static EditorVR() { ObjectUtils.hideFlags = defaultHideFlags; if (!PlayerSettings.virtualRealitySupported) Debug.Log("<color=orange>EditorVR requires VR support. Please check Virtual Reality Supported in Edit->Project Settings->Player->Other Settings</color>"); #if !ENABLE_OVR_INPUT && !ENABLE_STEAMVR_INPUT && !ENABLE_SIXENSE_INPUT Debug.Log("<color=orange>EditorVR requires at least one partner (e.g. Oculus, Vive) SDK to be installed for input. You can download these from the Asset Store or from the partner's website</color>"); #endif // Add EVR tags and layers if they don't exist var tags = TagManager.GetRequiredTags(); var layers = TagManager.GetRequiredLayers(); foreach (var tag in tags) { TagManager.AddTag(tag); } foreach (var layer in layers) { TagManager.AddLayer(layer); } }
void OnEnable() { #if UNITY_2017_3_OR_NEWER if (LayerMask.NameToLayer(LODVolume.HLODLayer) == -1) { var layers = TagManager.GetRequiredLayers(); foreach (var layer in layers) { TagManager.AddLayer(layer); } } if (LayerMask.NameToLayer(LODVolume.HLODLayer) != -1) { Tools.lockedLayers |= LayerMask.GetMask(LODVolume.HLODLayer); s_Activated = true; } if (s_Activated) { AddCallbacks(); } ResetServiceCoroutineQueue(); #endif }
void OnEnable() { #if UNITY_2017_3_OR_NEWER if (LayerMask.NameToLayer(LODVolume.HLODLayer) == -1) { Dbg.LogWarning("Adding missing HLOD layer"); var layers = TagManager.GetRequiredLayers(); foreach (var layer in layers) { TagManager.AddLayer(layer); } } if (LayerMask.NameToLayer(LODVolume.HLODLayer) != -1) { Tools.lockedLayers |= LayerMask.GetMask(LODVolume.HLODLayer); s_Activated = true; } if (s_Activated) { AddCallbacks(); } m_ServiceCoroutineQueue = null; #endif }
public static void ShowMissingTagsAndLayersDialog(string[] tags, string[] layers) { List <string> missingTags = CheckMissingTags(tags); List <string> missingLayers = CheckMissingLayers(layers); // No missing tags and layers, nothing to do if (missingTags.Count == 0 && missingLayers.Count == 0) { return; } StringBuilder sb = new StringBuilder(); string title; // Constructing the dialog message sb.Append("In order to use Dynamic Water System, you have to add following "); if (missingTags.Count != 0 && missingLayers.Count == 0) { sb.Append("tags"); title = "Missing tags"; } else if (missingTags.Count == 0 && missingLayers.Count != 0) { sb.Append("layers"); title = "Missing layers"; } else { sb.Append("tags and layers"); title = "Missing tags and layers"; } sb.Append(":\n\n"); if (missingTags.Count != 0) { sb.Append("Tags:\n"); foreach (string missingTag in missingTags) { sb.AppendFormat("- {0}\n", missingTag); } sb.Append("\n"); } if (missingLayers.Count != 0) { sb.Append("Layers:\n"); foreach (string missingLayer in missingLayers) { sb.AppendFormat("- {0}\n", missingLayer); } sb.Append("\n"); } string consoleMessage = sb.ToString(); sb.Append("Do you want to add them automatically?"); if (EditorUtility.DisplayDialog(title, sb.ToString(), "Add", "Cancel")) { foreach (string missingTag in missingTags) { TagManager.AddTag(missingTag); } foreach (string missingLayer in missingLayers) { TagManager.AddLayer(missingLayer); } } else { Debug.LogWarning(consoleMessage); } }