private Random rdm = new Random(); //用随机数控制敌方坦克 #endregion Fields #region Constructors public EnemyTank(int x, int y,TankMod mod) : base(x, y) { this.mod = mod; if (mod==TankMod.Mod1) { blood = 1; } setDirection(Direction.Down); }
public virtual Element factory(TankMod mod, int x, int y) { return null; }
public override Element factory(TankMod mod, int x, int y) { return new EnemyTank(x,y,mod); }