//private static bool showDefaultFlag=false; void Awake() { instance = (TapDetector)target; //~ public enum _ChargeMode{Once, Clamp, Loop, PingPong} int enumLength = Enum.GetValues(typeof(_ChargeMode)).Length; chargeModeLabel = new string[enumLength]; chargeModeTooltip = new string[enumLength]; for (int i = 0; i < enumLength; i++) { chargeModeLabel[i] = ((_ChargeMode)i).ToString(); if ((_ChargeMode)i == _ChargeMode.Once) { chargeModeTooltip[i] = "The charge end event will only trigger once and will trigger as soon as the charge reaches full amount"; } if ((_ChargeMode)i == _ChargeMode.Clamp) { chargeModeTooltip[i] = "The charge end event will only trigger once and will trigger when the touch/mouse has been released"; } if ((_ChargeMode)i == _ChargeMode.Loop) { chargeModeTooltip[i] = "The charge end event will trigger as soon as the charge reaches full amount. The charge will reset and restart immediately"; } if ((_ChargeMode)i == _ChargeMode.PingPong) { chargeModeTooltip[i] = "The charge end event will only trigger once the touch/mouse has been released. The charging process will be switching back and forth between 0% and 100%"; } } }
void OnToggleButton() { type += 1; if (type > 3) { type = 0; } if (type == 0) { TapDetector.SetChargeMode(_ChargeMode.Once); } else if (type == 1) { TapDetector.SetChargeMode(_ChargeMode.Clamp); } else if (type == 2) { TapDetector.SetChargeMode(_ChargeMode.Loop); } else if (type == 3) { TapDetector.SetChargeMode(_ChargeMode.PingPong); } labelType.text = TapDetector.GetChargeMode().ToString(); }
void OnGUI() { //string displayText=""; //if(type==0) displayText= if (GUI.Button(new Rect(Screen.width - 150, 40, 130, 40), TapDetector.GetChargeMode().ToString())) { type += 1; if (type > 3) { type = 0; } if (type == 0) { TapDetector.SetChargeMode(_ChargeMode.Once); } else if (type == 1) { TapDetector.SetChargeMode(_ChargeMode.Clamp); } else if (type == 2) { TapDetector.SetChargeMode(_ChargeMode.Loop); } else if (type == 3) { TapDetector.SetChargeMode(_ChargeMode.PingPong); } } }
/* * all the _ChargeMode available in TapDetector * Once, * Clamp, * Loop, * PingPong, */ // Use this for initialization void Start() { buttonToggleMode.onClick.AddListener(delegate { OnToggleButton(); }); type = (int)TapDetector.GetChargeMode(); labelType.text = TapDetector.GetChargeMode().ToString(); }
void Awake() { // Cards are being dealt out by GameManager //cards.Shuffle(); TapDetector detector = Camera.main.GetComponent <TapDetector>(); detector.SubscribeToTap(this); }
public void Reset() { var rect = GetComponentInChildren <HitRectArea>(true); var image = GetComponentInChildren <Image>(true); var tapDetector = GetComponentInChildren <TapDetector>(true); if (rect != null) { _hitArea = rect as Graphic; } else { _hitArea = image as Graphic; } _buttonImage = image; _tapDetector = tapDetector; }
public MainForm() { InitializeComponent(); tapper = new TapDetector(0.07f); tapper.Tapped += Tapper_Tapped; try { if (CurrentOS.IsWindows) { hookedEvents = Hook.GlobalEvents(); hookedEvents.KeyDown += HookedEvents_KeyDown; } } catch { } cmdListen = new RemoteCommandListener(14598); }
/* * all the _ChargeMode available in TapDetector * Once, * Clamp, * Loop, * PingPong, */ // Use this for initialization void Start() { _ChargeMode chargeMode = TapDetector.GetChargeMode(); if (chargeMode == _ChargeMode.Once) { type = 0; } else if (chargeMode == _ChargeMode.Clamp) { type = 1; } else if (chargeMode == _ChargeMode.Loop) { type = 2; } else if (chargeMode == _ChargeMode.PingPong) { type = 3; } }
//bool isPlaying; // Use this for initialization void Start() { /* this part used to load seleted song */ /* { "Tags": [], // 标签 "Creator": "", // 制作者 "GameObject": { // 游戏物件,如落键,转盘 "Hard": [], "Easy": [[0, 10000, 1, 1], // [类型, 时间, 位置, 速度] [0, 10000, 2, 1], [0, 15000, 1, 1], [0, 16000, 2, 1]], "Normal": [] }, "Artist": "", // 艺术家 "Difficulty": { // 难度设定 "Speed": 1 }, "Source": "", // 来源 "Version": "", // 版本 "Title": "", // 谱面标题 "Audio": { // 音频文件信息 "Length": 0, "Name": "" } "Background": { // 背景信息 "Enable": false, // 是否启用 "Type": "", // 类型 0-图片 1-视频 "Name": "" // 文件名 } "SoundEffect": { "Enable": false, "SE": [] } } */ /*******/ PlayerPrefs.SetInt ("GameStarted", 1); enableSE = PlayerPrefs.GetInt ("enableSE") != 0; enableBG = PlayerPrefs.GetInt ("enableBG") != 0; this.beatmapName = PlayerPrefs.GetString ("song"); Debug.Log (" Play " + this.beatmapName); this.difficulty = PlayerPrefs.GetInt ("Difficulty"); /*******/ //beatmapName = "Nya"; //difficulty = 0; //beatmapName = "MirrorNight"; //difficulty = 2; //beatmapName = "LetItGo"; //difficulty = 2; loadFail = true; // Asume load fail // Get beatmap from file TextAsset f = Resources.Load ("Music/" + beatmapName + "/beatmap") as TextAsset; if (f == null) // load fail return; Debug.Log ("Beatmap load success"); string s = f.ToString (); //Debug.Log (s); Beatmap = JSON.Parse (s); if (Beatmap == null) // load fail return; Debug.Log ("Beatmap parse success"); music = GetComponent<AudioSource> (); music.clip = Resources.Load ("Music/" + beatmapName + "/" + Beatmap ["Audio"] ["Name"]) as AudioClip; // No name-extension if (music.clip == null) // load fail return; Debug.Log ("audio load success"); if (Beatmap ["SoundEffect"] ["Enable"].AsBool) { defaultSE = false; SEname = Beatmap ["SoundEffect"] ["Name"]; Debug.Log ("use custom SE"); } else { defaultSE = true; Debug.Log ("use default SE"); } //defaultBG = true; useMovBG = false; usePicBG = false; if (enableBG) { if (Beatmap ["Background"] ["Enable"].AsBool) { Destroy (GameObject.Find ("SpaceGenetator")); //defaultBG = false; switch (Beatmap ["Background"] ["Type"].AsInt) { case 0: // use Picture as background usePicBG = true; Debug.Log ("use custom pic BG"); break; case 1: // use video as background mov = Resources.Load ("Music/" + beatmapName + "/" + Beatmap ["Background"] ["Name"]) as MovieTexture; if (mov == null) // load fail return; (GameObject.Find ("Backgound").GetComponent ("VideoPlayer") as VideoPlayer).movTexture = mov; useMovBG = true; Debug.Log ("use custom mov BG"); break; default: break; } } else { // use default space background Destroy (GameObject.Find ("Backgound")); Debug.Log ("use default BG"); } } else { Destroy (GameObject.Find ("Backgound")); Destroy (GameObject.Find ("SpaceGenetator")); Debug.Log ("not use BG"); } Debug.Log ("background load success"); switch (difficulty) { case 0: HitObjects = Beatmap ["GameObject"] ["Easy"].AsArray; break; case 1: HitObjects = Beatmap ["GameObject"] ["Normal"].AsArray; break; case 2: HitObjects = Beatmap ["GameObject"] ["Hard"].AsArray; break; default: return; } if (HitObjects == null) return; Debug.Log ("hitObjects load success"); CoverMesh = GameObject.Find ("Cover").GetComponent<TextMesh> (); CoverColor = new Color (CoverMesh.color.r, CoverMesh.color.g, CoverMesh.color.b, 1); CoverTimer = 0.5f; CoverDone = false; loadFail = false; // load success Debug.Log ("load success"); NGDL = GameObject.Find ("NoteGeneratorDL").GetComponent ("NoteGenerator") as NoteGenerator; NGDR = GameObject.Find ("NoteGeneratorDR").GetComponent ("NoteGenerator") as NoteGenerator; //NGRU = GameObject.Find ("NoteGeneratorRU").GetComponent ("NoteGenerator") as NoteGenerator; NGRD = GameObject.Find ("NoteGeneratorRD").GetComponent ("NoteGenerator") as NoteGenerator; //NGLU = GameObject.Find ("NoteGeneratorLU").GetComponent ("NoteGenerator") as NoteGenerator; NGLD = GameObject.Find ("NoteGeneratorLD").GetComponent ("NoteGenerator") as NoteGenerator; SG = GameObject.Find ("SpinnerGenerator").GetComponent ("SpinnerGenerator") as SpinnerGenerator; TD = GameObject.Find ("TapDetector").GetComponent ("TapDetector") as TapDetector; // Init i = 0; now = HitObjects [0].AsArray; pause = gameover = false; ScoreCounter = ComboCounter = MaxCombo = PerfectCount = GoodCount = BadCount = MissCount = 0; ScoreNow = 0; ScoreText.text = "Score: " + ScoreCounter.ToString (); ComboText.text = "Combo: " + ComboCounter.ToString (); ScoreText.fontSize = ComboText.fontSize = (int)(Screen.width * 0.03f); PauseButton.onClick.AddListener (PauseResume); StopButton.onClick.AddListener (StopGame); Timer = 0f; NotesBeforeDone = false; if (now [1].AsFloat - 7 / now [3].AsFloat < 0) { Timer = Mathf.Abs (now [1].AsFloat - 7 / now [3].AsFloat); NotesBeforeDone = false; } else { StartGame (); } }
void Start() { //Object access pMovement = gameObject.GetComponent<RunnerScript> (); myTransform = transform; collisionBoundOffset = pMovement.collider.bounds.size.y / 4.0f; score = GameObject.FindGameObjectWithTag("Score").GetComponent<RunnerScoring>(); scoreMulti = GameObject.FindGameObjectWithTag("ScoreMulti").GetComponent<RunnerScoringMulti>(); detector = GameObject.FindGameObjectWithTag("Recognizer").GetComponent<TapDetector>(); spawner = GameObject.FindGameObjectWithTag("Spawner").GetComponent<SpawnObstacles>(); myBonusBehaviorDown = GameObject.FindGameObjectWithTag("BonusDown").GetComponent<BonusDownBehavior>(); //Respawn variables respawn = false; gameRestart = false; //Scoring & bonus allowScoring = true; allowScoringMultiplier = true; allowBonusDown = true; numGatesHit = 0; //Camera control myCamera = GameObject.FindGameObjectWithTag ("MainCamera"); //Acheivement variables closeCallStart = false; closeCallEnd = false; }
void Start() { //Object access pSys = GameObject.FindGameObjectWithTag("BackgroundEffect").GetComponent<ParticleSystem>(); screenEdge = GameObject.FindGameObjectWithTag("Top").GetComponent<Collider>().bounds.min.x; score = GameObject.FindGameObjectWithTag("Score").GetComponent<RunnerScoring>(); recognizer = GameObject.FindGameObjectWithTag("Recognizer").GetComponent<TapDetector>(); rCollision = gameObject.GetComponent<RunnerCollision>(); pSys = GameObject.FindGameObjectWithTag("BackgroundEffect").GetComponent<ParticleSystem>(); fadeScreen = GameObject.FindGameObjectWithTag("FadeScreen").GetComponent<RedSpriteFade>(); myCamera = GameObject.FindGameObjectWithTag ("MainCamera"); myTransform = transform; //Start variables startPosition = myTransform.position; gravityButton = false; recognizer.setOnStart(true); setState (State.respawn); //Camera effects shakeAmount = 1.5f; fadeScreen.setRenderer(false); //Red UI frames change1 = false; change2 = false; change3 = false; change4 = false; change5 = false; //Animation variables flip = GetComponent<exSprite>(); }
/// <summary> /// Initializes the wrapped web view /// </summary> /// <param name="context"></param> /// <param name="attrs"></param> /// <param name="defStyle"></param> public WrappedWebView(Context context, IAttributeSet attrs, int defStyle) : base(context, attrs, defStyle) { _TapDetector = new TapDetector(this); }
/// <summary> /// Initializes the wrapped web view /// </summary> /// <param name="javaReference"></param> /// <param name="transfer"></param> protected WrappedWebView(IntPtr javaReference, JniHandleOwnership transfer) : base(javaReference, transfer) { _TapDetector = new TapDetector(this); }
/// <summary> /// Initializes the wrapped web view /// </summary> /// <param name="context"></param> /// <param name="attrs"></param> public WrappedViewPager(Context context, IAttributeSet attrs) : base(context, attrs) { _TapDetector = new TapDetector(this); }
void Awake(){ instance=this; }
public IEnumerator Routine(TapDetector tapD) { tapDetector = tapD; triggerTime = Time.realtimeSinceStartup; startTimeCharge = Time.realtimeSinceStartup; yield return(new WaitForSeconds(0.075f)); if (indexes.Count < 2) { routineEnded = true; yield break; } else { count = indexes.Count; posAvg = Vector2.zero; //foreach(Vector2 p in positions) posAvg+=p; for (int i = 0; i < positions.Count; i++) { posAvg += positions[i]; } posAvg /= positions.Count; posList = new Vector2[positions.Count]; positions.CopyTo(posList); indexList = new int[indexes.Count]; indexes.CopyTo(indexList); } bool isOn = true; float liftTime = -1; int rand = Random.Range(0, 99999); while (isOn) { for (int i = 0; i < indexes.Count; i++) { Touch touch = IT_Gesture.GetTouch(indexes[i]); if (touch.phase == TouchPhase.Moved) { isOn = false; } if (touch.position == Vector2.zero) { if (indexes.Count == count) { liftTime = Time.realtimeSinceStartup; } indexes.RemoveAt(i); i--; } } if (Time.realtimeSinceStartup - startTimeCharge > tapDetector.minChargeTime && chargeState == _ChargeState.Clear) { chargeState = _ChargeState.Charging; float chargedValue = Mathf.Clamp(chargeConst + chargeDir * ((Time.realtimeSinceStartup - startTimeCharge) / tapDetector.maxChargeTime), 0, 1); ChargedInfo cInfo = new ChargedInfo(posAvg, posList, chargedValue, indexList); IT_Gesture.ChargeStart(cInfo); } else if (chargeState == _ChargeState.Charging) { float chargedValue = Mathf.Clamp(chargeConst + chargeDir * ((Time.realtimeSinceStartup - startTimeCharge) / tapDetector.maxChargeTime), 0, 1); ChargedInfo cInfo = new ChargedInfo(posAvg, posList, chargedValue, indexList); if (tapDetector.chargeMode == _ChargeMode.PingPong) { if (chargedValue == 1 || chargedValue == 0) { chargeDir *= -1; if (chargeDir == 1) { chargeConst = 0; } else if (chargeDir == -1) { chargeConst = 1; } startTimeCharge = Time.realtimeSinceStartup; } IT_Gesture.Charging(cInfo); } else { if (chargedValue < 1.0f) { IT_Gesture.Charging(cInfo); } else { cInfo.percent = 1.0f; if (tapDetector.chargeMode == _ChargeMode.Once) { chargeState = _ChargeState.Charged; IT_Gesture.ChargeEnd(cInfo); startTimeCharge = Mathf.Infinity; chargedValue = 0; } else if (tapDetector.chargeMode == _ChargeMode.Clamp) { chargeState = _ChargeState.Charged; IT_Gesture.Charging(cInfo); } else if (tapDetector.chargeMode == _ChargeMode.Loop) { chargeState = _ChargeState.Clear; IT_Gesture.ChargeEnd(cInfo); startTimeCharge = Time.realtimeSinceStartup; } } } } if (!longTap && Time.realtimeSinceStartup - triggerTime > tapDetector.longTapTime) { if (indexes.Count == count) { Vector2[] posList = new Vector2[positions.Count]; positions.CopyTo(posList); Tap tap = new Tap(1, count, posList, indexList); IT_Gesture.LongTap(tap); longTap = true; } } if (indexes.Count < count) { if (Time.realtimeSinceStartup - liftTime > 0.075f || indexes.Count == 0) { if (indexes.Count == 0) { if (liftTime - triggerTime < tapDetector.shortTapTime + 0.1f) { Vector2[] posList = new Vector2[positions.Count]; positions.CopyTo(posList); //Tap tap=new Tap(1, count, posList); //IT_Gesture.MFShortTap(tap); tapDetector.CheckMultiTapMFTouch(count, posList, indexList); } } isOn = false; break; } } yield return(null); } if (chargeState == _ChargeState.Charging || (chargeState == _ChargeState.Charged && tapDetector.chargeMode != _ChargeMode.Once)) { float chargedValue = Mathf.Clamp(chargeConst + chargeDir * ((Time.realtimeSinceStartup - startTimeCharge) / tapDetector.maxChargeTime), 0, 1); ChargedInfo cInfo = new ChargedInfo(posAvg, posList, chargedValue, indexList); IT_Gesture.ChargeEnd(cInfo); } routineEnded = true; }
void Start() { paused = false; recognizer = GameObject.FindGameObjectWithTag("Recognizer").GetComponent<TapDetector>(); }
void Start() { //leap = new Controller (); hit = pause = stop = false; status = GameObject.Find ("GamePlayer").GetComponent ("GamePlayer") as GamePlayer; TD = GameObject.Find ("TapDetector").GetComponent ("TapDetector") as TapDetector; hitSE = GetComponent<AudioSource> (); if (!status.defaultSE) hitSE.clip = Resources.Load ("Music/" + status.beatmapName + "/" + status.SEname ["hit"]) as AudioClip; else hitSE.clip = Resources.Load ("Default/hit") as AudioClip; missSE = hitSE; if (!status.enableSE) hitSE.mute = true; c300 = new Color (58 / 255f, 183 / 255f, 239 / 255f, 0); c100 = new Color (191 / 255f, 255 / 255f, 160 / 255f, 0); c50 = new Color (251 / 255f, 208 / 255f, 114 / 255f, 0); c0 = new Color (249 / 255f, 90 / 255f, 101 / 255f, 0); //int width = 200, y_base = 0; float y_basef = 1.15f; //lim_z_low = -175 * speed / 1.4f; //lim_z_high = 175 * speed / 1.4f; notePos = transform.position; if (notePos.x > 0) { if (notePos.y < y_basef - 0.5) { track = 0; /*lim_x_low = 0; lim_x_high = 200; lim_y_low = y_base - 80; lim_y_high = lim_y_low + width; // 80*/ } else if (notePos.y < y_basef + 2) { track = 2; /*lim_x_low = 170; lim_x_high = 300; lim_y_low = y_base + 50; lim_y_high = lim_y_low + width;*/ } /*else { lim_x_low = 170; lim_x_high = 300; lim_y_low = 250; lim_y_high = 450; }*/ } else { if (notePos.y < y_basef - 0.5) { track = 1; /*lim_x_low = -200; lim_x_high = 0; lim_y_low = y_base - 80; lim_y_high = lim_y_low + width; // 80*/ } else if (notePos.y < y_basef + 2) { track = 3; /*lim_x_low = -300; lim_x_high = -170; lim_y_low = y_base + 50; lim_y_high = lim_y_low + width;*/ } /*else { lim_x_low = -300; lim_x_high = -170; lim_y_low = 250; lim_y_high = 450; }*/ } }
void Start() { pause = GameObject.FindGameObjectWithTag("PauseButton").GetComponent<PauseButton>(); recognizer = GameObject.FindGameObjectWithTag("Recognizer").GetComponent<TapDetector>(); pause.renderer.enabled = false; menuPointer.renderer.enabled = false; //Save previous timeScale if(PlayerPrefs.HasKey("timeScale")) { savedTimeScale = PlayerPrefs.GetFloat("timeScale"); } }
private void Awake() { _tapDetector = FindObjectOfType <TapDetector>(); _rigidbody = GetComponent <Rigidbody>(); }
//private static bool showDefaultFlag=false; void Awake() { instance = (TapDetector)target; //~ public enum _ChargeMode{Once, Clamp, Loop, PingPong} int enumLength = Enum.GetValues(typeof(_ChargeMode)).Length; chargeModeLabel=new string[enumLength]; chargeModeTooltip=new string[enumLength]; for(int i=0; i<enumLength; i++){ chargeModeLabel[i]=((_ChargeMode)i).ToString(); if((_ChargeMode)i==_ChargeMode.Once) chargeModeTooltip[i]="The charge end event will only trigger once and will trigger as soon as the charge reaches full amount"; if((_ChargeMode)i==_ChargeMode.Clamp) chargeModeTooltip[i]="The charge end event will only trigger once and will trigger when the touch/mouse has been released"; if((_ChargeMode)i==_ChargeMode.Loop) chargeModeTooltip[i]="The charge end event will trigger as soon as the charge reaches full amount. The charge will reset and restart immediately"; if((_ChargeMode)i==_ChargeMode.PingPong) chargeModeTooltip[i]="The charge end event will only trigger once the touch/mouse has been released. The charging process will be switching back and forth between 0% and 100%"; } }
void Start() { //leap = new Controller (); hit = pause = stop = false; status = GameObject.Find("GamePlayer").GetComponent("GamePlayer") as GamePlayer; TD = GameObject.Find("TapDetector").GetComponent("TapDetector") as TapDetector; hitSE = GetComponent <AudioSource> (); if (!status.defaultSE) { hitSE.clip = Resources.Load("Music/" + status.beatmapName + "/" + status.SEname ["hit"]) as AudioClip; } else { hitSE.clip = Resources.Load("Default/hit") as AudioClip; } missSE = hitSE; if (!status.enableSE) { hitSE.mute = true; } c300 = new Color(58 / 255f, 183 / 255f, 239 / 255f, 0); c100 = new Color(191 / 255f, 255 / 255f, 160 / 255f, 0); c50 = new Color(251 / 255f, 208 / 255f, 114 / 255f, 0); c0 = new Color(249 / 255f, 90 / 255f, 101 / 255f, 0); //int width = 200, y_base = 0; float y_basef = 1.15f; //lim_z_low = -175 * speed / 1.4f; //lim_z_high = 175 * speed / 1.4f; notePos = transform.position; if (notePos.x > 0) { if (notePos.y < y_basef - 0.5) { track = 0; /*lim_x_low = 0; * lim_x_high = 200; * lim_y_low = y_base - 80; * lim_y_high = lim_y_low + width; // 80*/ } else if (notePos.y < y_basef + 2) { track = 2; /*lim_x_low = 170; * lim_x_high = 300; * lim_y_low = y_base + 50; * lim_y_high = lim_y_low + width;*/ } /*else { * lim_x_low = 170; * lim_x_high = 300; * lim_y_low = 250; * lim_y_high = 450; * }*/ } else { if (notePos.y < y_basef - 0.5) { track = 1; /*lim_x_low = -200; * lim_x_high = 0; * lim_y_low = y_base - 80; * lim_y_high = lim_y_low + width; // 80*/ } else if (notePos.y < y_basef + 2) { track = 3; /*lim_x_low = -300; * lim_x_high = -170; * lim_y_low = y_base + 50; * lim_y_high = lim_y_low + width;*/ } /*else { * lim_x_low = -300; * lim_x_high = -170; * lim_y_low = 250; * lim_y_high = 450; * }*/ } }
public IEnumerator Routine(TapDetector tapD) { tapDetector = tapD; triggerTime = Time.realtimeSinceStartup; startTimeCharge = Time.realtimeSinceStartup; yield return(new WaitForSeconds(0.075f)); if (indexes.Count < 2) { routineEnded = true; yield break; } count = indexes.Count; posAvg = Vector2.zero; for (int i = 0; i < positions.Count; i++) { posAvg += positions[i]; } posAvg /= (float)positions.Count; this.posList = new Vector2[positions.Count]; positions.CopyTo(this.posList); indexList = new int[indexes.Count]; indexes.CopyTo(indexList); bool isOn = true; float liftTime = -1f; while (isOn) { for (int j = 0; j < indexes.Count; j++) { Touch touch = IT_Gesture.GetTouch(indexes[j]); if (touch.phase == TouchPhase.Moved) { isOn = false; } if (touch.position == Vector2.zero) { if (indexes.Count == count) { liftTime = Time.realtimeSinceStartup; } indexes.RemoveAt(j); j--; } } if (Time.realtimeSinceStartup - startTimeCharge > tapDetector.minChargeTime && chargeState == _ChargeState.Clear) { chargeState = _ChargeState.Charging; ChargedInfo cInfo3 = new ChargedInfo(val: Mathf.Clamp((float)chargeConst + (float)chargeDir * ((Time.realtimeSinceStartup - startTimeCharge) / tapDetector.maxChargeTime), 0f, 1f), p: posAvg, posL: this.posList, inds: indexList); IT_Gesture.ChargeStart(cInfo3); } else if (chargeState == _ChargeState.Charging) { float chargedValue = Mathf.Clamp((float)chargeConst + (float)chargeDir * ((Time.realtimeSinceStartup - startTimeCharge) / tapDetector.maxChargeTime), 0f, 1f); ChargedInfo cInfo2 = new ChargedInfo(posAvg, this.posList, chargedValue, indexList); if (tapDetector.chargeMode == _ChargeMode.PingPong) { if (chargedValue == 1f || chargedValue == 0f) { chargeDir *= -1; if (chargeDir == 1) { chargeConst = 0; } else if (chargeDir == -1) { chargeConst = 1; } startTimeCharge = Time.realtimeSinceStartup; } IT_Gesture.Charging(cInfo2); } else if (chargedValue < 1f) { IT_Gesture.Charging(cInfo2); } else { cInfo2.percent = 1f; if (tapDetector.chargeMode == _ChargeMode.Once) { chargeState = _ChargeState.Charged; IT_Gesture.ChargeEnd(cInfo2); startTimeCharge = float.PositiveInfinity; } else if (tapDetector.chargeMode == _ChargeMode.Clamp) { chargeState = _ChargeState.Charged; IT_Gesture.Charging(cInfo2); } else if (tapDetector.chargeMode == _ChargeMode.Loop) { chargeState = _ChargeState.Clear; IT_Gesture.ChargeEnd(cInfo2); startTimeCharge = Time.realtimeSinceStartup; } } } if (!longTap && Time.realtimeSinceStartup - triggerTime > tapDetector.longTapTime && indexes.Count == count) { Vector2[] posList2 = new Vector2[positions.Count]; positions.CopyTo(posList2); Tap tap = new Tap(1, count, posList2, indexList); IT_Gesture.LongTap(tap); longTap = true; } if (indexes.Count < count && (Time.realtimeSinceStartup - liftTime > 0.075f || indexes.Count == 0)) { if (indexes.Count == 0 && liftTime - triggerTime < tapDetector.shortTapTime + 0.1f) { Vector2[] posList = new Vector2[positions.Count]; positions.CopyTo(posList); tapDetector.CheckMultiTapMFTouch(count, posList, indexList); } break; } yield return(null); } if (chargeState == _ChargeState.Charging || (chargeState == _ChargeState.Charged && tapDetector.chargeMode != 0)) { ChargedInfo cInfo = new ChargedInfo(val: Mathf.Clamp((float)chargeConst + (float)chargeDir * ((Time.realtimeSinceStartup - startTimeCharge) / tapDetector.maxChargeTime), 0f, 1f), p: posAvg, posL: this.posList, inds: indexList); IT_Gesture.ChargeEnd(cInfo); } routineEnded = true; }
//bool isPlaying; // Use this for initialization void Start() { /* * this part used to load seleted song */ /* * { * "Tags": [], // 标签 * "Creator": "", // 制作者 * "GameObject": { // 游戏物件,如落键,转盘 * "Hard": [], * "Easy": [[0, 10000, 1, 1], // [类型, 时间, 位置, 速度] * [0, 10000, 2, 1], * [0, 15000, 1, 1], * [0, 16000, 2, 1]], * "Normal": [] * }, * "Artist": "", // 艺术家 * "Difficulty": { // 难度设定 * "Speed": 1 * }, * "Source": "", // 来源 * "Version": "", // 版本 * "Title": "", // 谱面标题 * "Audio": { // 音频文件信息 * "Length": 0, * "Name": "" * } * "Background": { // 背景信息 * "Enable": false, // 是否启用 * "Type": "", // 类型 0-图片 1-视频 * "Name": "" // 文件名 * } * "SoundEffect": { * "Enable": false, * "SE": [] * } * } */ /*******/ PlayerPrefs.SetInt("GameStarted", 1); enableSE = PlayerPrefs.GetInt("enableSE") != 0; enableBG = PlayerPrefs.GetInt("enableBG") != 0; this.beatmapName = PlayerPrefs.GetString("song"); Debug.Log(" Play " + this.beatmapName); this.difficulty = PlayerPrefs.GetInt("Difficulty"); /*******/ //beatmapName = "Nya"; //difficulty = 0; //beatmapName = "MirrorNight"; //difficulty = 2; //beatmapName = "LetItGo"; //difficulty = 2; loadFail = true; // Asume load fail // Get beatmap from file TextAsset f = Resources.Load("Music/" + beatmapName + "/beatmap") as TextAsset; if (f == null) // load fail { return; } Debug.Log("Beatmap load success"); string s = f.ToString(); //Debug.Log (s); Beatmap = JSON.Parse(s); if (Beatmap == null) // load fail { return; } Debug.Log("Beatmap parse success"); music = GetComponent <AudioSource> (); music.clip = Resources.Load("Music/" + beatmapName + "/" + Beatmap ["Audio"] ["Name"]) as AudioClip; // No name-extension if (music.clip == null) // load fail { return; } Debug.Log("audio load success"); if (Beatmap ["SoundEffect"] ["Enable"].AsBool) { defaultSE = false; SEname = Beatmap ["SoundEffect"] ["Name"]; Debug.Log("use custom SE"); } else { defaultSE = true; Debug.Log("use default SE"); } //defaultBG = true; useMovBG = false; if (enableBG) { if (Beatmap ["Background"] ["Enable"].AsBool) { Destroy(GameObject.Find("SpaceGenetator")); //defaultBG = false; switch (Beatmap ["Background"] ["Type"].AsInt) { case 0: // use Picture as background // TODO: Load picture background Debug.Log("use custom pic BG"); break; case 1: // use video as background mov = Resources.Load("Music/" + beatmapName + "/" + Beatmap ["Background"] ["Name"]) as MovieTexture; if (mov == null) // load fail { return; } (GameObject.Find("Backgound").GetComponent("VideoPlayer") as VideoPlayer).movTexture = mov; useMovBG = true; Debug.Log("use custom mov BG"); break; default: break; } } else { // use default space background Destroy(GameObject.Find("Backgound")); Debug.Log("use default BG"); } } else { Destroy(GameObject.Find("Backgound")); Destroy(GameObject.Find("SpaceGenetator")); Debug.Log("not use BG"); } Debug.Log("background load success"); switch (difficulty) { case 0: HitObjects = Beatmap ["GameObject"] ["Easy"].AsArray; break; case 1: HitObjects = Beatmap ["GameObject"] ["Normal"].AsArray; break; case 2: HitObjects = Beatmap ["GameObject"] ["Hard"].AsArray; break; default: return; } if (HitObjects == null) { return; } Debug.Log("hitObjects load success"); CoverMesh = GameObject.Find("Cover").GetComponent <TextMesh> (); CoverColor = new Color(CoverMesh.color.r, CoverMesh.color.g, CoverMesh.color.b, 1); CoverTimer = 0.5f; CoverDone = false; loadFail = false; // load success Debug.Log("load success"); NGDL = GameObject.Find("NoteGeneratorDL").GetComponent("NoteGenerator") as NoteGenerator; NGDR = GameObject.Find("NoteGeneratorDR").GetComponent("NoteGenerator") as NoteGenerator; //NGRU = GameObject.Find ("NoteGeneratorRU").GetComponent ("NoteGenerator") as NoteGenerator; NGRD = GameObject.Find("NoteGeneratorRD").GetComponent("NoteGenerator") as NoteGenerator; //NGLU = GameObject.Find ("NoteGeneratorLU").GetComponent ("NoteGenerator") as NoteGenerator; NGLD = GameObject.Find("NoteGeneratorLD").GetComponent("NoteGenerator") as NoteGenerator; SG = GameObject.Find("SpinnerGenerator").GetComponent("SpinnerGenerator") as SpinnerGenerator; TD = GameObject.Find("TapDetector").GetComponent("TapDetector") as TapDetector; // Init i = 0; now = HitObjects [0].AsArray; pause = gameover = false; ScoreCounter = ComboCounter = MaxCombo = PerfectCount = GoodCount = BadCount = MissCount = 0; ScoreNow = 0; ScoreText.text = "Score: " + ScoreCounter.ToString(); ComboText.text = "Combo: " + ComboCounter.ToString(); ScoreText.fontSize = ComboText.fontSize = (int)(Screen.width * 0.03f); PauseButton.onClick.AddListener(PauseResume); StopButton.onClick.AddListener(StopGame); Timer = 0f; NotesBeforeDone = false; if (now [1].AsFloat - 7 / now [3].AsFloat < 0) { Timer = Mathf.Abs(now [1].AsFloat - 7 / now [3].AsFloat); NotesBeforeDone = false; } else { StartGame(); } }
void Awake() { instance = this; }
/// <summary> /// Initializes the wrapped web view /// </summary> /// <param name="context"></param> public WrappedTabPageIndicator(Context context) : base(context, null) { _TapDetector = new TapDetector(this); }
/// <summary> /// Initializes the wrapped web view /// </summary> /// <param name="context"></param> public WrappedViewPager(Context context) : base(context) { _TapDetector = new TapDetector(this); }
/// <summary> /// Initializes the wrapped web view /// </summary> /// <param name="context"></param> public WrappedCirclePageIndicator(Context context) : base(context) { _TapDetector = new TapDetector(this); }
public void Init(TapDetector tapDetector) { _tapDetector = tapDetector; }
/// <summary> /// Initializes the wrapped web view /// </summary> /// <param name="context"></param> /// <param name="attrs"></param> public WrappedCirclePageIndicator(Context context, IAttributeSet attrs) : base(context, attrs) { _TapDetector = new TapDetector(this); }
/// <summary> /// Initializes the wrapped web view /// </summary> /// <param name="context"></param> public WrappedWebView(Context context) : base(context) { _TapDetector = new TapDetector(this); }
// Use this for initialization void Start() { levelCount = 0; newLevelCount = 30.0f; timerLimit = 1.0f; //Assign object spawn variables counterLimitMin = 1.0f; counterLimitMax = counterLimitMin * 5.0f; counterLimit = Random.Range(counterLimitMin, counterLimitMax); minX = 100.0f; myTransform = transform; isDead = true; startMarker = false; score = GameObject.FindGameObjectWithTag("Score").GetComponent<RunnerScoring>(); sDetector = GameObject.FindGameObjectWithTag("Recognizer").GetComponent<TapDetector>(); rPlayer = GameObject.FindGameObjectWithTag("Player").GetComponent<RunnerScript>(); rCollision = GameObject.FindGameObjectWithTag("Player").GetComponent<RunnerCollision>(); marker = GameObject.FindGameObjectWithTag("marker").GetComponent<MoveProgressBar>(); markerStart = new Vector3(-500.0f, 355.0f, -80.0f); markerEnd = new Vector3(500.0f, 355.0f, -80.0f); numGates = 0; numGatesInLevel = 0; spawnedFinish = false; crossedFinish = false; finish = GameObject.FindGameObjectWithTag("lastObject").GetComponent<LevelFinishScroll>(); levelText = GameObject.FindGameObjectWithTag("LevelText").GetComponent<LevelDisplay>(); levelText.setTheLevelText(levelCount); //Pass speedVar objects bonusDown = GameObject.FindGameObjectWithTag("BonusDown"); backBackgroundObjects = GameObject.FindGameObjectsWithTag("BackBackground"); frontBackgroundObjects = GameObject.FindGameObjectsWithTag("FrontBackground"); if (m_prefabChoices == null || m_prefabChoices.Length == 0) { return; } //test rPlayer.setGravity((rPlayer.getGravity() + speedVar * -0.10f)); srslyCounterLimit = 10.0f; }
/// <summary> /// Initializes the wrapped web view /// </summary> /// <param name="context"></param> /// <param name="attrs"></param> /// <param name="defStyle"></param> /// <param name="privateBrowsing"></param> public WrappedWebView(Context context, IAttributeSet attrs, int defStyle, bool privateBrowsing) : base(context, attrs, defStyle, privateBrowsing) { _TapDetector = new TapDetector(this); }
} //did it double tapped? //gets the tap detector of the joystick void Awake() { joystickDetector = joystick.GetComponent <TapDetector>(); }
public IEnumerator Routine(TapDetector tapD){ tapDetector=tapD; triggerTime=Time.realtimeSinceStartup; startTimeCharge=Time.realtimeSinceStartup; yield return new WaitForSeconds(0.075f); if(indexes.Count<2){ routineEnded=true; yield break; } else{ count=indexes.Count; posAvg=Vector2.zero; //foreach(Vector2 p in positions) posAvg+=p; for(int i=0; i<positions.Count; i++) posAvg+=positions[i]; posAvg/=positions.Count; posList = new Vector2[positions.Count]; positions.CopyTo( posList ); indexList = new int[indexes.Count]; indexes.CopyTo( indexList ); } bool isOn=true; float liftTime=-1; while(isOn){ for(int i=0; i<indexes.Count; i++){ Touch touch=IT_Gesture.GetTouch(indexes[i]); if(touch.phase==TouchPhase.Moved) isOn=false; if(touch.position==Vector2.zero){ if(indexes.Count==count){ liftTime=Time.realtimeSinceStartup; } indexes.RemoveAt(i); i--; } } if(Time.realtimeSinceStartup-startTimeCharge>tapDetector.minChargeTime && chargeState==_ChargeState.Clear){ chargeState=_ChargeState.Charging; float chargedValue=Mathf.Clamp(chargeConst+chargeDir*((Time.realtimeSinceStartup-startTimeCharge)/tapDetector.maxChargeTime), 0, 1); ChargedInfo cInfo=new ChargedInfo(posAvg, posList, chargedValue, indexList); IT_Gesture.ChargeStart(cInfo); } else if(chargeState==_ChargeState.Charging){ float chargedValue=Mathf.Clamp(chargeConst+chargeDir*((Time.realtimeSinceStartup-startTimeCharge)/tapDetector.maxChargeTime), 0, 1); ChargedInfo cInfo=new ChargedInfo(posAvg, posList, chargedValue, indexList); if(tapDetector.chargeMode==_ChargeMode.PingPong){ if(chargedValue==1 || chargedValue==0){ chargeDir*=-1; if(chargeDir==1) chargeConst=0; else if(chargeDir==-1) chargeConst=1; startTimeCharge=Time.realtimeSinceStartup; } IT_Gesture.Charging(cInfo); } else{ if(chargedValue<1.0f){ IT_Gesture.Charging(cInfo); } else{ cInfo.percent=1.0f; if(tapDetector.chargeMode==_ChargeMode.Once){ chargeState=_ChargeState.Charged; IT_Gesture.ChargeEnd(cInfo); startTimeCharge=Mathf.Infinity; chargedValue=0; } else if(tapDetector.chargeMode==_ChargeMode.Clamp){ chargeState=_ChargeState.Charged; IT_Gesture.Charging(cInfo); } else if(tapDetector.chargeMode==_ChargeMode.Loop){ chargeState=_ChargeState.Clear; IT_Gesture.ChargeEnd(cInfo); startTimeCharge=Time.realtimeSinceStartup; } } } } if(!longTap && Time.realtimeSinceStartup-triggerTime>tapDetector.longTapTime){ if(indexes.Count==count){ Vector2[] posList = new Vector2[positions.Count]; positions.CopyTo( posList ); Tap tap=new Tap(1, count, posList , indexList); IT_Gesture.LongTap(tap); longTap=true; } } if(indexes.Count<count){ if(Time.realtimeSinceStartup-liftTime>0.075f || indexes.Count==0){ if(indexes.Count==0){ if(liftTime-triggerTime<tapDetector.shortTapTime+0.1f){ Vector2[] posList = new Vector2[positions.Count]; positions.CopyTo( posList ); //Tap tap=new Tap(1, count, posList); //IT_Gesture.MFShortTap(tap); tapDetector.CheckMultiTapMFTouch(count, posList, indexList); } } isOn=false; break; } } yield return null; } if(chargeState==_ChargeState.Charging || (chargeState==_ChargeState.Charged && tapDetector.chargeMode!=_ChargeMode.Once)){ float chargedValue=Mathf.Clamp(chargeConst+chargeDir*((Time.realtimeSinceStartup-startTimeCharge)/tapDetector.maxChargeTime), 0, 1); ChargedInfo cInfo=new ChargedInfo(posAvg, posList, chargedValue, indexList); IT_Gesture.ChargeEnd(cInfo); } routineEnded=true; }
private void Awake() { _tapDetector = new TapDetector(0.5f, 0.5f); }