コード例 #1
0
 private void OnDisable()
 {
     if (Instance == this)
     {
         Instance = null;
     }
 }
コード例 #2
0
 private void OnEnable()
 {
     if (Instance == null)
     {
         Instance = this;
     }
     else if (Instance != this)
     {
         Debug.Log("A tank spawner already exists. Destroying new instance.");
         Destroy(this.gameObject);
     }
 }
コード例 #3
0
ファイル: MapCreator.cs プロジェクト: svtz/tanks
 public MapCreator(Settings settings,
                   MapParser mapParser,
                   MapObjectsManager mapObjectsManager,
                   TankSpawner tankSpawner,
                   BonusSpawner bonusSpawner,
                   MapSettingsManager mapSettingsManager)
 {
     _settings           = settings;
     _mapParser          = mapParser;
     _mapObjectsManager  = mapObjectsManager;
     _tankSpawner        = tankSpawner;
     _bonusSpawner       = bonusSpawner;
     _mapSettingsManager = mapSettingsManager;
 }
コード例 #4
0
    private void OnDeath()
    {
        if (tag == "Enemy")
        {
            TankSpawner spTank = Object.FindObjectOfType <TankSpawner>();
            spTank.spawnTank();
            TankShooting giveBomb = Object.FindObjectOfType <TankShooting>();
            giveBomb.m_bombCount++;
        }
        // Set the flag so that this function is only called once
        m_Dead = true;

        // Move the instantiated explosion prefab to the tank's position and turn it on
        m_ExplosionParticles.transform.position = transform.position;
        m_ExplosionParticles.gameObject.SetActive(true);

        // play the particle system of the tank exploding
        m_ExplosionParticles.Play();
        // Turn the tank off
        gameObject.SetActive(false);
    }
コード例 #5
0
ファイル: TankSpawnerUI.cs プロジェクト: OMOH98/Salient
    // Start is called before the first frame update
    void Start()
    {
        spawner = GetComponent <TankSpawner>();
        EditedTank.PopulateSavedScriptDropdown(scriptChoise);
        EditedTank.toRepopulate.Add(scriptChoise);
        sideChoise.options.Clear();
        foreach (var item in spawner.spawnpoints)
        {
            sideChoise.options.Add(new Dropdown.OptionData(item.sideId.ToString()));
        }
        sideChoise.value = -1;
        sideChoise.value = 0;

        add.onClick.AddListener(() =>
        {
            var code = EditedTank.LoadScript(scriptChoise.options[scriptChoise.value].text, new Tank.DummyLogger());
            if (!string.IsNullOrEmpty(code))
            {
                spawner.Spawn(int.Parse(sideChoise.options[sideChoise.value].text), code);
            }
        });
    }
コード例 #6
0
    public void OnNewGame()
    {
        m_gameTime         = 0;
        m_GameState        = GameState.Playing;
        m_MessageText.text = "";
        m_BombCountNum.gameObject.SetActive(true);
        m_BombCountText.gameObject.SetActive(true);
        m_ScoreNum.gameObject.SetActive(true);
        m_ScoreText.gameObject.SetActive(true);
        m_TimerNum.gameObject.SetActive(true);
        m_TimerText.gameObject.SetActive(true);
        m_FinalScore.gameObject.SetActive(false);
        m_NewGameButton.gameObject.SetActive(false);
        m_HighScoresButton.gameObject.SetActive(false);
        foreach (GameObject tank in m_Tanks)
        {
            tank.SetActive(false);
        }
        foreach (Bomb bomb in FindObjectsOfType <Bomb>())
        {
            bomb.Kill();
        }
        m_Tanks.RemoveRange(0, m_Tanks.Count);
        m_Tanks.Add(m_PlayerTank);
        m_Tanks[0].SetActive(true);
        m_PlayerTank.transform.position = new Vector3(0, 0, 0);
        m_PlayerTank.transform.rotation = new Quaternion(0, 0, 0, 0);
        TankSpawner spTank = Object.FindObjectOfType <TankSpawner>();

        spTank.spawnTank();
        if (ScoreTabToggle == true)
        {
            m_HighScorePanel.gameObject.SetActive(false);
            ScoreTabToggle = false;
        }
    }
コード例 #7
0
    private void Update()
    {
        switch (m_GameState)
        {
        case GameState.Start:
            if (Input.GetKeyUp(KeyCode.Return) == true)
            {
                m_BombCountNum.gameObject.SetActive(true);
                m_BombCountText.gameObject.SetActive(true);
                m_ScoreNum.gameObject.SetActive(true);
                m_ScoreText.gameObject.SetActive(true);
                m_TimerNum.gameObject.SetActive(true);
                m_TimerText.gameObject.SetActive(true);
                m_lowHealthEdge.gameObject.SetActive(true);
                m_MessageText.text = "";
                m_GameState        = GameState.Playing;
                for (int i = 0; i < m_Tanks.Count; i++)
                {
                    m_Tanks[i].SetActive(true);
                }
                TankSpawner spTank = Object.FindObjectOfType <TankSpawner>();
                spTank.spawnTank();
            }
            break;

        case GameState.Playing:
            //if(m_Tanks.Contains(m_PlayerTank) == false)
            //{
            //}
            bool isGameOver = false;
            m_gameTime += Time.deltaTime;
            int seconds = Mathf.RoundToInt(m_gameTime);
            m_TimerNum.text = string.Format("{0:D2}:{1:D2}", (seconds / 60), (seconds % 60));
            m_Score         = Mathf.RoundToInt(0 + (m_gameTime * (m_Tanks.Count - 1)));
            m_ScoreNum.text = m_Score.ToString();
            if (IsPlayerDead() == true)
            {
                isGameOver = true;
            }
            if (isGameOver == true)
            {
                m_GameState = GameState.GameOver;
                m_BombCountNum.gameObject.SetActive(false);
                m_BombCountText.gameObject.SetActive(false);
                m_ScoreNum.gameObject.SetActive(false);
                m_ScoreText.gameObject.SetActive(false);
                m_TimerNum.gameObject.SetActive(false);
                m_TimerText.gameObject.SetActive(false);
                m_FinalScore.gameObject.SetActive(true);
                m_lowHealthEdge.gameObject.SetActive(false);
                m_NewGameButton.gameObject.SetActive(true);
                m_HighScoresButton.gameObject.SetActive(true);
                if (ScoreTabToggle == true)
                {
                    m_HighScorePanel.gameObject.SetActive(false);
                    ScoreTabToggle = false;
                }
                m_Score            = Mathf.RoundToInt(0 + (m_gameTime * (m_Tanks.Count - 1)));
                m_MessageText.text = "Your final score is:";
                m_FinalScore.text  = m_Score.ToString();
                //save the score
                m_HighScores.AddScore(m_Score);
                m_HighScores.SaveScoresToFile();
            }
            else
            {
                TankShooting countBomb = Object.FindObjectOfType <TankShooting>();
                m_BombCountNum.text = countBomb.m_bombCount.ToString();
            }
            break;

        case GameState.GameOver:
            if (Input.GetKeyUp(KeyCode.Return) == true)
            {
                m_gameTime         = 0;
                m_GameState        = GameState.Playing;
                m_MessageText.text = "";
                m_BombCountNum.gameObject.SetActive(true);
                m_BombCountText.gameObject.SetActive(true);
                m_ScoreNum.gameObject.SetActive(true);
                m_ScoreText.gameObject.SetActive(true);
                m_TimerNum.gameObject.SetActive(true);
                m_TimerText.gameObject.SetActive(true);
                m_FinalScore.gameObject.SetActive(false);
                m_NewGameButton.gameObject.SetActive(false);
                m_HighScoresButton.gameObject.SetActive(false);
                foreach (GameObject tank in m_Tanks)
                {
                    tank.SetActive(false);
                }
                foreach (Bomb bomb in FindObjectsOfType <Bomb>())
                {
                    bomb.Kill();
                }
                m_Tanks.RemoveRange(0, m_Tanks.Count);
                m_Tanks.Add(m_PlayerTank);
                m_Tanks[0].SetActive(true);
                m_PlayerTank.transform.position = new Vector3(0, 0, 0);
                m_PlayerTank.transform.rotation = new Quaternion(0, 0, 0, 0);
                TankSpawner spTank = Object.FindObjectOfType <TankSpawner>();
                spTank.spawnTank();
            }
            break;
        }
        if (Input.GetKeyUp(KeyCode.Escape))
        {
            Application.Quit();
        }
        if ((Input.GetKeyUp(KeyCode.Return) || Input.GetKeyUp(KeyCode.Tab)) && ScoreTabToggle == true)
        {
            m_HighScorePanel.gameObject.SetActive(false);
        }
    }
コード例 #8
0
 private void Construct(MapCreator mapCreator, TankSpawner tankSpawner)
 {
     _mapCreator  = mapCreator;
     _tankSpawner = tankSpawner;
 }