public void _0_VisitLight() { IVisitor bullet = new TankBullet(); ILightUnit light = new Marine(); light.Accept(bullet); Assert.AreEqual(100 - 21, light.Health); }
public void _1_VisitArmored() { IVisitor bullet = new TankBullet(); IArmoredUnit armored = new Marauder(); armored.Accept(bullet); Assert.AreEqual(125 - 32, armored.Health); }
private void Shoot() { GameObject bulletGO = (GameObject)Instantiate(bulletPrefab, firePoint.position, firePoint.rotation); TankBullet bullet = bulletGO.GetComponent <TankBullet>(); if (bullet != null) { bullet.Seek(target); } }
void Shoot() { GameObject bulletGO = (GameObject)Instantiate(bulletPrefab, firePoint.position, firePoint.rotation); TankBullet bullet = bulletGO.GetComponent <TankBullet>(); if (bullet == null) { return; } bullet.Seek(target); GameManager.instance.soundManager.PlaySound("FuturisticWeaponsSet/hand_gun/shot_hand_gun"); }
void Fire() { if (fireReloadCount <= 0f) { bulletPrefab.speed = stats.bulletSpeed; bulletPrefab.damage = stats.bulletDamage; TankBullet tb = Instantiate(bulletPrefab, bulletPoint.position, transform.rotation); Destroy(tb.gameObject, stats.bulletDurability); fireReloadCount = stats.reloadSpeed; fireAudio.Play(); } }
void shoot() { shootSound.Play(); fireEffect.SetActive(true); Invoke("turnOffEffect", .1f); var bullet = bulletPool.GetObject(); bullet.SetActive(true); bullet.transform.position = barrel.transform.position; bullet.transform.up = barrel.transform.up; Vector2 vel = bullet.transform.up * bulletSpeed; bullet.GetComponent <Rigidbody2D>().velocity = vel; TankBullet bulletProperties = bullet.GetComponent <TankBullet>(); bulletProperties.playerNum = playerNum; bulletProperties.score = score; bullet.GetComponent <SpriteRenderer>().sprite = bulletSprite; }
public override void shoot(TankScore score, Statics.Player playerNum, Transform spawnTrans) { currentSpecialAmmo--; //Bullet Spawning var bullet = PowerUpPool.GetObject(); bullet.SetActive(true); bullet.transform.position = spawnTrans.transform.position; bullet.transform.up = spawnTrans.transform.up; Vector2 vel = bullet.transform.up * bulletSpeed; bullet.GetComponent <Rigidbody2D>().velocity = vel; //Score and Owner TankBullet bulletProperties = bullet.GetComponent <TankBullet>(); bulletProperties.frontalDamage = frontDamage; bulletProperties.normalDamage = normalDamage; bulletProperties.playerNum = playerNum; bulletProperties.score = score; }
//Убийство цели public void DeathTarget() { if (heath > 0) { heath = 0; } achievement.plus_1_destroy_object(); player_save.PlusCombo(); //Уменьшаем вес Rigidbody rigidbody = gameObject.GetComponent <Rigidbody>(); if (rigidbody != null) { //Размораживаем rigidbody.constraints = RigidbodyConstraints.None; } HingeJoint hingeJoint = gameObject.GetComponent <HingeJoint>(); if (hingeJoint != null) { GameObject.Destroy(hingeJoint); } //Если есть частицы смерти if (particleDie != null) { particleDie.Play(); } //Воспросизводим звук смерти TargetSound sounds = gameObject.GetComponent <TargetSound>(); if (sounds != null) { gameObject.GetComponent <TargetSound>().PlaySoundDestroy(); } //Спавним обьект после смерти if (ObjSpawnDie != null) { GameObject DieObj = Instantiate(ObjSpawnDie, gameObject.transform.parent); DieObj.transform.position = gameObject.transform.position; } //Если это постройка BildTarget bild = gameObject.GetComponent <BildTarget>(); if (bild != null) { bild.need_destroy = true; } //Если цель автомобиль CarStatic CarSiren = gameObject.GetComponent <CarStatic>(); if (CarSiren != null) { CarSiren.OffSignal(); } //Если это автомобиль Automobile automobile = gameObject.GetComponent <Automobile>(); if (automobile != null && rigidbody != null) { rigidbody.mass = rigidbody.mass / 100; police_car police = gameObject.GetComponent <police_car>(); if (police != null && achievement != null) { achievement.plus_1_destroy_police(); } } //Если это танк Tank tank = gameObject.GetComponent <Tank>(); if (tank != null) { tank.BrokenTank(); } //Если это пуля танка TankBullet tankBullet = gameObject.GetComponent <TankBullet>(); if (tankBullet != null) { tankBullet.testBoom = true; } flyer fly = gameObject.GetComponent <flyer>(); if (fly != null && achievement != null) { achievement.destroy_fighter(); } //Взрываем BoomTarget boom = gameObject.GetComponent <BoomTarget>(); if (boom != null) { boom.BOOM(); } //Убиваем все дочерние обьекты //PiiTarget[] piiTargets = gameObject.GetComponentsInChildren<PiiTarget>(); //if (piiTargets != null) { // for (int num = 0; num < piiTargets.Length; num++) { // if (piiTargets[num] != gameObject.GetComponent<PiiTarget>()) { // piiTargets[num].DeathTarget(); // } // } //} //убиваем все дочерние обьекты по новому if (SiskoTarget != null && SiskoTarget.Length != 0) { for (int x = 0; x < SiskoTarget.Length; x++) { if (SiskoTarget[x] != null && SiskoTarget[x].heath > 0) { SiskoTarget[x].DeathTarget(); } } } }