public void Switch() { if (_canSwitch) { TimeBehaviour.StartSlowMotion(0.6f); IsSwitching = true; _canSwitch = false; _takeOverBehaviour.ReturnToNormal(); } }
private void DoWhenDead() { if (_takeOverBehaviour.TakenOver) { _takeOverBehaviour.ReturnToNormal(); } else { HealthBehaviour.Kill(); } }