// public static int Points { get; set; } public Player(string Name, Tank.Position Position) { this.Name = Name; RefreshTanks(Position); //Points = 0; IsPlayerBurned = false; Points = 0; }
public void RefreshTanks(Tank.Position Position) { if (Position == Tank.Position.LeftToRight) { Tank = new Tank(Scene.LEFT + 20, Scene.TOP + 20, 0, Position); } else if (Position == Tank.Position.RightToLeft) { Tank = new Tank(Scene.RIGHT - 50, Scene.BOTTOM - 50, 180, Position); } }