public bool TryEnablePiece(TankArmourPiece piece) { if (piece.TryEnablePiece()) { if (piece.isTurretHolder) { tankManager.AddTurret(piece.turret); } OnPieceAdded(piece, (float)armourCount / armourPieces.Length); return(true); } return(false); }
public bool TryEnablePiece(TankArmourPiece piece) { if (piece.TryEnablePiece()) { if (piece.isTurretHolder) { tankManager.AddTurret(piece.turret); } OnPieceAdded(piece, (float)armourCount / armourPieces.Length); return(true); } return(false); }