private void Start() { player = GameObject.FindWithTag("Player"); takedmgPlayer = player.GetComponent <TakeDamagePlayer>(); thisGO = this.gameObject; enemiesAliveGO = GameObject.FindWithTag("EnemiesAlive"); enemiesAlive = enemiesAliveGO.GetComponent <EnemiesAlive>(); }
void Start() { Cursor.lockState = CursorLockMode.Locked; shield = GameObject.Find("SM_Wep_Shield_Heater_02"); shieldRenderer = shield.GetComponent <MeshRenderer>(); sword = GameObject.Find("SM_Wep_GreatSword_01"); swordRenderer = sword.GetComponent <MeshRenderer>(); bow = GameObject.Find("LowPolyAssetsBow"); bowRenderer = bow.GetComponent <MeshRenderer>(); _controller = GetComponent <CharacterController>(); crosshair = GameObject.Find("Crosshair"); crosshair.active = false; playerObject = GameObject.Find("Character_Hero_Knight_Male"); takeDamagePlayer = playerObject.GetComponent <TakeDamagePlayer>(); }