// Use this for initialization void Start() { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; inventoryUI = FindObjectOfType <Tapestry_Level>().inventoryUI; if (ReferenceEquals(inventory, null)) { inventory = (Tapestry_Inventory)ScriptableObject.CreateInstance("Tapestry_Inventory"); } if (damageProfile == null) { damageProfile = new Tapestry_DamageProfile(); } if (attributeProfile == null) { attributeProfile = new Tapestry_AttributeProfile(); } if (skillProfile == null) { skillProfile = new Tapestry_SkillProfile(); } if (keywords == null) { keywords = (Tapestry_KeywordRegistry)ScriptableObject.CreateInstance("Tapestry_KeywordRegistry"); } if (effects == null) { effects = new List <Tapestry_Effect>(); } for (int i = 0; i < transform.childCount; i++) { if (transform.GetChild(i).name == "T_Points") { GameObject pointContainer = transform.GetChild(i).gameObject; for (int j = 0; j < pointContainer.transform.childCount; j++) { if (pointContainer.transform.GetChild(j).name == "P_Attach") { attachPoint = pointContainer.transform.GetChild(j).gameObject; } } } } isRunning = true; heldItemStartingPos = equippedItemContainer.transform.localPosition; heldItemStartingRot = equippedItemContainer.transform.localRotation; }
protected override void Reset() { if (ReferenceEquals(inventory, null)) { inventory = (Tapestry_Inventory)ScriptableObject.CreateInstance("Tapestry_Inventory"); } if (damageProfile == null) { damageProfile = new Tapestry_DamageProfile(); } if (attributeProfile == null) { attributeProfile = new Tapestry_AttributeProfile(); } if (skillProfile == null) { skillProfile = new Tapestry_SkillProfile(); } if (keywords == null) { keywords = (Tapestry_KeywordRegistry)ScriptableObject.CreateInstance("Tapestry_KeywordRegistry"); } if (effects == null) { effects = new List <Tapestry_Effect>(); } for (int i = 0; i < transform.childCount; i++) { if (transform.GetChild(i).name == "T_Points") { GameObject pointContainer = transform.GetChild(i).gameObject; for (int j = 0; j < pointContainer.transform.childCount; j++) { if (transform.GetChild(i).name == "P_Attach") { attachPoint = pointContainer.transform.GetChild(j).gameObject; } } } } base.Reset(); }