// Start is called before the first frame update void Start() { for (int x = 0; x < this.transform.childCount; x++) { this.transform.GetChild(x).SetPositionAndRotation( boundary.RandomPosition(), Quaternion.Euler(new Vector3(Random.value, Random.value, 0f))); } }
public void AddFood(int count) { for (int x = 0; x < count; x++) { var newFood = Instantiate(foodPrefab); newFood.transform.position = feedLocation.RandomPosition(); if (foodParent != null) { newFood.transform.SetParent(foodParent.transform); } } }