void EnemyAttack() { if (attackComplete) { attackComplete = false; gameObject.GetComponent <Timer>().SetTime(enemyAtkTime); gameObject.GetComponent <Timer>().StartTimer(); } if (gameObject.GetComponent <Timer>().IsCompleted) { _camera.GetComponent <CameraManager>() .PlaySound(enemy.GetComponent <WeaponSound>()._weaponSound, GameManager._soundVolume, usePitchVariance: true); attackComplete = true; enemy.GetComponent <Animator>().SetTrigger("Attack"); if (earthBool) { Destroy(EarthShield); float temp = (float)(enemyDmg * (1 - earthStack)); _necromancer.ShowDamageText(temp); MainCharHealth.value -= temp; Instantiate(enemyDmgFeedback); FindObjectOfType <TakeDamage>().StartFlash(); earthBool = false; earthStack = 0; } else { float temp = enemyDmg; _necromancer.ShowDamageText(temp); MainCharHealth.value -= temp; Instantiate(enemyDmgFeedback); FindObjectOfType <TakeDamage>().StartFlash(); } } }