void Update() { if (!tankHealth.empty()) { RaycastHit hit; Ray ray = cameraPlayer.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit, LayerMask.GetMask("Terrain"))) { newRotation = Quaternion.LookRotation(hit.point - transform.position).eulerAngles; } // if(Mathf.Abs (newRotation.y) - Mathf.Abs(transform.rotation.y) < 1f){ // Debug.Log("THEY ARE THE SAME"); // } //Debug.Log(newRotation.y); //Debug.Log(transform.rotation.eulerAngles.y); if (Mathf.Abs(newRotation.y - transform.rotation.eulerAngles.y) > 1f) { float currentRotationY = transform.rotation.eulerAngles.y; if (currentRotationY - newRotation.y < -180 || currentRotationY - newRotation.y < 180 && currentRotationY - newRotation.y >= 0) { transform.Rotate(0f, -speed, 0f); } else { transform.Rotate(0f, speed, 0f); } } } }
void Update() { if (!tankHealth.empty()) { RaycastHit hit; Ray ray = cameraPlayer.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit, LayerMask.GetMask("Terrain"))) { newRotation = Quaternion.LookRotation(hit.point - transform.position).eulerAngles; } //Debug.DrawRay(transform.position,hit.point); //Debug.Log(newRotation.x); //Debug.Log(transform.rotation.eulerAngles.x); if (Mathf.Abs(newRotation.x - transform.rotation.eulerAngles.x) > 1f) { float currentRotationX = transform.rotation.eulerAngles.x; //Debug.Log(currentRotationX); if ((currentRotationX - newRotation.x < -180 || currentRotationX - newRotation.x < 180 && currentRotationX - newRotation.x >= 0)) { // && ((currentRotationX >= 320 && currentRotationX <= 359) // || (currentRotationX >= 0 && currentRotationX <= 10))){ transform.Rotate(-speed * Time.deltaTime, 0f, 0f); // }else if((currentRotationX >= 0 && currentRotationX <= 10) // || (currentRotationX >= 320 && currentRotationX <= 359)){ } else { transform.Rotate(speed * Time.deltaTime, 0f, 0f); } } } }
void Update() { if (!player || !scoreManager) { player = GameObject.FindGameObjectWithTag("Allies"); playerHealth = player.GetComponent <TankHealth>(); scoreObject = GameObject.FindGameObjectWithTag("ScoreManager"); scoreManager = scoreObject.GetComponent <Scores>(); } text.text = "Score: " + score; if (playerHealth.empty()) { if (!scoreSent) { scoreManager.addScore(score); scoreSent = true; } if (isWaiting) { StartCoroutine(Wait()); } if (!isWaiting) { SceneManager.LoadScene("MainMenu"); } } }
void Update() { if (!AIhealth.empty()) { if (!player) { player = tankControllerAI.player; return; } newRotation = Quaternion.LookRotation(player.position - transform.position).eulerAngles; if (Mathf.Abs(newRotation.y - transform.rotation.eulerAngles.y) > 1f) { float currentRotationY = transform.rotation.eulerAngles.y; if (currentRotationY - newRotation.y < -180 || currentRotationY - newRotation.y < 180 && currentRotationY - newRotation.y >= 0) { transform.Rotate(0f, -speed, 0f); } else { transform.Rotate(0f, speed, 0f); } } } }
void OnCollisionEnter(Collision collision) { if (!tankHealthManager.empty() && collision.gameObject.tag == "Shell") { Shell shell = collision.collider.GetComponent <Shell>(); // get the angle of the collision // get the angle ot the collision (bounse or not) if (armor < shell.armorPenetrationMM) { tankHealthManager.subtractTankHealth(shell.getDamage()); } } }
void Spawn() { if (spawnTime >= 20f) { spawnTime -= 1f; } if (playerHealth.empty()) { return; } int spawnPointIndex = Random.Range(0, spawnPoints.Length); Instantiate(gobject, spawnPoints[spawnPointIndex].position, spawnPoints[spawnPointIndex].rotation); }
void Update() { if (isSinking) { transform.Translate(-Vector3.up * sinkSpeed * Time.deltaTime); } if (!canvas) { canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent <Transform>(); scoreManager = canvas.Find("Score").GetComponent <ScoreController>(); } if (!AIhealth.empty()) { if (timer > 0) { timer -= Time.deltaTime; } if (!player) { player = GameObject.FindGameObjectWithTag("Allies").transform; playerHealth = player.GetComponent <TankHealth> (); } //if(playerHealth.getTankHealth() > 0 && AIhealth.getTankHealth() > 0){ if (!stop && AIhealth.getTankHealth() > 0) { //nav.Resume(); nav.SetDestination(player.position); } else if (!stop) { nav.enabled = false; //nav.Stop(); } } else { if (!exploded) { Explode(); } StartSinking(); } }
void Update() { if (!AIhealth.empty()) { if (!player) { player = tankControllerAI.player; return; } RaycastHit hit; if (Physics.Raycast(firePoint.position, transform.forward, out hit, LayerMask.GetMask("Terrain"))) { if (hit.collider.gameObject.tag == "Allies") { //tankControllerAI.NavStop(); tankControllerAI.Fire(); } else { //tankControllerAI.NavResume(); } } Vector3 errorCorrecting = new Vector3(0, 2, 0); newRotation = Quaternion.LookRotation(player.position + errorCorrecting - transform.position).eulerAngles; if (Mathf.Abs(newRotation.x - transform.rotation.eulerAngles.x) > 1f) { float currentRotationX = transform.rotation.eulerAngles.x; if ((currentRotationX - newRotation.x < -180 || currentRotationX - newRotation.x < 180 && currentRotationX - newRotation.x >= 0)) { transform.Rotate(-speed * Time.deltaTime, 0f, 0f); } else { transform.Rotate(speed * Time.deltaTime, 0f, 0f); } } } }
void Update() { if (!Input.GetButton("Ctrl") || playerHealth.empty()) { Screen.lockCursor = true; Cursor.visible = false; cameraZoom(); rotationY += Input.GetAxis("Mouse X") * sensitivityX; rotationX += Input.GetAxis("Mouse Y") * sensitivityY; rotationX = Mathf.Clamp(rotationX, minimumX, maximumX); transform.localEulerAngles = new Vector3(-rotationX, rotationY, 0); } else { Screen.lockCursor = false; Cursor.visible = true; } }
void Update() { if (!tankHealth.empty()) { float pitch = currentVelocity / maxSpeed + 0.3f; if ((pitch >= 0.3f && pitch <= 1.1f) || (pitch <= -0.3f && pitch >= -1.1f)) { engineSource.pitch = pitch; } Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); Physics.Raycast(ray, out hit, LayerMask.GetMask("Terrain")); if (timer > 0) { timer -= Time.deltaTime; } if (!isGrounded() && Input.GetKey(KeyCode.R)) { transform.rotation = new Quaternion(0, 0, 0, 0); } if (Input.GetKey(KeyCode.W) && isGrounded()) { if (currentVelocity <= maxSpeed) { currentVelocity += acceleration * Time.deltaTime; } } else if (Input.GetKey(KeyCode.S) && isGrounded()) { if (currentVelocity >= -maxSpeed) { currentVelocity -= acceleration * Time.deltaTime; } } else { if (currentVelocity > 0) { currentVelocity -= acceleration * Time.deltaTime; } else if (currentVelocity < 0) { currentVelocity += acceleration * Time.deltaTime; } } if (Mathf.Abs(currentVelocity) <= 0.05f) { currentVelocity = 0; } transform.Translate(new Vector3(0, 0, currentVelocity * Time.deltaTime)); if (currentVelocity > 0) { MoveTracksForward(); } else if (currentVelocity < 0) { MoveTracksBackward(); } else { leftTrack.GearStatus = 0; rightTrack.GearStatus = 0; } if (Input.GetKey(KeyCode.A) && isGrounded()) { if (Input.GetKey(KeyCode.S)) { TurnRight(); } else { TurnLeft(); } } if (Input.GetKey(KeyCode.D) && isGrounded()) { if (Input.GetKey(KeyCode.S)) { TurnLeft(); } else { TurnRight(); } } if (Input.GetButtonDown("Fire1") && isGrounded()) { Fire(); } } else { if (!exploded) { Explode(); } } }