private void OnTriggerEnter(Collider other) { if (other.gameObject.name == TagStatics.GetPlayerName()) { _pickupCollector = true; OnSphereDestroyed(_pickupCollector); } if (other.gameObject.name.Contains("Monster")) { _pickupCollector = false; OnSphereDestroyed(_pickupCollector); } }
private void OnTriggerEnter(Collider other) { if (this.enabled) { if (other.gameObject.tag == TagStatics.GetMobTag() && other.gameObject.name == TagStatics.GetPlayerName()) { AttackTarget(other.gameObject); } } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == TagStatics.GetMobTag()) { Destroy(gameObject); } else if (other.gameObject.tag == "Level") { Destroy(gameObject); } if (other.gameObject.tag == TagStatics.GetMobTag() && other.gameObject.name != TagStatics.GetPlayerName()) { OnDamageMobEvent(other.gameObject, damageAmount); } }
private void OnTriggerExit(Collider other) { if (other.gameObject.tag == TagStatics.GetMobTag() && other.gameObject.name == TagStatics.GetPlayerName()) { OnTargetExitRadius?.Invoke(other.gameObject); currentTarget = null; _isTrackingTarget = false; } }
private void OnTriggerEnter(Collider other) { // We detect a pickup in our radius if (other.gameObject.tag == TagStatics.GetPickupTag()) { if (InLineOfSight(other.gameObject)) { OnTargetClearLOS?.Invoke(other.gameObject); OnTargetInRadius?.Invoke(other.gameObject); _isTrackingTarget = true; } else { OnTargetInRadius?.Invoke(other.gameObject); _isTrackingTarget = false; } } if (other.gameObject.tag == TagStatics.GetMobTag() && other.gameObject.name == TagStatics.GetPlayerName()) { //The mob is within our LoS if (InLineOfSight(other.gameObject)) { OnTargetClearLOS?.Invoke(other.gameObject); OnTargetInRadius?.Invoke(other.gameObject); _isTrackingTarget = true; } else { OnTargetInRadius?.Invoke(other.gameObject); _isTrackingTarget = false; return; } currentTarget = other.gameObject; } //We heard a noise if (other.gameObject.tag == "Audible") { OnHeardSound?.Invoke(other.gameObject); } }