// Update is called once per frame void Update() { if (Play == true) { Sprite.color = new Color(1, 1, 1); Play_Anim(); //Player_Color.color = new Color(0.5f, 0, 0); Script.Death(); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Planet") { Sprite.color = new Color(1, 0, 0); //Player_Color.color = new Color(0.5f, 0, 0); Script.Death(); } }