コード例 #1
0
    private void RefreshTalents(Action finishCallback)
    {
        Dictionary <int, List <int> > zoneToTalent = RoleTalentManager.Instance.ZoneToTalent;
        int num  = zoneToTalent.get_Count();
        int num2 = 0;

        using (Dictionary <int, List <int> > .KeyCollection.Enumerator enumerator = zoneToTalent.get_Keys().GetEnumerator())
        {
            while (enumerator.MoveNext())
            {
                int current = enumerator.get_Current();
                if (num2 < this.listLevelZone.get_Count())
                {
                    TalentLevelZone talentLevelZone = this.listLevelZone.get_Item(num2);
                    talentLevelZone.RefreshTalents(zoneToTalent.get_Item(current), delegate
                    {
                        num--;
                        if (num <= 0 && finishCallback != null)
                        {
                            finishCallback.Invoke();
                        }
                    });
                    talentLevelZone.SetLevel(current);
                    num2++;
                }
            }
        }
    }
コード例 #2
0
 public void TalentReset()
 {
     this.AddSpineOfReset();
     for (int i = 0; i < this.listLevelZone.get_Count(); i++)
     {
         TalentLevelZone talentLevelZone = this.listLevelZone.get_Item(i);
         for (int j = 0; j < talentLevelZone.listItems.get_Count(); j++)
         {
             talentLevelZone.listItems.get_Item(j).AddSpineOfReset();
         }
     }
 }
コード例 #3
0
 private RoleTalentItem GetTalent(int talentId)
 {
     for (int i = 0; i < this.listLevelZone.get_Count(); i++)
     {
         TalentLevelZone talentLevelZone = this.listLevelZone.get_Item(i);
         for (int j = 0; j < talentLevelZone.listItems.get_Count(); j++)
         {
             if (talentLevelZone.listItems.get_Item(j).m_id == talentId)
             {
                 return(talentLevelZone.listItems.get_Item(j));
             }
         }
     }
     return(null);
 }
コード例 #4
0
    public void RefreshLevelZones()
    {
        int num = RoleTalentManager.Instance.ZoneToTalent.get_Count();

        this.listLevelZone.Clear();
        this.m_levelZonePool.Create(num, delegate(int index)
        {
            if (index < num && index < this.m_levelZonePool.Items.get_Count())
            {
                TalentLevelZone component = this.m_levelZonePool.Items.get_Item(index).GetComponent <TalentLevelZone>();
                component.m_row           = index;
                this.listLevelZone.Add(component);
            }
            if (index == num - 1)
            {
                this.RefreshTalents(delegate
                {
                    this.RefreshTalentsPrevious();
                });
            }
        });
    }