internal void RedrawTable() { using (FastBitmap dst = game.LockBits()) DrawTableBackground(dst); TableWidget table = (TableWidget)widgets[tableIndex]; table.ClampIndex(); int tableHeight = Math.Max(game.Height - tableY - 50, 1); table.Height = tableHeight; using (drawer) { drawer.SetBitmap(game.Framebuffer); table.RedrawData(drawer); } }