void Awake() { targetScript = gameObject.GetComponent <TacticalAI.TargetScript>(); //If no teams are provided, then look for agents that are on the same team as the target we are modifying. if (teamNumbersToLookFor.Length == 0) { teamNumbersToLookFor = new int[1]; teamNumbersToLookFor[0] = targetScript.myTeamID; } //Square the radius so that we don't have to use costly SqrRoot SetRadiusToIncrease(radiusToIncreasePriority); }
//Setters public void SetTargetObj(TacticalAI.TargetScript x) { myTargetScript = x; }