public void Grip() { if (talk.GetState() == Talk.State.CLICK || talk.GetState() == Talk.State.LIGHT) { talk.AddClickCount(); float randR = Random.Range(0.2f, 1.0f); float randG = Random.Range(0.2f, 1.0f); float randB = Random.Range(0.2f, 1.0f); sr.color = new Color(randR, randG, randB); AudioManager.Instance.PlaySE("click", 0.1f); } else if (talk.GetState() == Talk.State.CONNECT || talk.GetState() == Talk.State.GRIP || talk.GetState() == Talk.State.SHAKE) { if (talk.GetState() == Talk.State.GRIP) { talk.StartShale(); } AudioManager.Instance.PlaySE("pyui"); isGrip = true; } }