public static TactileHandler Create(DeviceZone.AbstractTactileDevice_Zone dz, TactileMode mode, TactileEffectCustom[] pattern) { TactileHandler hh = Create(dz, mode); hh.pattern_custom = TactilePatternCustom.Create(pattern); return(hh); }
public TactileEffectRange(System.UInt32 low, System.UInt32 high, TactileEffectCustom[] pattern) : this(low, high) { pattern_custom = TactilePatternCustom.Create(pattern); }