void LoadScexShader(TagFileName tfn) { TagScex shdr = new TagScex(); try { shdr.Load(tfn); shdr.LoadTextures(this.MaxTextureStages); } catch (Exception e) { Trace.WriteLine("Scex Shader Load failed: " + tfn.RelativePath + "(" + e.Message + ")"); shdr.EnableDefaultShading(); } m_LookupTable[LookupCount].index = (short)m_ScexArray.Count; m_ScexArray.Add(shdr); }