コード例 #1
0
 static void GroupsEntitiesInitialize()
 {
     GroupsEntities = new TagGroupCollection(false,
                                             ents,
                                             spnr
                                             );
 }
コード例 #2
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsEntitiesInitialize()
		{
			GroupsEntities = new TagGroupCollection(false,
				ents,
				spnr
			);
		}
コード例 #3
0
        static void GroupsInvalidForCacheViewerInitialize()
        {
            GroupsInvalidForCacheViewer = new TagGroupCollection(false,
                                                                 obje,
                                                                 devi,
                                                                 item,
                                                                 unit,

                                                                 srscen,
                                                                 srbipd,
                                                                 srvehi,
                                                                 sreqip,
                                                                 srweap,
                                                                 srssce,
                                                                 srligh,
                                                                 srdgrp,
                                                                 srdeca,
                                                                 srcine,
                                                                 srtrgr,
                                                                 srclut,
                                                                 srcrea,
                                                                 srdcrs,
                                                                 srsslt,
                                                                 srhscf,
                                                                 srai,
                                                                 srcmmt,

                                                                 shit,

                                                                 tag_
                                                                 );
        }
コード例 #4
0
 static void GroupsShadersInitialize()
 {
     GroupsShaders = new TagGroupCollection(false,
                                            rm__,
                                            _rmc,
                                            _rmp,
                                            rmb_,
                                            rmcs,
                                            rmct,
                                            rmd_,
                                            rmfl,
                                            rmfs, //Reach
                                            rmfu, //Reach
                                            rmgl, //Reach
                                            rmhg,
                                            rmlv,
                                            rmmm, //Reach
                                            rmmx, //Reach
                                            rmsh,
                                            rmsk,
                                            rmss,//ODST
                                            rmtr,
                                            rmw_
                                            );
 }
コード例 #5
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsUnitsInitialize()
		{
			GroupsUnits = new TagGroupCollection(false,
				unit,
				bipd,
				vehi
			);
		}
コード例 #6
0
 static void GroupsItemsInitialize()
 {
     GroupsItems = new TagGroupCollection(false,
                                          item,
                                          eqip,
                                          weap
                                          );
 }
コード例 #7
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsItemsInitialize()
		{
			GroupsItems = new TagGroupCollection(false,
				item,
				eqip,
				weap
			);
		}
コード例 #8
0
 static void GroupsUnitsInitialize()
 {
     GroupsUnits = new TagGroupCollection(false,
                                          unit,
                                          bipd,
                                          vehi
                                          );
 }
コード例 #9
0
        static void GroupsInvalidForExtractionInitialize()
        {
            GroupsInvalidForExtraction = new TagGroupCollection(false,
                                                                ugh_,

                                                                snd_ // TODO: reconstruction
                                                                );
        }
コード例 #10
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsDevicesInitialize()
		{
			GroupsDevices = new TagGroupCollection(false,
				devi,
				ctrl,
				lifi,
				mach
			);
		}
コード例 #11
0
 static void GroupsDevicesInitialize()
 {
     GroupsDevices = new TagGroupCollection(false,
                                            devi,
                                            ctrl,
                                            lifi,
                                            mach
                                            );
 }
コード例 #12
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsDevicesInitialize()
		{
			GroupsDevices = new TagGroupCollection(false,
				Halo3.TagGroups.devi,
				argd,
				Halo3.TagGroups.ctrl,
				Halo3.TagGroups.mach,
				Halo3.TagGroups.term
			);
		}
コード例 #13
0
 static void GroupsDevicesInitialize()
 {
     GroupsDevices = new TagGroupCollection(false,
                                            devi,
                                            ctrl,
                                            dspn,
                                            mach,
                                            term
                                            );
 }
コード例 #14
0
 static void GroupsDevicesInitialize()
 {
     GroupsDevices = new TagGroupCollection(false,
                                            Halo3.TagGroups.devi,
                                            argd,
                                            Halo3.TagGroups.ctrl,
                                            Halo3.TagGroups.mach,
                                            Halo3.TagGroups.term
                                            );
 }
コード例 #15
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsDevicesInitialize()
		{
			GroupsDevices = new TagGroupCollection(false,
				devi,
				ctrl,
				dspn,
				mach,
				term
			);
		}
コード例 #16
0
 static void GroupsShadersInitialize()
 {
     GroupsShaders = new TagGroupCollection(false,
                                            rm__,
                                            _rmc,
                                            _rmp,
                                            rmb_,
                                            rmcs,
                                            rmct,
                                            rmd_,
                                            rmfl,
                                            rmhg,
                                            rmlv,
                                            rmsh,
                                            rmsk,
                                            rmtr,
                                            rmw_
                                            );
 }
コード例 #17
0
 static void GroupsShadersInitialize()
 {
     GroupsShaders = new TagGroupCollection(false,
                                            shdr,
                                            seff, // effect
                                            senv, // environment
                                            soso, // model
                                            schi, // transparent generic extended
                                            scex,
                                            sotr, // transparent generic
                                            sgla, // transparent glass
                                            smet, // transparent meter
                                            spla, // transparent plasma
                                            swat  // transparent water
                                            );
     GroupsShadersPc = new TagGroupCollection(false,
                                              TagGroup.Null, //ssrc
                                              seff,          // but listed as -1
                                              TagGroup.Null, //sdec
                                              senv,
                                              soso,
                                              sotr,
                                              schi,
                                              scex,
                                              swat,
                                              sgla,
                                              smet,
                                              spla
                                              );
     GroupsShadersXbox = new TagGroupCollection(false,
                                                TagGroup.Null, //ssrc
                                                seff,          //seff, but listed as -1
                                                TagGroup.Null, //sdec
                                                senv,
                                                soso,
                                                sotr,
                                                swat,
                                                sgla,
                                                smet,
                                                spla
                                                );
 }
コード例 #18
0
 static void GroupsObjectsInitialize()
 {
     GroupsObjects = new TagGroupCollection(false,
                                            obje,
                                            bloc,
                                            proj,
                                            scen,
                                            unit, // unit
                                            bipd,
                                            gint,
                                            vehi,
                                            devi, // device
                                            ctrl,
                                            mach,
                                            term,
                                            item, // item
                                            eqip,
                                            weap
                                            );
 }
コード例 #19
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsObjectsInitialize()
		{
			GroupsObjects = new TagGroupCollection(false,
				obje,
				bloc,
				proj,
				scen,
				unit, // unit
				bipd,
				vehi,
				devi, // device
				ctrl,
				lifi,
				mach,
				item, // item
				eqip,
				garb,
				weap
			);
		}
コード例 #20
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsShadersInitialize()
		{
			GroupsShaders = new TagGroupCollection(false,
				Halo3.TagGroups.rm__,
				Halo3.TagGroups._rmc,
				Halo3.TagGroups._rmp,
				Halo3.TagGroups.rmb_,
				rmbk,
				Halo3.TagGroups.rmcs,
				Halo3.TagGroups.rmct,
				Halo3.TagGroups.rmd_,
				Halo3.TagGroups.rmfl,
				Halo3.TagGroups.rmhg,
				Halo3.TagGroups.rmlv,
				Halo3.TagGroups.rmsh,
				Halo3.TagGroups.rmsk,
				rmss,
				Halo3.TagGroups.rmtr,
				Halo3.TagGroups.rmw_
			);
		}
コード例 #21
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsObjectsInitialize()
		{
			GroupsObjects = new TagGroupCollection(false,
				Halo3.TagGroups.obje,
				Halo3.TagGroups.bloc,
				Halo3.TagGroups.proj,
				Halo3.TagGroups.scen,
				Halo3.TagGroups.unit, // unit
				Halo3.TagGroups.bipd,
				Halo3.TagGroups.gint,
				Halo3.TagGroups.vehi,
				Halo3.TagGroups.devi, // device
				argd,
				Halo3.TagGroups.ctrl,
				Halo3.TagGroups.mach,
				Halo3.TagGroups.term,
				Halo3.TagGroups.item, // item
				Halo3.TagGroups.eqip,
				Halo3.TagGroups.weap
			);
		}
コード例 #22
0
 static void GroupsObjectsInitialize()
 {
     GroupsObjects = new TagGroupCollection(false,
                                            obje,
                                            plac,
                                            proj,
                                            scen,
                                            ssce,
                                            unit, // unit
                                            bipd,
                                            vehi,
                                            devi, // device
                                            ctrl,
                                            lifi,
                                            mach,
                                            item, // item
                                            eqip,
                                            garb,
                                            weap
                                            );
 }
コード例 #23
0
 static void GroupsObjectsInitialize()
 {
     GroupsObjects = new TagGroupCollection(false,
                                            Halo3.TagGroups.obje,
                                            Halo3.TagGroups.bloc,
                                            Halo3.TagGroups.proj,
                                            Halo3.TagGroups.scen,
                                            Halo3.TagGroups.unit, // unit
                                            Halo3.TagGroups.bipd,
                                            Halo3.TagGroups.gint,
                                            Halo3.TagGroups.vehi,
                                            Halo3.TagGroups.devi, // device
                                            argd,
                                            Halo3.TagGroups.ctrl,
                                            Halo3.TagGroups.mach,
                                            Halo3.TagGroups.term,
                                            Halo3.TagGroups.item, // item
                                            Halo3.TagGroups.eqip,
                                            Halo3.TagGroups.weap
                                            );
 }
コード例 #24
0
 static void GroupsShadersInitialize()
 {
     GroupsShaders = new TagGroupCollection(false,
                                            Halo3.TagGroups.rm__,
                                            Halo3.TagGroups._rmc,
                                            Halo3.TagGroups._rmp,
                                            Halo3.TagGroups.rmb_,
                                            rmbk,
                                            Halo3.TagGroups.rmcs,
                                            Halo3.TagGroups.rmct,
                                            Halo3.TagGroups.rmd_,
                                            Halo3.TagGroups.rmfl,
                                            Halo3.TagGroups.rmhg,
                                            Halo3.TagGroups.rmlv,
                                            Halo3.TagGroups.rmsh,
                                            Halo3.TagGroups.rmsk,
                                            rmss,
                                            Halo3.TagGroups.rmtr,
                                            Halo3.TagGroups.rmw_
                                            );
 }
コード例 #25
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsObjectsInitialize()
		{
			GroupsObjects = new TagGroupCollection(false,
				obje,
				bloc,
				proj,
				scen,
				unit, // unit
				bipd,
				gint,
				vehi,
				devi, // device
				ctrl,
				dspn,
				mach,
				term,
				ents, // entity
				spnr,
				item, // item
				eqip,
				weap
			);
		}
コード例 #26
0
        static void GroupsInitialize()
        {
            Groups = new TagGroupCollection(false,
                                            play,
                                            mphp,
                                            msst,
                                            snpl,
                                            snsc,
                                            masd_sound,
                                            sszd,
                                            MAPP,
                                            uncs,
                                            usas,
                                            uHnd,
                                            ubms,
                                            _1234,
                                            ulYc,
                                            trcv,
                                            HVPH,
                                            blod,
                                            cbsp,
                                            csbs,
                                            aaim,

                                            spl1,
                                            //ssfx,

                                            MAgr,

                                            MAgc,

                                            spdf,

                                            plsn_simple,
                                            snpr
                                            );
        }
コード例 #27
0
ファイル: StructGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsInitialize()
		{
			Groups = new TagGroupCollection(false,
				play,
				mphp,
				msst,
				snpl,
				snsc,
				masd_sound,
				sszd,
				MAPP,
				uncs,
				usas,
				uHnd,
				ubms,
				_1234,
				ulYc,
				trcv,
				HVPH,
				blod,
				cbsp,
				csbs,
				aaim,

				spl1,
				//ssfx,

				MAgr,

				MAgc,

				spdf,

				plsn_simple,
				snpr
			);
		}
コード例 #28
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsInvalidForCacheViewerInitialize()
		{
			GroupsInvalidForCacheViewer = new TagGroupCollection(false,
				obje,
				devi,
				item,
				unit,

				srscen,
				srbipd,
				srvehi,
				sreqip,
				srweap,
				srssce,
				srligh,
				srdgrp,
				srdeca,
				srcine,
				srtrgr,
				srclut,
				srcrea,
				srdcrs,
				srsslt,
				srhscf,
				srai,
				srcmmt,

				shit,

				tag_
			);
		}
コード例 #29
0
ファイル: StructGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsInitialize()
		{
			Groups = new TagGroupCollection(false,
				play
			);
		}
コード例 #30
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsShadersInitialize()
		{
			GroupsShaders = new TagGroupCollection(false,
				rm__,
				_rmc,
				_rmp,
				rmcs,
				rmct,
				rmd_,
				rmfl,
				rmfs,//Reach
				rmfu,//Reach
				rmgl,//Reach
				rmhg,
				rmla,//Halo4
				rmlv,
				rmmm,//Reach
				rmmx,//Reach
				rmsh,
				rmsk,
				rmss,//ODST
				rmtr,
				rmw_,
				rmwf //Halo4
			);
		}
コード例 #31
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsInitialize()
		{
			GroupsObjectsInitialize();
			GroupsDevicesInitialize();
			GroupsEntitiesInitialize();
			GroupsItemsInitialize();
			GroupsUnitsInitialize();
			GroupsShadersInitialize();
			Groups = new TagGroupCollection(false,
				TagGroup.Null,
				_rmc,
				_rmp,
				shit,
				_fx_,
				BooM,
				LMgS,//Reach
				Lbsp,//ODST
				achi,//ODST
				adlg,
				aigl,//ODST
				ant_,
				atgf,//Reach
				bdpd,//Reach
				bink,
				bipd,
				bitm,
				bloc,
				bsdt,
				cddf,
				cfxs,
				char_,
				chdg,//Reach
				cine,
				cisc,
				citr,//Reach
				clwd,
				coll,
				colo,
				comg,//Reach
				coms,//Reach
				cook,//Reach
				coop,//Reach
				cpem,//Reach
				cpgd,//Reach
				cptl,//Reach
				crea,
				csdt,//Reach
				ctrl,
				cusc,//Reach
				cust,//Reach
				dctr,
				decs,
				devi,
				devo,
				dobc,
				draw,
				drdf,
				effe,
				effg,
				efsc,
				eqip,
				flck,
				fldy,
				foot,
				gint,
				glps,
				glvs,
				goof,
				hlmt,
				hlsl,
				hsc_,
				item,
				jmad,
				jmrq,
				jpt_,
				lens,
				ligh,
				lsnd,
				lswd,
				ltvl,
				mach,
				matg,
				mdlg,
				metr,
				mffn,
				mode,
				mply,
				mulg,
				nclt,
				obje,
				perf,
				phmo,
				pixl,
				play,
				pmdf,
				pmov,
				pphy,
				proj,
				prt3,
				rasg,
				rm__,
				rmcs,
				rmct,
				rmd_,
				rmdf,
				rmfl,
				rmhg,
				rmlv,
				rmop,
				rmsh,
				rmsk,
				rmt2,
				rmtr,
				rmw_,
				rwrd,
				sLdT,
				sbsp,
				scen,
				scnr,
				sddt,
				sefc,
				sfx_,
				sgp_,
				shit2,
				sily,
				smap,
				sncl,
				snd_,
				snde,
				snmx,
				spk_,
				ssce,
				stli,
				stse,
				styl,
				term,
				trak,
				udlg,
				ugh_,
				uise,
				unic,
				unit,
				vehi,
				vtsh,
				weap,
				wezr,
				wgtz,
				whip,
				wigl,
				wind,
				zone,

				ebhd,//Reach
				fogg,//Reach
				form,//ODST
				frms,//Reach
				fxtt,//Reach
				gcrg,//Reach
				gegl,//Reach
				gldf,//Reach
				gmeg,//Reach
				gpix,//Reach
				gptd,//Reach
				grfr,//Reach
				hcfd,//Reach
				igpd,//Reach
				iimz,//Reach
				impo,//Reach
				ingd,//Reach
				lgtd,//Reach
				locs,//Reach
				mgls,//Reach
				mlib,//Reach
				motl,//Reach
				msit,//Reach
				muxg,//Reach
				pach,//Reach
				pcec,//Reach
				pecp,//ODST
				pfpt,//Reach
				pggd,//Reach
				pmcg,//Reach
				rain,//Reach
				rmbl,//Reach
				rmfs,//Reach
				rmfu,//Reach
				rmgl,//Reach
				rmmm,//Reach
				rmmx,//Reach
				rmss,//ODST
				sadt,//Reach
				scmb,//Reach
				sidt,//Reach
				siin,//Reach
				smdt,//ODST
				sqtm,//ODST
				srad,//Reach
				ssao,//Reach
				ttag,//ODST
				uttt,//ODST
				vmdx,//ODST
				wave,//Reach
				wetn,//Reach
				wpdp,//Reach
				wxcg,//Reach

				airs,//Reach Retail
				avat,//Reach Retail
				bbcr,//Reach Retail
				cmoe,//Reach Retail
				ldsc,//Reach Retail
				pfmc,//Reach Retail
				sdzg,//Reach Retail
				sirp,//Reach Retail
				vtgl,//Reach Retail

				LMMg,
				SDzs,
				armg,
				aulp,
				capg,
				cisd,
				cnmp,
				coag,
				crvs,
				culo,
				dpnd,
				dspn,
				egfd,
				ents,
				ffgd,
				ffgt,
				forg,
				gggl,
				ggol,
				hscn,
				hsdt,
				iuii,
				kccd,
				licn,
				lrig,
				mat_,
				mats,
				mdsv,
				mech,
				meco,
				mgee,
				mmvo,
				mtsb,
				narg,
				paas,
				patg,
				pcaa,
				pdti,
				pegd,
				pfnd,
				pman,
				ppod,
				prfb,
				prog,
				rmla,
				rmwf,
				sbnk,
				scol,
				sgrp,
				shvr,
				sict,
				sigd,
				sirg,
				slag,
				smet,
				sndo,
				sndx,
				spnr,
				ssdf,
				trac,
				uihg,
				uiss,
				vaas,
				vchd
			);
		}
コード例 #32
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsShadersInitialize()
		{
			GroupsShaders = new TagGroupCollection(false,
				rm__,
				_rmc,
				_rmp,
				rmb_,
				rmcs,
				rmct,
				rmd_,
				rmfl,
				rmhg,
				rmlv,
				rmsh,
				rmsk,
				rmtr,
				rmw_
			);
		}
コード例 #33
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsInitialize()
		{
			GroupsObjectsInitialize();
			GroupsDevicesInitialize();
			GroupsShadersInitialize();
			Groups = new TagGroupCollection(false,
				TagGroup.Null,

				#region Halo3
				Halo3.TagGroups._rmc,
				Halo3.TagGroups._rmp,
				Halo3.TagGroups.shit,
				Halo3.TagGroups.srscen,
				Halo3.TagGroups.srweap,
				Halo3.TagGroups.srvehi,
				Halo3.TagGroups.srefsc,
				Halo3.TagGroups.srligh,
				Halo3.TagGroups.srbipd,
				Halo3.TagGroups.sreqip,
				Halo3.TagGroups.srcrea,
				Halo3.TagGroups.srssce,
				Halo3.TagGroups.srcmmt,
				Halo3.TagGroups._fx_,
				Halo3.TagGroups.BooM,
				Halo3.TagGroups.adlg,
				Halo3.TagGroups.srai,
				Halo3.TagGroups.ant_,
				Halo3.TagGroups.beam,
				Halo3.TagGroups.bink,
				Halo3.TagGroups.bipd,
				Halo3.TagGroups.bitm,
				Halo3.TagGroups.bkey,
				Halo3.TagGroups.bloc,
				Halo3.TagGroups.bmp3,
				Halo3.TagGroups.bsdt,
				Halo3.TagGroups.cddf,
				Halo3.TagGroups.cfxs,
				Halo3.TagGroups.chad,
				Halo3.TagGroups.char_,
				Halo3.TagGroups.chdt,
				Halo3.TagGroups.chgd,
				Halo3.TagGroups.chmt,
				Halo3.TagGroups.srcine,
				Halo3.TagGroups.cine,
				Halo3.TagGroups.cisc,
				Halo3.TagGroups.srclut,
				Halo3.TagGroups.clwd,
				Halo3.TagGroups.cntl,
				Halo3.TagGroups.coll,
				Halo3.TagGroups.colo,
				Halo3.TagGroups.crea,
				Halo3.TagGroups.crte,
				Halo3.TagGroups.ctrl,
				Halo3.TagGroups.srcube,
				Halo3.TagGroups.srdcrs,
				Halo3.TagGroups.dctr,
				Halo3.TagGroups.srdeca,
				Halo3.TagGroups.decs,
				Halo3.TagGroups.devi,
				Halo3.TagGroups.devo,
				Halo3.TagGroups.srdgrp,
				Halo3.TagGroups.dobc,
				Halo3.TagGroups.draw,
				Halo3.TagGroups.drdf,
				Halo3.TagGroups.dsrc,
				Halo3.TagGroups.effe,
				Halo3.TagGroups.effg,
				Halo3.TagGroups.efsc,
				Halo3.TagGroups.egor,
				Halo3.TagGroups.eqip,
				Halo3.TagGroups.flck,
				Halo3.TagGroups.fldy,
				Halo3.TagGroups.fog_,
				Halo3.TagGroups.foot,
				Halo3.TagGroups.fpch,
				Halo3.TagGroups.frag,
				Halo3.TagGroups.gint,
				Halo3.TagGroups.glps,
				Halo3.TagGroups.glvs,
				Halo3.TagGroups.goof,
				Halo3.TagGroups.grup,
				Halo3.TagGroups.hlmt,
				Halo3.TagGroups.hlsl,
				Halo3.TagGroups.srhscf,
				Halo3.TagGroups.item,
				Halo3.TagGroups.itmc,
				Halo3.TagGroups.jmad,
				Halo3.TagGroups.jmrq,
				Halo3.TagGroups.jpt_,
				Halo3.TagGroups.lens,
				Halo3.TagGroups.ligh,
				Halo3.TagGroups.lsnd,
				Halo3.TagGroups.lst3,
				Halo3.TagGroups.lswd,
				Halo3.TagGroups.ltvl,
				Halo3.TagGroups.mach,
				Halo3.TagGroups.matg,
				Halo3.TagGroups.mdl3,
				Halo3.TagGroups.mdlg,
				Halo3.TagGroups.metr,
				Halo3.TagGroups.mffn,
				Halo3.TagGroups.mode,
				Halo3.TagGroups.mply,
				Halo3.TagGroups.mulg,
				Halo3.TagGroups.nclt,
				Halo3.TagGroups.obje,
				Halo3.TagGroups.perf,
				Halo3.TagGroups.phmo,
				Halo3.TagGroups.pixl,
				Halo3.TagGroups.play,
				Halo3.TagGroups.pmdf,
				Halo3.TagGroups.pmov,
				Halo3.TagGroups.pphy,
				Halo3.TagGroups.proj,
				Halo3.TagGroups.prt3,
				Halo3.TagGroups.rasg,
				Halo3.TagGroups.rm__,
				Halo3.TagGroups.rmb_,
				Halo3.TagGroups.rmcs,
				Halo3.TagGroups.rmct,
				Halo3.TagGroups.rmd_,
				Halo3.TagGroups.rmdf,
				Halo3.TagGroups.rmfl,
				Halo3.TagGroups.rmhg,
				Halo3.TagGroups.rmlv,
				Halo3.TagGroups.rmop,
				Halo3.TagGroups.rmsh,
				Halo3.TagGroups.rmsk,
				Halo3.TagGroups.rmt2,
				Halo3.TagGroups.rmtr,
				Halo3.TagGroups.rmw_,
				Halo3.TagGroups.rwrd,
				Halo3.TagGroups.sFdT,
				Halo3.TagGroups.sLdT,
				Halo3.TagGroups.sbsp,
				Halo3.TagGroups.scen,
				Halo3.TagGroups.scn3,
				Halo3.TagGroups.scnr,
				Halo3.TagGroups.sddt,
				Halo3.TagGroups.sefc,
				Halo3.TagGroups.sfx_,
				Halo3.TagGroups.sgp_,
				Halo3.TagGroups.shit2,
				Halo3.TagGroups.sily,
				Halo3.TagGroups.skn3,
				Halo3.TagGroups.srsky_,
				Halo3.TagGroups.skya,
				Halo3.TagGroups.smap,
				Halo3.TagGroups.sncl,
				Halo3.TagGroups.snd_,
				Halo3.TagGroups.snde,
				Halo3.TagGroups.snmx,
				Halo3.TagGroups.spk_,
				Halo3.TagGroups.ssce,
				Halo3.TagGroups.srsslt,
				Halo3.TagGroups.stli,
				Halo3.TagGroups.stse,
				Halo3.TagGroups.styl,
				Halo3.TagGroups.term,
				Halo3.TagGroups.trak,
				Halo3.TagGroups.srtrgr,
				Halo3.TagGroups.txt3,
				Halo3.TagGroups.udlg,
				Halo3.TagGroups.ugh_,
				Halo3.TagGroups.uise,
				Halo3.TagGroups.unic,
				Halo3.TagGroups.unit,
				Halo3.TagGroups.vehc,
				Halo3.TagGroups.vehi,
				Halo3.TagGroups.vtsh,
				Halo3.TagGroups.wacd,
				Halo3.TagGroups.wclr,
				Halo3.TagGroups.weap,
				Halo3.TagGroups.wezr,
				Halo3.TagGroups.wfon,
				Halo3.TagGroups.wgan,
				Halo3.TagGroups.wgtz,
				Halo3.TagGroups.whip,
				Halo3.TagGroups.wigl,
				Halo3.TagGroups.wind,
				Halo3.TagGroups.wpos,
				Halo3.TagGroups.wrot,
				Halo3.TagGroups.wscl,
				Halo3.TagGroups.wspr,
				Halo3.TagGroups.wtuv,
				Halo3.TagGroups.zone,
				#endregion

				Lbsp,
				achi,
				aigl,
				argd,
				form,
				fwtg,
				gpdt,
				pecp,
				rmbk,
				rmss,
				smdt,
				spda,
				sqtm,
				ttag,
				uttt,
				vmdx
			);
		}
コード例 #34
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsInitialize()
		{
			GroupsObjectsInitialize();
			GroupsDevicesInitialize();
			GroupsItemsInitialize();
			GroupsUnitsInitialize();
			Groups = new TagGroupCollection(false,
				TagGroup.Null,
				hlmt,
				mode,
				coll,
				phmo,
				bitm,
				colo,
				unic,
				unit,
				bipd,
				vehi,
				scen,
				bloc,
				crea,
				phys,
				obje,
				cont,
				weap,
				ligh,
				effe,
				prt3,
				PRTM,
				pmov,
				matg,
				snd_,
				lsnd,
				item,
				eqip,
				ant_,
				MGS2,
				tdtl,
				devo,
				whip,
				BooM,
				trak,
				proj,
				devi,
				mach,
				ctrl,
				lifi,
				pphy,
				ltmp,
				sbsp,
				scnr,
				shad,
				stem,
				slit,
				spas,
				vrtx,
				pixl,
				DECR,
				DECP,
				sky_,
				wind,
				snde,
				lens,
				fog,
				fpch,
				metr,
				deca,
				coln,
				jpt_,
				udlg,
				itmc,
				vehc,
				wphi,
				grhi,
				unhi,
				nhdt,
				hud_,
				hudg,
				mply,
				dobc,
				ssce,
				hmt_,
				wgit,
				skin,
				wgtz,
				wigl,
				sily,
				goof,
				foot,
				garb,
				styl,
				char_,
				adlg,
				mdlg,
				srscen,
				srbipd,
				srvehi,
				sreqip,
				srweap,
				srssce,
				srligh,
				srdgrp,
				srdeca,
				srcine,
				srtrgr,
				srclut,
				srcrea,
				srdcrs,
				srsslt,
				srhscf,
				srai,
				srcmmt,
				bsdt,
				mpdt,
				sncl,
				mulg,
				_fx_,
				sfx_,
				gldf,
				jmad,
				clwd,
				egor,
				weat,
				snmx,
				spk_,
				ugh_,
				shit,
				mcsr,
				tag_
			);
		}
コード例 #35
0
        static void GroupsInitialize()
        {
            GroupsObjectsInitialize();
            GroupsDevicesInitialize();
            GroupsItemsInitialize();
            GroupsUnitsInitialize();
            GroupsShadersInitialize();
            Groups = new TagGroupCollection(false,
                                            TagGroup.Null,
                                            actr,
                                            actv,
                                            ant_,
                                            bipd,
                                            bitm,
                                            trak,
                                            colo,
                                            cdmg,
                                            cont,
                                            jpt_,
                                            deca,
                                            dobc,
                                            devi,
                                            ctrl,
                                            lifi,
                                            mach,
                                            udlg,
                                            effe,
                                            eqip,
                                            flag,
                                            fog_,
                                            font,
                                            garb,
                                            mod2,
                                            matg,
                                            glw_,
                                            grhi,
                                            hudg,
                                            hmt_,
                                            hud_,
                                            devc,
                                            item,
                                            itmc,
                                            lens,
                                            ligh,
                                            mgs2,
                                            elec,
                                            foot,
                                            metr,
                                            mode,
                                            antr,
                                            coll,
                                            mply,
                                            obje,
                                            part,
                                            pctl,
                                            phys,
                                            plac,
                                            pphy,
                                            ngpr,
                                            proj,
                                            scnr,
                                            sbsp,
                                            scen,
                                            shdr,
                                            seff,
                                            senv,
                                            soso,
                                            schi,
                                            scex,
                                            sotr,
                                            sgla,
                                            smet,
                                            spla,
                                            swat,
                                            sky_,
                                            snd_,
                                            snde,
                                            lsnd,
                                            ssce,
                                            boom,
                                            str_,
                                            tagc,
                                            Soul,
                                            DeLa,
                                            ustr,
                                            unit,
                                            unhi,
                                            vehi,
                                            vcky,
                                            weap,
                                            wphi,
                                            rain,
                                            wind,

                                            tag_,

                                            srscen,
                                            srbipd,
                                            srvehi,
                                            sreqip,
                                            srweap,
                                            srssce,
                                            srdgrp,
                                            srdeca,
                                            srcine,
                                            srtrgr,
                                            srclut,
                                            srhscf,
                                            srai,
                                            srcmmt
                                            );
        }
コード例 #36
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsShadersInitialize()
		{
			GroupsShaders = new TagGroupCollection(false,
				shdr,
				seff, // effect
				senv, // environment
				soso, // model
				schi, // transparent generic extended
				scex,
				sotr, // transparent generic
				sgla, // transparent glass
				smet, // transparent meter
				spla, // transparent plasma
				swat  // transparent water
			);
			GroupsShadersPc = new TagGroupCollection(false,
				TagGroup.Null,	//ssrc
				seff,			// but listed as -1
				TagGroup.Null,	//sdec
				senv,
				soso,
				sotr,
				schi,
				scex,
				swat,
				sgla,
				smet,
				spla
			);
			GroupsShadersXbox = new TagGroupCollection(false,
				TagGroup.Null,	//ssrc
				seff,			//seff, but listed as -1
				TagGroup.Null,	//sdec
				senv,
				soso,
				sotr,
				swat,
				sgla,
				smet,
				spla
			);
		}
コード例 #37
0
        static void GroupsInitialize()
        {
            GroupsObjectsInitialize();
            GroupsDevicesInitialize();
            GroupsEntitiesInitialize();
            GroupsItemsInitialize();
            GroupsUnitsInitialize();
            GroupsShadersInitialize();
            Groups = new TagGroupCollection(false,
                                            TagGroup.Null,
                                            _rmc,
                                            _rmp,
                                            shit,
                                            _fx_,
                                            BooM,
                                            LMgS, //Reach
                                            Lbsp, //ODST
                                            achi, //ODST
                                            adlg,
                                            aigl, //ODST
                                            ant_,
                                            atgf, //Reach
                                            bdpd, //Reach
                                            bink,
                                            bipd,
                                            bitm,
                                            bloc,
                                            bsdt,
                                            cddf,
                                            cfxs,
                                            char_,
                                            chdg,//Reach
                                            cine,
                                            cisc,
                                            citr,//Reach
                                            clwd,
                                            coll,
                                            colo,
                                            comg, //Reach
                                            coms, //Reach
                                            cook, //Reach
                                            coop, //Reach
                                            cpem, //Reach
                                            cpgd, //Reach
                                            cptl, //Reach
                                            crea,
                                            csdt, //Reach
                                            ctrl,
                                            cusc, //Reach
                                            cust, //Reach
                                            dctr,
                                            decs,
                                            devi,
                                            devo,
                                            dobc,
                                            draw,
                                            drdf,
                                            effe,
                                            effg,
                                            efsc,
                                            eqip,
                                            flck,
                                            fldy,
                                            foot,
                                            gint,
                                            glps,
                                            glvs,
                                            goof,
                                            hlmt,
                                            hlsl,
                                            hsc_,
                                            item,
                                            jmad,
                                            jmrq,
                                            jpt_,
                                            lens,
                                            ligh,
                                            lsnd,
                                            lswd,
                                            ltvl,
                                            mach,
                                            matg,
                                            mdlg,
                                            metr,
                                            mffn,
                                            mode,
                                            mply,
                                            mulg,
                                            nclt,
                                            obje,
                                            perf,
                                            phmo,
                                            pixl,
                                            play,
                                            pmdf,
                                            pmov,
                                            pphy,
                                            proj,
                                            prt3,
                                            rasg,
                                            rm__,
                                            rmcs,
                                            rmct,
                                            rmd_,
                                            rmdf,
                                            rmfl,
                                            rmhg,
                                            rmlv,
                                            rmop,
                                            rmsh,
                                            rmsk,
                                            rmt2,
                                            rmtr,
                                            rmw_,
                                            rwrd,
                                            sLdT,
                                            sbsp,
                                            scen,
                                            scnr,
                                            sddt,
                                            sefc,
                                            sfx_,
                                            sgp_,
                                            shit2,
                                            sily,
                                            smap,
                                            sncl,
                                            snd_,
                                            snde,
                                            snmx,
                                            spk_,
                                            ssce,
                                            stli,
                                            stse,
                                            styl,
                                            term,
                                            trak,
                                            udlg,
                                            ugh_,
                                            uise,
                                            unic,
                                            unit,
                                            vehi,
                                            vtsh,
                                            weap,
                                            wezr,
                                            wgtz,
                                            whip,
                                            wigl,
                                            wind,
                                            zone,

                                            ebhd, //Reach
                                            fogg, //Reach
                                            form, //ODST
                                            frms, //Reach
                                            fxtt, //Reach
                                            gcrg, //Reach
                                            gegl, //Reach
                                            gldf, //Reach
                                            gmeg, //Reach
                                            gpix, //Reach
                                            gptd, //Reach
                                            grfr, //Reach
                                            hcfd, //Reach
                                            igpd, //Reach
                                            iimz, //Reach
                                            impo, //Reach
                                            ingd, //Reach
                                            lgtd, //Reach
                                            locs, //Reach
                                            mgls, //Reach
                                            mlib, //Reach
                                            motl, //Reach
                                            msit, //Reach
                                            muxg, //Reach
                                            pach, //Reach
                                            pcec, //Reach
                                            pecp, //ODST
                                            pfpt, //Reach
                                            pggd, //Reach
                                            pmcg, //Reach
                                            rain, //Reach
                                            rmbl, //Reach
                                            rmfs, //Reach
                                            rmfu, //Reach
                                            rmgl, //Reach
                                            rmmm, //Reach
                                            rmmx, //Reach
                                            rmss, //ODST
                                            sadt, //Reach
                                            scmb, //Reach
                                            sidt, //Reach
                                            siin, //Reach
                                            smdt, //ODST
                                            sqtm, //ODST
                                            srad, //Reach
                                            ssao, //Reach
                                            ttag, //ODST
                                            uttt, //ODST
                                            vmdx, //ODST
                                            wave, //Reach
                                            wetn, //Reach
                                            wpdp, //Reach
                                            wxcg, //Reach

                                            airs, //Reach Retail
                                            avat, //Reach Retail
                                            bbcr, //Reach Retail
                                            cmoe, //Reach Retail
                                            ldsc, //Reach Retail
                                            pfmc, //Reach Retail
                                            sdzg, //Reach Retail
                                            sirp, //Reach Retail
                                            vtgl, //Reach Retail

                                            LMMg,
                                            SDzs,
                                            armg,
                                            aulp,
                                            capg,
                                            cisd,
                                            cnmp,
                                            coag,
                                            crvs,
                                            culo,
                                            dpnd,
                                            dspn,
                                            egfd,
                                            ents,
                                            ffgd,
                                            ffgt,
                                            forg,
                                            gggl,
                                            ggol,
                                            hscn,
                                            hsdt,
                                            iuii,
                                            kccd,
                                            licn,
                                            lrig,
                                            mat_,
                                            mats,
                                            mdsv,
                                            mech,
                                            meco,
                                            mgee,
                                            mmvo,
                                            mtsb,
                                            narg,
                                            paas,
                                            patg,
                                            pcaa,
                                            pdti,
                                            pegd,
                                            pfnd,
                                            pman,
                                            ppod,
                                            prfb,
                                            prog,
                                            rmla,
                                            rmwf,
                                            sbnk,
                                            scol,
                                            sgrp,
                                            shvr,
                                            sict,
                                            sigd,
                                            sirg,
                                            slag,
                                            smet,
                                            sndo,
                                            sndx,
                                            spnr,
                                            ssdf,
                                            trac,
                                            uihg,
                                            uiss,
                                            vaas,
                                            vchd
                                            );
        }
コード例 #38
0
        static void GroupsInitialize()
        {
            Groups = new TagGroupCollection(false,
                                            TagGroup.Null,
                                            Halo1.TagGroups.actr,
                                            Halo1.TagGroups.actv,
                                            Halo1.TagGroups.ant_,
                                            Halo1.TagGroups.bipd,
                                            Halo1.TagGroups.bitm,
                                            Halo1.TagGroups.trak,
                                            Halo1.TagGroups.colo,
                                            Halo1.TagGroups.cdmg,
                                            Halo1.TagGroups.cont,
                                            Halo1.TagGroups.jpt_,
                                            Halo1.TagGroups.deca,
                                            Halo1.TagGroups.dobc,
                                            Halo1.TagGroups.devi,
                                            Halo1.TagGroups.ctrl,
                                            Halo1.TagGroups.lifi,
                                            Halo1.TagGroups.mach,
                                            Halo1.TagGroups.udlg,
                                            Halo1.TagGroups.effe,
                                            Halo1.TagGroups.eqip,
                                            Halo1.TagGroups.flag,
                                            Halo1.TagGroups.fog_,
                                            Halo1.TagGroups.font,
                                            Halo1.TagGroups.garb,
                                            Halo1.TagGroups.matg,
                                            Halo1.TagGroups.glw_,
                                            Halo1.TagGroups.grhi,
                                            Halo1.TagGroups.hudg,
                                            Halo1.TagGroups.hmt_,
                                            Halo1.TagGroups.hud_,
                                            Halo1.TagGroups.item,
                                            Halo1.TagGroups.itmc,
                                            Halo1.TagGroups.lens,
                                            Halo1.TagGroups.ligh,
                                            Halo1.TagGroups.mgs2,
                                            Halo1.TagGroups.elec,
                                            Halo1.TagGroups.foot,
                                            Halo1.TagGroups.metr,
                                            Halo1.TagGroups.mode,
                                            Halo1.TagGroups.antr,
                                            Halo1.TagGroups.coll,
                                            Halo1.TagGroups.mply,
                                            Halo1.TagGroups.obje,
                                            Halo1.TagGroups.part,
                                            Halo1.TagGroups.pctl,
                                            Halo1.TagGroups.phys,
                                            Halo1.TagGroups.plac,
                                            Halo1.TagGroups.pphy,
                                            Halo1.TagGroups.ngpr,
                                            Halo1.TagGroups.proj,
                                            Halo1.TagGroups.scnr,
                                            Halo1.TagGroups.sbsp,
                                            Halo1.TagGroups.scen,
                                            Halo1.TagGroups.shdr,
                                            Halo1.TagGroups.senv,
                                            Halo1.TagGroups.soso,
                                            Halo1.TagGroups.schi,
                                            Halo1.TagGroups.scex,
                                            Halo1.TagGroups.sotr,
                                            Halo1.TagGroups.sgla,
                                            Halo1.TagGroups.smet,
                                            Halo1.TagGroups.spla,
                                            Halo1.TagGroups.swat,
                                            Halo1.TagGroups.sky_,
                                            Halo1.TagGroups.snd_,
                                            Halo1.TagGroups.snde,
                                            Halo1.TagGroups.lsnd,
                                            Halo1.TagGroups.ssce,
                                            Halo1.TagGroups.boom,
                                            Halo1.TagGroups.str_,
                                            Halo1.TagGroups.Soul,
                                            Halo1.TagGroups.DeLa,
                                            Halo1.TagGroups.ustr,
                                            Halo1.TagGroups.unit,
                                            Halo1.TagGroups.unhi,
                                            Halo1.TagGroups.vehi,
                                            Halo1.TagGroups.vcky,
                                            Halo1.TagGroups.weap,
                                            Halo1.TagGroups.wphi,
                                            Halo1.TagGroups.rain,
                                            Halo1.TagGroups.wind,
                                            Halo1.TagGroups.tag_,

                                            imef,
                                            terr,
                                            vege
                                            );
        }
コード例 #39
0
 static void GroupsInitialize()
 {
     GroupsObjectsInitialize();
     GroupsDevicesInitialize();
     GroupsItemsInitialize();
     GroupsUnitsInitialize();
     Groups = new TagGroupCollection(false,
                                     TagGroup.Null,
                                     hlmt,
                                     mode,
                                     coll,
                                     phmo,
                                     bitm,
                                     colo,
                                     unic,
                                     unit,
                                     bipd,
                                     vehi,
                                     scen,
                                     bloc,
                                     crea,
                                     phys,
                                     obje,
                                     cont,
                                     weap,
                                     ligh,
                                     effe,
                                     prt3,
                                     PRTM,
                                     pmov,
                                     matg,
                                     snd_,
                                     lsnd,
                                     item,
                                     eqip,
                                     ant_,
                                     MGS2,
                                     tdtl,
                                     devo,
                                     whip,
                                     BooM,
                                     trak,
                                     proj,
                                     devi,
                                     mach,
                                     ctrl,
                                     lifi,
                                     pphy,
                                     ltmp,
                                     sbsp,
                                     scnr,
                                     shad,
                                     stem,
                                     slit,
                                     spas,
                                     vrtx,
                                     pixl,
                                     DECR,
                                     DECP,
                                     sky_,
                                     wind,
                                     snde,
                                     lens,
                                     fog,
                                     fpch,
                                     metr,
                                     deca,
                                     coln,
                                     jpt_,
                                     udlg,
                                     itmc,
                                     vehc,
                                     wphi,
                                     grhi,
                                     unhi,
                                     nhdt,
                                     hud_,
                                     hudg,
                                     mply,
                                     dobc,
                                     ssce,
                                     hmt_,
                                     wgit,
                                     skin,
                                     wgtz,
                                     wigl,
                                     sily,
                                     goof,
                                     foot,
                                     garb,
                                     styl,
                                     char_,
                                     adlg,
                                     mdlg,
                                     srscen,
                                     srbipd,
                                     srvehi,
                                     sreqip,
                                     srweap,
                                     srssce,
                                     srligh,
                                     srdgrp,
                                     srdeca,
                                     srcine,
                                     srtrgr,
                                     srclut,
                                     srcrea,
                                     srdcrs,
                                     srsslt,
                                     srhscf,
                                     srai,
                                     srcmmt,
                                     bsdt,
                                     mpdt,
                                     sncl,
                                     mulg,
                                     _fx_,
                                     sfx_,
                                     gldf,
                                     jmad,
                                     clwd,
                                     egor,
                                     weat,
                                     snmx,
                                     spk_,
                                     ugh_,
                                     shit,
                                     mcsr,
                                     tag_
                                     );
 }
コード例 #40
0
ファイル: StructGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsInitialize()
		{
			Groups = new TagGroupCollection(false,
				ires,
				irem,
				MTLO,
				SINF,
				SECT,
				PDAT,
				ISQI, // old shit
				BLOK,
				cbsp,
				csbs,
				uncs,
				usas,
				uHnd,
				ubms,
				_1234,
				ulYc,
				blod,
				chgr,
				chfl,
				chdd,
				chsn,
				chpy,
				trcv,
				HVPH,
				MAPP,
				masd_melee,
				mdps,
				easd,
				wtsf,
				wSiS,
				wItS,
				wtas,
				wtcs,
				wbde,
				CLFN,
				SCFN,
				PRPS,
				PRPC,
				shtb,
				GPUR,
				GPUS,
				masd_sound,
				mphp,
				msst,
				sd2s,
				avlb,
				svis,
				igri,
				spdf,
				obj_,
				rnli,
				sobj,
				sper,
				sct3,
				sunt,
				seqt,
				swpt,
				sdvt,
				smht,
				sctt,
				slft,
				_sc_,
				slit,
				ntor,
				sszd,
				masd_damage,
				SFDS,
				RFDS,
				RBDS,
				dsfx,
				hwis,
				hwsd,
				hwef,
				nhd2,
				sebs,
				nhgs_const,
				nhgs,
				cnvs,
				gapu,
				spl1,
				ssfx,
				plsn,
				prli,
				scli,
				amli,
				lmsh,
				aaim,
				apds,
				qoSS,
				MAgr,
				ANII,
				ATSS_trans,
				ATSS_dest,
				MAgc,
				MArt,
				clpr,
				WNDM,
				sngl,
				snpl,
				snsc,
				plsn_simple,
				snpr
			);
		}
コード例 #41
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsInvalidForExtractionInitialize()
		{
			GroupsInvalidForExtraction = new TagGroupCollection(false,
				ugh_,

				snd_	// TODO: reconstruction
			);
		}
コード例 #42
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsInitialize()
		{
			Groups = new TagGroupCollection(false,
				TagGroup.Null,
				Halo1.TagGroups.actr,
				Halo1.TagGroups.actv,
				Halo1.TagGroups.ant_,
				Halo1.TagGroups.bipd,
				Halo1.TagGroups.bitm,
				Halo1.TagGroups.trak,
				Halo1.TagGroups.colo,
				Halo1.TagGroups.cdmg,
				Halo1.TagGroups.cont,
				Halo1.TagGroups.jpt_,
				Halo1.TagGroups.deca,
				Halo1.TagGroups.dobc,
				Halo1.TagGroups.devi,
				Halo1.TagGroups.ctrl,
				Halo1.TagGroups.lifi,
				Halo1.TagGroups.mach,
				Halo1.TagGroups.udlg,
				Halo1.TagGroups.effe,
				Halo1.TagGroups.eqip,
				Halo1.TagGroups.flag,
				Halo1.TagGroups.fog_,
				Halo1.TagGroups.font,
				Halo1.TagGroups.garb,
				Halo1.TagGroups.matg,
				Halo1.TagGroups.glw_,
				Halo1.TagGroups.grhi,
				Halo1.TagGroups.hudg,
				Halo1.TagGroups.hmt_,
				Halo1.TagGroups.hud_,
				Halo1.TagGroups.item,
				Halo1.TagGroups.itmc,
				Halo1.TagGroups.lens,
				Halo1.TagGroups.ligh,
				Halo1.TagGroups.mgs2,
				Halo1.TagGroups.elec,
				Halo1.TagGroups.foot,
				Halo1.TagGroups.metr,
				Halo1.TagGroups.mode,
				Halo1.TagGroups.antr,
				Halo1.TagGroups.coll,
				Halo1.TagGroups.mply,
				Halo1.TagGroups.obje,
				Halo1.TagGroups.part,
				Halo1.TagGroups.pctl,
				Halo1.TagGroups.phys,
				Halo1.TagGroups.plac,
				Halo1.TagGroups.pphy,
				Halo1.TagGroups.ngpr,
				Halo1.TagGroups.proj,
				Halo1.TagGroups.scnr,
				Halo1.TagGroups.sbsp,
				Halo1.TagGroups.scen,
				Halo1.TagGroups.shdr,
				Halo1.TagGroups.senv,
				Halo1.TagGroups.soso,
				Halo1.TagGroups.schi,
				Halo1.TagGroups.scex,
				Halo1.TagGroups.sotr,
				Halo1.TagGroups.sgla,
				Halo1.TagGroups.smet,
				Halo1.TagGroups.spla,
				Halo1.TagGroups.swat,
				Halo1.TagGroups.sky_,
				Halo1.TagGroups.snd_,
				Halo1.TagGroups.snde,
				Halo1.TagGroups.lsnd,
				Halo1.TagGroups.ssce,
				Halo1.TagGroups.boom,
				Halo1.TagGroups.str_,
				Halo1.TagGroups.Soul,
				Halo1.TagGroups.DeLa,
				Halo1.TagGroups.ustr,
				Halo1.TagGroups.unit,
				Halo1.TagGroups.unhi,
				Halo1.TagGroups.vehi,
				Halo1.TagGroups.vcky,
				Halo1.TagGroups.weap,
				Halo1.TagGroups.wphi,
				Halo1.TagGroups.rain,
				Halo1.TagGroups.wind,
				Halo1.TagGroups.tag_,

				imef,
				vege
			);
		}
コード例 #43
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsInitialize()
		{
			GroupsObjectsInitialize();
			GroupsDevicesInitialize();
			GroupsItemsInitialize();
			GroupsUnitsInitialize();
			GroupsShadersInitialize();
			Groups = new TagGroupCollection(false,
				TagGroup.Null,
				_rmc,
				_rmp,
				shit,
				srscen,
				srweap,
				srvehi,
				srefsc,
				srligh,
				srbipd,
				sreqip,
				srcrea,
				srssce,
				srcmmt,
				_fx_,
				BooM,
				LMgS,//Reach
				Lbsp,//ODST
				ZZAP,//Reach
				achi,//ODST
				adlg,
				srai,
				aigl,//ODST
				ant_,
				atgf,//Reach
				bdpd,//Reach
				beam,
				bink,
				bipd,
				bitm,
				bloc,
				bsdt,
				cddf,
				cfxs,
				chad,
				char_,
				chdg,//Reach
				chdt,
				chgd,
				chmt,
				srcine,
				cine,
				cisc,
				citr,//Reach
				srclut,
				clwd,
				cntl,
				coll,
				colo,
				comg,//Reach
				coms,//Reach
				cook,//Reach
				coop,//Reach
				cpem,//Reach
				cpgd,//Reach
				cptl,//Reach
				crea,
				csdt,//Reach
				ctrl,
				srcube,
				cusc,//Reach
				cust,//Reach
				srdcrs,
				dctr,
				srdeca,
				decs,
				devi,
				devo,
				srdgrp,
				dobc,
				draw,
				drdf,
				effe,
				effg,
				efsc,
				eqip,
				flck,
				fldy,
				foot,
				gint,
				glps,
				glvs,
				goof,
				hlmt,
				hlsl,
				srhscf,
				item,
				jmad,
				jmrq,
				jpt_,
				lens,
				ligh,
				lsnd,
				lswd,
				ltvl,
				mach,
				matg,
				mdlg,
				metr,
				mffn,
				mode,
				mply,
				mulg,
				nclt,
				obje,
				perf,
				phmo,
				pixl,
				play,
				pmdf,
				pmov,
				pphy,
				proj,
				prt3,
				rasg,
				rm__,
				rmb_,
				rmcs,
				rmct,
				rmd_,
				rmdf,
				rmfl,
				rmhg,
				rmlv,
				rmop,
				rmsh,
				rmsk,
				rmt2,
				rmtr,
				rmw_,
				rwrd,
				sFdT,
				sLdT,
				sbsp,
				scen,
				scnr,
				sddt,
				sefc,
				sfx_,
				sgp_,
				shit2,
				sily,
				srsky_,
				skya,
				smap,
				sncl,
				snd_,
				snde,
				snmx,
				spk_,
				ssce,
				srsslt,
				stli,
				stse,
				styl,
				term,
				trak,
				srtrgr,
				udlg,
				ugh_,
				uise,
				unic,
				unit,
				vehi,
				vtsh,
				weap,
				wezr,
				wgtz,
				whip,
				wigl,
				wind,
				zone,

				#region Beta only
				bkey,
				bmp3,
				dsrc,
				grup,
				lst3,
				mdl3,
				scn3,
				skn3,
				txt3,
				wacd,
				wclr,
				wgan,
				wpos,
				wrot,
				wscl,
				wspr,
				wtuv,
				#endregion

				srdmpr,//Reach
				ebhd,//Reach
				fogg,//Reach
				form,//ODST
				frms,//Reach
				fxtt,//Reach
				gcrg,//Reach
				gegl,//Reach
				gldf,//Reach
				gmeg,//Reach
				gpix,//Reach
				gptd,//Reach
				grfr,//Reach
				hcfd,//Reach
				igpd,//Reach
				iimz,//Reach
				impo,//Reach
				ingd,//Reach
				lgtd,//Reach
				locs,//Reach
				mgls,//Reach
				mlib,//Reach
				motl,//Reach
				msit,//Reach
				muxg,//Reach
				pach,//Reach
				pcec,//Reach
				pecp,//ODST
				pfpt,//Reach
				pggd,//Reach
				pmcg,//Reach
				srprfr,//Reach
				rain,//Reach
				rmbl,//Reach
				rmfs,//Reach
				rmfu,//Reach
				rmgl,//Reach
				rmmm,//Reach
				rmmx,//Reach
				rmss,//ODST
				sadt,//Reach
				scmb,//Reach
				sidt,//Reach
				siin,//Reach
				smdt,//ODST
				sqtm,//ODST
				srad,//Reach
				ssao,//Reach
				ttag,//ODST
				uttt,//ODST
				vmdx,//ODST
				wadt,//Reach
				wave,//Reach
				wdst,//Reach
				wetn,//Reach
				wpdp,//Reach
				wpdt,//Reach
				wrdt,//Reach
				wsdt,//Reach
				wxcg,//Reach

				airs,//Reach Retail
				avat,//Reach Retail
				bbcr,//Reach Retail
				cmoe,//Reach Retail
				ldsc,//Reach Retail
				pfmc,//Reach Retail
				sdzg,//Reach Retail
				sirp,//Reach Retail
				vtgl //Reach Retail
			);
		}
コード例 #44
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsInitialize()
		{
			GroupsObjectsInitialize();
			GroupsDevicesInitialize();
			GroupsItemsInitialize();
			GroupsUnitsInitialize();
			GroupsShadersInitialize();
			Groups = new TagGroupCollection(false,
				TagGroup.Null,
				_rmc,
				_rmp,
				shit,
				srscen,
				srweap,
				srvehi,
				srefsc,
				srligh,
				srbipd,
				sreqip,
				srcrea,
				srssce,
				srcmmt,
				_fx_,
				BooM,
				adlg,
				srai,
				ant_,
				beam,
				bink,
				bipd,
				bitm,
				bkey,
				bloc,
				bmp3,
				bsdt,
				cddf,
				cfxs,
				chad,
				char_,
				chdt,
				chgd,
				chmt,
				srcine,
				cine,
				cisc,
				srclut,
				clwd,
				cntl,
				coll,
				colo,
				crea,
				crte,
				ctrl,
				srcube,
				srdcrs,
				dctr,
				srdeca,
				decs,
				devi,
				devo,
				srdgrp,
				dobc,
				draw,
				drdf,
				dsrc,
				effe,
				effg,
				efsc,
				egor,
				eqip,
				flck,
				fldy,
				fog_,
				foot,
				fpch,
				frag,
				gint,
				glps,
				glvs,
				goof,
				grup,
				hlmt,
				hlsl,
				srhscf,
				item,
				itmc,
				jmad,
				jmrq,
				jpt_,
				lens,
				ligh,
				lsnd,
				lst3,
				lswd,
				ltvl,
				mach,
				matg,
				mdl3,
				mdlg,
				metr,
				mffn,
				mode,
				mply,
				mulg,
				nclt,
				obje,
				perf,
				phmo,
				pixl,
				play,
				pmdf,
				pmov,
				pphy,
				proj,
				prt3,
				rasg,
				rm__,
				rmb_,
				rmcs,
				rmct,
				rmd_,
				rmdf,
				rmfl,
				rmhg,
				rmlv,
				rmop,
				rmsh,
				rmsk,
				rmt2,
				rmtr,
				rmw_,
				rwrd,
				sFdT,
				sLdT,
				sbsp,
				scen,
				scn3,
				scnr,
				sddt,
				sefc,
				sfx_,
				sgp_,
				shit2,
				sily,
				skn3,
				srsky_,
				skya,
				smap,
				sncl,
				snd_,
				snde,
				snmx,
				spk_,
				ssce,
				srsslt,
				stli,
				stse,
				styl,
				term,
				trak,
				srtrgr,
				txt3,
				udlg,
				ugh_,
				uise,
				unic,
				unit,
				vehc,
				vehi,
				vtsh,
				wacd,
				wclr,
				weap,
				wezr,
				wfon,
				wgan,
				wgtz,
				whip,
				wigl,
				wind,
				wpos,
				wrot,
				wscl,
				wspr,
				wtuv,
				zone
			);
		}
コード例 #45
0
 static void GroupsInitialize()
 {
     Groups = new TagGroupCollection(false,
                                     ires,
                                     irem,
                                     MTLO,
                                     SINF,
                                     SECT,
                                     PDAT,
                                     ISQI, // old shit
                                     BLOK,
                                     cbsp,
                                     csbs,
                                     uncs,
                                     usas,
                                     uHnd,
                                     ubms,
                                     _1234,
                                     ulYc,
                                     blod,
                                     chgr,
                                     chfl,
                                     chdd,
                                     chsn,
                                     chpy,
                                     trcv,
                                     HVPH,
                                     MAPP,
                                     masd_melee,
                                     mdps,
                                     easd,
                                     wtsf,
                                     wSiS,
                                     wItS,
                                     wtas,
                                     wtcs,
                                     wbde,
                                     CLFN,
                                     SCFN,
                                     PRPS,
                                     PRPC,
                                     shtb,
                                     GPUR,
                                     GPUS,
                                     masd_sound,
                                     mphp,
                                     msst,
                                     sd2s,
                                     avlb,
                                     svis,
                                     igri,
                                     spdf,
                                     obj_,
                                     rnli,
                                     sobj,
                                     sper,
                                     sct3,
                                     sunt,
                                     seqt,
                                     swpt,
                                     sdvt,
                                     smht,
                                     sctt,
                                     slft,
                                     _sc_,
                                     slit,
                                     ntor,
                                     sszd,
                                     masd_damage,
                                     SFDS,
                                     RFDS,
                                     RBDS,
                                     dsfx,
                                     hwis,
                                     hwsd,
                                     hwef,
                                     nhd2,
                                     sebs,
                                     nhgs_const,
                                     nhgs,
                                     cnvs,
                                     gapu,
                                     spl1,
                                     ssfx,
                                     plsn,
                                     prli,
                                     scli,
                                     amli,
                                     lmsh,
                                     aaim,
                                     apds,
                                     qoSS,
                                     MAgr,
                                     ANII,
                                     ATSS_trans,
                                     ATSS_dest,
                                     MAgc,
                                     MArt,
                                     clpr,
                                     WNDM,
                                     sngl,
                                     snpl,
                                     snsc,
                                     plsn_simple,
                                     snpr
                                     );
 }
コード例 #46
0
        static void GroupsInitialize()
        {
            GroupsObjectsInitialize();
            GroupsDevicesInitialize();
            GroupsShadersInitialize();
            Groups = new TagGroupCollection(false,
                                            TagGroup.Null,

                                            #region Halo3
                                            Halo3.TagGroups._rmc,
                                            Halo3.TagGroups._rmp,
                                            Halo3.TagGroups.shit,
                                            Halo3.TagGroups.srscen,
                                            Halo3.TagGroups.srweap,
                                            Halo3.TagGroups.srvehi,
                                            Halo3.TagGroups.srefsc,
                                            Halo3.TagGroups.srligh,
                                            Halo3.TagGroups.srbipd,
                                            Halo3.TagGroups.sreqip,
                                            Halo3.TagGroups.srcrea,
                                            Halo3.TagGroups.srssce,
                                            Halo3.TagGroups.srcmmt,
                                            Halo3.TagGroups._fx_,
                                            Halo3.TagGroups.BooM,
                                            Halo3.TagGroups.adlg,
                                            Halo3.TagGroups.srai,
                                            Halo3.TagGroups.ant_,
                                            Halo3.TagGroups.beam,
                                            Halo3.TagGroups.bink,
                                            Halo3.TagGroups.bipd,
                                            Halo3.TagGroups.bitm,
                                            Halo3.TagGroups.bkey,
                                            Halo3.TagGroups.bloc,
                                            Halo3.TagGroups.bmp3,
                                            Halo3.TagGroups.bsdt,
                                            Halo3.TagGroups.cddf,
                                            Halo3.TagGroups.cfxs,
                                            Halo3.TagGroups.chad,
                                            Halo3.TagGroups.char_,
                                            Halo3.TagGroups.chdt,
                                            Halo3.TagGroups.chgd,
                                            Halo3.TagGroups.chmt,
                                            Halo3.TagGroups.srcine,
                                            Halo3.TagGroups.cine,
                                            Halo3.TagGroups.cisc,
                                            Halo3.TagGroups.srclut,
                                            Halo3.TagGroups.clwd,
                                            Halo3.TagGroups.cntl,
                                            Halo3.TagGroups.coll,
                                            Halo3.TagGroups.colo,
                                            Halo3.TagGroups.crea,
                                            Halo3.TagGroups.crte,
                                            Halo3.TagGroups.ctrl,
                                            Halo3.TagGroups.srcube,
                                            Halo3.TagGroups.srdcrs,
                                            Halo3.TagGroups.dctr,
                                            Halo3.TagGroups.srdeca,
                                            Halo3.TagGroups.decs,
                                            Halo3.TagGroups.devi,
                                            Halo3.TagGroups.devo,
                                            Halo3.TagGroups.srdgrp,
                                            Halo3.TagGroups.dobc,
                                            Halo3.TagGroups.draw,
                                            Halo3.TagGroups.drdf,
                                            Halo3.TagGroups.dsrc,
                                            Halo3.TagGroups.effe,
                                            Halo3.TagGroups.effg,
                                            Halo3.TagGroups.efsc,
                                            Halo3.TagGroups.egor,
                                            Halo3.TagGroups.eqip,
                                            Halo3.TagGroups.flck,
                                            Halo3.TagGroups.fldy,
                                            Halo3.TagGroups.fog_,
                                            Halo3.TagGroups.foot,
                                            Halo3.TagGroups.fpch,
                                            Halo3.TagGroups.frag,
                                            Halo3.TagGroups.gint,
                                            Halo3.TagGroups.glps,
                                            Halo3.TagGroups.glvs,
                                            Halo3.TagGroups.goof,
                                            Halo3.TagGroups.grup,
                                            Halo3.TagGroups.hlmt,
                                            Halo3.TagGroups.hlsl,
                                            Halo3.TagGroups.srhscf,
                                            Halo3.TagGroups.item,
                                            Halo3.TagGroups.itmc,
                                            Halo3.TagGroups.jmad,
                                            Halo3.TagGroups.jmrq,
                                            Halo3.TagGroups.jpt_,
                                            Halo3.TagGroups.lens,
                                            Halo3.TagGroups.ligh,
                                            Halo3.TagGroups.lsnd,
                                            Halo3.TagGroups.lst3,
                                            Halo3.TagGroups.lswd,
                                            Halo3.TagGroups.ltvl,
                                            Halo3.TagGroups.mach,
                                            Halo3.TagGroups.matg,
                                            Halo3.TagGroups.mdl3,
                                            Halo3.TagGroups.mdlg,
                                            Halo3.TagGroups.metr,
                                            Halo3.TagGroups.mffn,
                                            Halo3.TagGroups.mode,
                                            Halo3.TagGroups.mply,
                                            Halo3.TagGroups.mulg,
                                            Halo3.TagGroups.nclt,
                                            Halo3.TagGroups.obje,
                                            Halo3.TagGroups.perf,
                                            Halo3.TagGroups.phmo,
                                            Halo3.TagGroups.pixl,
                                            Halo3.TagGroups.play,
                                            Halo3.TagGroups.pmdf,
                                            Halo3.TagGroups.pmov,
                                            Halo3.TagGroups.pphy,
                                            Halo3.TagGroups.proj,
                                            Halo3.TagGroups.prt3,
                                            Halo3.TagGroups.rasg,
                                            Halo3.TagGroups.rm__,
                                            Halo3.TagGroups.rmb_,
                                            Halo3.TagGroups.rmcs,
                                            Halo3.TagGroups.rmct,
                                            Halo3.TagGroups.rmd_,
                                            Halo3.TagGroups.rmdf,
                                            Halo3.TagGroups.rmfl,
                                            Halo3.TagGroups.rmhg,
                                            Halo3.TagGroups.rmlv,
                                            Halo3.TagGroups.rmop,
                                            Halo3.TagGroups.rmsh,
                                            Halo3.TagGroups.rmsk,
                                            Halo3.TagGroups.rmt2,
                                            Halo3.TagGroups.rmtr,
                                            Halo3.TagGroups.rmw_,
                                            Halo3.TagGroups.rwrd,
                                            Halo3.TagGroups.sFdT,
                                            Halo3.TagGroups.sLdT,
                                            Halo3.TagGroups.sbsp,
                                            Halo3.TagGroups.scen,
                                            Halo3.TagGroups.scn3,
                                            Halo3.TagGroups.scnr,
                                            Halo3.TagGroups.sddt,
                                            Halo3.TagGroups.sefc,
                                            Halo3.TagGroups.sfx_,
                                            Halo3.TagGroups.sgp_,
                                            Halo3.TagGroups.shit2,
                                            Halo3.TagGroups.sily,
                                            Halo3.TagGroups.skn3,
                                            Halo3.TagGroups.srsky_,
                                            Halo3.TagGroups.skya,
                                            Halo3.TagGroups.smap,
                                            Halo3.TagGroups.sncl,
                                            Halo3.TagGroups.snd_,
                                            Halo3.TagGroups.snde,
                                            Halo3.TagGroups.snmx,
                                            Halo3.TagGroups.spk_,
                                            Halo3.TagGroups.ssce,
                                            Halo3.TagGroups.srsslt,
                                            Halo3.TagGroups.stli,
                                            Halo3.TagGroups.stse,
                                            Halo3.TagGroups.styl,
                                            Halo3.TagGroups.term,
                                            Halo3.TagGroups.trak,
                                            Halo3.TagGroups.srtrgr,
                                            Halo3.TagGroups.txt3,
                                            Halo3.TagGroups.udlg,
                                            Halo3.TagGroups.ugh_,
                                            Halo3.TagGroups.uise,
                                            Halo3.TagGroups.unic,
                                            Halo3.TagGroups.unit,
                                            Halo3.TagGroups.vehc,
                                            Halo3.TagGroups.vehi,
                                            Halo3.TagGroups.vtsh,
                                            Halo3.TagGroups.wacd,
                                            Halo3.TagGroups.wclr,
                                            Halo3.TagGroups.weap,
                                            Halo3.TagGroups.wezr,
                                            Halo3.TagGroups.wfon,
                                            Halo3.TagGroups.wgan,
                                            Halo3.TagGroups.wgtz,
                                            Halo3.TagGroups.whip,
                                            Halo3.TagGroups.wigl,
                                            Halo3.TagGroups.wind,
                                            Halo3.TagGroups.wpos,
                                            Halo3.TagGroups.wrot,
                                            Halo3.TagGroups.wscl,
                                            Halo3.TagGroups.wspr,
                                            Halo3.TagGroups.wtuv,
                                            Halo3.TagGroups.zone,
                                            #endregion

                                            Lbsp,
                                            achi,
                                            aigl,
                                            argd,
                                            form,
                                            fwtg,
                                            gpdt,
                                            pecp,
                                            rmbk,
                                            rmss,
                                            smdt,
                                            spda,
                                            sqtm,
                                            ttag,
                                            uttt,
                                            vmdx
                                            );
        }
コード例 #47
0
 static void GroupsInitialize()
 {
     GroupsObjectsInitialize();
     GroupsDevicesInitialize();
     GroupsItemsInitialize();
     GroupsUnitsInitialize();
     GroupsShadersInitialize();
     Groups = new TagGroupCollection(false,
                                     TagGroup.Null,
                                     _rmc,
                                     _rmp,
                                     shit,
                                     srscen,
                                     srweap,
                                     srvehi,
                                     srefsc,
                                     srligh,
                                     srbipd,
                                     sreqip,
                                     srcrea,
                                     srssce,
                                     srcmmt,
                                     _fx_,
                                     BooM,
                                     adlg,
                                     srai,
                                     ant_,
                                     beam,
                                     bink,
                                     bipd,
                                     bitm,
                                     bkey,
                                     bloc,
                                     bmp3,
                                     bsdt,
                                     cddf,
                                     cfxs,
                                     chad,
                                     char_,
                                     chdt,
                                     chgd,
                                     chmt,
                                     srcine,
                                     cine,
                                     cisc,
                                     srclut,
                                     clwd,
                                     cntl,
                                     coll,
                                     colo,
                                     crea,
                                     crte,
                                     ctrl,
                                     srcube,
                                     srdcrs,
                                     dctr,
                                     srdeca,
                                     decs,
                                     devi,
                                     devo,
                                     srdgrp,
                                     dobc,
                                     draw,
                                     drdf,
                                     dsrc,
                                     effe,
                                     effg,
                                     efsc,
                                     egor,
                                     eqip,
                                     flck,
                                     fldy,
                                     fog_,
                                     foot,
                                     fpch,
                                     frag,
                                     gint,
                                     glps,
                                     glvs,
                                     goof,
                                     grup,
                                     hlmt,
                                     hlsl,
                                     srhscf,
                                     item,
                                     itmc,
                                     jmad,
                                     jmrq,
                                     jpt_,
                                     lens,
                                     ligh,
                                     lsnd,
                                     lst3,
                                     lswd,
                                     ltvl,
                                     mach,
                                     matg,
                                     mdl3,
                                     mdlg,
                                     metr,
                                     mffn,
                                     mode,
                                     mply,
                                     mulg,
                                     nclt,
                                     obje,
                                     perf,
                                     phmo,
                                     pixl,
                                     play,
                                     pmdf,
                                     pmov,
                                     pphy,
                                     proj,
                                     prt3,
                                     rasg,
                                     rm__,
                                     rmb_,
                                     rmcs,
                                     rmct,
                                     rmd_,
                                     rmdf,
                                     rmfl,
                                     rmhg,
                                     rmlv,
                                     rmop,
                                     rmsh,
                                     rmsk,
                                     rmt2,
                                     rmtr,
                                     rmw_,
                                     rwrd,
                                     sFdT,
                                     sLdT,
                                     sbsp,
                                     scen,
                                     scn3,
                                     scnr,
                                     sddt,
                                     sefc,
                                     sfx_,
                                     sgp_,
                                     shit2,
                                     sily,
                                     skn3,
                                     srsky_,
                                     skya,
                                     smap,
                                     sncl,
                                     snd_,
                                     snde,
                                     snmx,
                                     spk_,
                                     ssce,
                                     srsslt,
                                     stli,
                                     stse,
                                     styl,
                                     term,
                                     trak,
                                     srtrgr,
                                     txt3,
                                     udlg,
                                     ugh_,
                                     uise,
                                     unic,
                                     unit,
                                     vehc,
                                     vehi,
                                     vtsh,
                                     wacd,
                                     wclr,
                                     weap,
                                     wezr,
                                     wfon,
                                     wgan,
                                     wgtz,
                                     whip,
                                     wigl,
                                     wind,
                                     wpos,
                                     wrot,
                                     wscl,
                                     wspr,
                                     wtuv,
                                     zone
                                     );
 }
コード例 #48
0
 static void GroupsInitialize()
 {
     Groups = new TagGroupCollection(false,
                                     play
                                     );
 }
コード例 #49
0
        static void GroupsInitialize()
        {
            GroupsObjectsInitialize();
            GroupsDevicesInitialize();
            GroupsItemsInitialize();
            GroupsUnitsInitialize();
            GroupsShadersInitialize();
            Groups = new TagGroupCollection(false,
                                            TagGroup.Null,
                                            _rmc,
                                            _rmp,
                                            shit,
                                            srscen,
                                            srweap,
                                            srvehi,
                                            srefsc,
                                            srligh,
                                            srbipd,
                                            sreqip,
                                            srcrea,
                                            srssce,
                                            srcmmt,
                                            _fx_,
                                            BooM,
                                            LMgS, //Reach
                                            Lbsp, //ODST
                                            ZZAP, //Reach
                                            achi, //ODST
                                            adlg,
                                            srai,
                                            aigl, //ODST
                                            ant_,
                                            atgf, //Reach
                                            bdpd, //Reach
                                            beam,
                                            bink,
                                            bipd,
                                            bitm,
                                            bloc,
                                            bsdt,
                                            cddf,
                                            cfxs,
                                            chad,
                                            char_,
                                            chdg,//Reach
                                            chdt,
                                            chgd,
                                            chmt,
                                            srcine,
                                            cine,
                                            cisc,
                                            citr,//Reach
                                            srclut,
                                            clwd,
                                            cntl,
                                            coll,
                                            colo,
                                            comg, //Reach
                                            coms, //Reach
                                            cook, //Reach
                                            coop, //Reach
                                            cpem, //Reach
                                            cpgd, //Reach
                                            cptl, //Reach
                                            crea,
                                            csdt, //Reach
                                            ctrl,
                                            srcube,
                                            cusc, //Reach
                                            cust, //Reach
                                            srdcrs,
                                            dctr,
                                            srdeca,
                                            decs,
                                            devi,
                                            devo,
                                            srdgrp,
                                            dobc,
                                            draw,
                                            drdf,
                                            effe,
                                            effg,
                                            efsc,
                                            eqip,
                                            flck,
                                            fldy,
                                            foot,
                                            gint,
                                            glps,
                                            glvs,
                                            goof,
                                            hlmt,
                                            hlsl,
                                            srhscf,
                                            item,
                                            jmad,
                                            jmrq,
                                            jpt_,
                                            lens,
                                            ligh,
                                            lsnd,
                                            lswd,
                                            ltvl,
                                            mach,
                                            matg,
                                            mdlg,
                                            metr,
                                            mffn,
                                            mode,
                                            mply,
                                            mulg,
                                            nclt,
                                            obje,
                                            perf,
                                            phmo,
                                            pixl,
                                            play,
                                            pmdf,
                                            pmov,
                                            pphy,
                                            proj,
                                            prt3,
                                            rasg,
                                            rm__,
                                            rmb_,
                                            rmcs,
                                            rmct,
                                            rmd_,
                                            rmdf,
                                            rmfl,
                                            rmhg,
                                            rmlv,
                                            rmop,
                                            rmsh,
                                            rmsk,
                                            rmt2,
                                            rmtr,
                                            rmw_,
                                            rwrd,
                                            sFdT,
                                            sLdT,
                                            sbsp,
                                            scen,
                                            scnr,
                                            sddt,
                                            sefc,
                                            sfx_,
                                            sgp_,
                                            shit2,
                                            sily,
                                            srsky_,
                                            skya,
                                            smap,
                                            sncl,
                                            snd_,
                                            snde,
                                            snmx,
                                            spk_,
                                            ssce,
                                            srsslt,
                                            stli,
                                            stse,
                                            styl,
                                            term,
                                            trak,
                                            srtrgr,
                                            udlg,
                                            ugh_,
                                            uise,
                                            unic,
                                            unit,
                                            vehi,
                                            vtsh,
                                            weap,
                                            wezr,
                                            wgtz,
                                            whip,
                                            wigl,
                                            wind,
                                            zone,

                                            #region Beta only
                                            bkey,
                                            bmp3,
                                            dsrc,
                                            grup,
                                            lst3,
                                            mdl3,
                                            scn3,
                                            skn3,
                                            txt3,
                                            wacd,
                                            wclr,
                                            wgan,
                                            wpos,
                                            wrot,
                                            wscl,
                                            wspr,
                                            wtuv,
                                            #endregion

                                            srdmpr, //Reach
                                            ebhd,   //Reach
                                            fogg,   //Reach
                                            form,   //ODST
                                            frms,   //Reach
                                            fxtt,   //Reach
                                            gcrg,   //Reach
                                            gegl,   //Reach
                                            gldf,   //Reach
                                            gmeg,   //Reach
                                            gpix,   //Reach
                                            gptd,   //Reach
                                            grfr,   //Reach
                                            hcfd,   //Reach
                                            igpd,   //Reach
                                            iimz,   //Reach
                                            impo,   //Reach
                                            ingd,   //Reach
                                            lgtd,   //Reach
                                            locs,   //Reach
                                            mgls,   //Reach
                                            mlib,   //Reach
                                            motl,   //Reach
                                            msit,   //Reach
                                            muxg,   //Reach
                                            pach,   //Reach
                                            pcec,   //Reach
                                            pecp,   //ODST
                                            pfpt,   //Reach
                                            pggd,   //Reach
                                            pmcg,   //Reach
                                            srprfr, //Reach
                                            rain,   //Reach
                                            rmbl,   //Reach
                                            rmfs,   //Reach
                                            rmfu,   //Reach
                                            rmgl,   //Reach
                                            rmmm,   //Reach
                                            rmmx,   //Reach
                                            rmss,   //ODST
                                            sadt,   //Reach
                                            scmb,   //Reach
                                            sidt,   //Reach
                                            siin,   //Reach
                                            smdt,   //ODST
                                            sqtm,   //ODST
                                            srad,   //Reach
                                            ssao,   //Reach
                                            ttag,   //ODST
                                            uttt,   //ODST
                                            vmdx,   //ODST
                                            wadt,   //Reach
                                            wave,   //Reach
                                            wdst,   //Reach
                                            wetn,   //Reach
                                            wpdp,   //Reach
                                            wpdt,   //Reach
                                            wrdt,   //Reach
                                            wsdt,   //Reach
                                            wxcg,   //Reach

                                            airs,   //Reach Retail
                                            avat,   //Reach Retail
                                            bbcr,   //Reach Retail
                                            cmoe,   //Reach Retail
                                            ldsc,   //Reach Retail
                                            pfmc,   //Reach Retail
                                            sdzg,   //Reach Retail
                                            sirp,   //Reach Retail
                                            vtgl    //Reach Retail
                                            );
        }
コード例 #50
0
ファイル: TagGroups.cs プロジェクト: CodeAsm/open-sauce
		static void GroupsInitialize()
		{
			GroupsObjectsInitialize();
			GroupsDevicesInitialize();
			GroupsItemsInitialize();
			GroupsUnitsInitialize();
			GroupsShadersInitialize();
			Groups = new TagGroupCollection(false,
				TagGroup.Null,
				actr,
				actv,
				ant_,
				bipd,
				bitm,
				trak,
				colo,
				cdmg,
				cont,
				jpt_,
				deca,
				dobc,
				devi,
				ctrl,
				lifi,
				mach,
				udlg,
				effe,
				eqip,
				flag,
				fog_,
				font,
				garb,
				mod2,
				matg,
				glw_,
				grhi,
				hudg,
				hmt_,
				hud_,
				devc,
				item,
				itmc,
				lens,
				ligh,
				mgs2,
				elec,
				foot,
				metr,
				mode,
				antr,
				coll,
				mply,
				obje,
				part,
				pctl,
				phys,
				plac,
				pphy,
				ngpr,
				proj,
				scnr,
				sbsp,
				scen,
				shdr,
				seff,
				senv,
				soso,
				schi,
				scex,
				sotr,
				sgla,
				smet,
				spla,
				swat,
				sky_,
				snd_,
				snde,
				lsnd,
				ssce,
				boom,
				str_,
				tagc,
				Soul,
				DeLa,
				ustr,
				unit,
				unhi,
				vehi,
				vcky,
				weap,
				wphi,
				rain,
				wind,

				tag_,

				srscen,
				srbipd,
				srvehi,
				sreqip,
				srweap,
				srssce,
				srdgrp,
				srdeca,
				srcine,
				srtrgr,
				srclut,
				srhscf,
				srai,
				srcmmt
			);
		}