internal GameObject CreateManualTank() { var t = tankFactory.CreateManualTank("ManualTank", RandomArenaPosition()); t.GetComponent <ManualTankController>().Sim = this; t.GetComponent <ManualTankController>().infiniteAmmo = false; t.GetComponent <ManualTankController>().infiniteHealth = false; tankControllers.Add(t.GetComponent <ManualTankController>()); return(t); }