte[] xml = entity.ToBinaryXml2(); writer.WriteFile("entities/" + entity.UUID.ToString(), xml); xml = null; } } } } reader.Close(); writer.Close(); m_loadStream.Close(); m_saveStream.Close(); GC.Collect(); } catch (Exception ex) { MainConsole.Instance.Warn("[ProtobufRegionLoader]: Failed to save backup: " + ex.ToString()); return(false); } return(true); }