コード例 #1
0
ファイル: AbyssalRift.cs プロジェクト: Archigan1/TaoMod
        public virtual void CheckActive()
        {
            Player    player    = Main.player[projectile.owner];
            TaoPlayer modPlayer = player.GetModPlayer <TaoPlayer>();

            if (player.dead)
            {
                modPlayer.riftMinion = false;
            }
            if (modPlayer.riftMinion)
            {
                projectile.timeLeft = 2;
            }
        }
コード例 #2
0
        public override void Update(Player player, ref int buffIndex)
        {
            TaoPlayer modPlayer = player.GetModPlayer <TaoPlayer>();

            if (player.ownedProjectileCounts[mod.ProjectileType("AbyssalRift")] > 0)
            {
                modPlayer.riftMinion = true;
            }
            if (!modPlayer.riftMinion)
            {
                player.DelBuff(buffIndex);
                buffIndex--;
            }
            else
            {
                player.buffTime[buffIndex] = 18000;
            }
        }