// Use this for initialization void Start() { if (bm == null) { bm = Babies.babyConvoDict [convo]; } playersTurn = !bm.playerFirst; if (bm.playerFirst) { makePlayer(); } else { makeNPC(); } current.GetComponentInChildren <Name> ().GetComponent <Text> ().text = bm.lines [c]; }
public void makePlayer() { current = Instantiate(player); current.GetComponentInChildren <Icon> ().GetComponent <Image> ().sprite = playerSprite; current.GetComponentInChildren <Name> ().GetComponent <Text> ().text = playersName; }
public void makeNPC() { current = Instantiate(npc); current.GetComponentInChildren <Icon> ().GetComponent <Image> ().sprite = npcSprite; current.GetComponentInChildren <Name> ().GetComponent <Text> ().text = npcName; }