コード例 #1
0
 public void CreateTable(string csv_text, TableUtility.Progress progress)
 {
     timeZoneDataTable = TableUtility.CreateUIntKeyTable <FieldMapEnemyPopTimeZoneData>(csv_text, FieldMapEnemyPopTimeZoneData.cb, "id,startTime,endTime,enemyId,mapId", progress);
     timeZoneDataTable.TrimExcess();
 }
コード例 #2
0
 public void CreateTable(string csv_table, TableUtility.Progress progress)
 {
     equipItemTable = TableUtility.CreateUIntKeyTable <EquipItemData>(csv_table, EquipItemData.cb, "equipItemId,appVer,type,getType,eventId,name,rarity,modelID0,modelID1,colorAttr,R,G,B,R2,G2,B2,R3,G3,B3,EfID,EfP,EfR,EfG,EfB,iconId,maxLv,growId,needId,needUniqueId,exceedId,shadowEvolveEquipItemId,atk,def,hp,fireAtk,waterAtk,thunderAtk,earthAtk,lightAtk,darkAtk,fireDef,waterDef,thunderDef,earthDef,lightDef,darkDef,skillType_0,skillItemId_0,skillType_1,skillItemId_1,skillType_2,skillItemId_2,skillType_3,skillItemId_3,skillType_4,skillItemId_4,skillType_5,skillItemId_5,skillType_6,skillItemId_6,skillType_7,skillItemId_7,skillType_8,skillItemId_8,abilityId_0,abilityPoint_0,variant_0,abilityId_1,abilityPoint_1,variant_1,abilityId_2,abilityPoint_2,variant_2,price,listId,obtained,damageDistanceId,atkElementType,defElementType,isFormer,spAttackType,spAttackRate,evolveId", progress);
     equipItemTable.TrimExcess();
 }
コード例 #3
0
 public void CreateTable(string csv_text, TableUtility.Progress progress)
 {
     enemyTable = TableUtility.CreateUIntKeyTable <EnemyData>(csv_text, EnemyData.cb, "id,enemyCollectionId,appVer,name,type,enemySpecies,lv,actionId,iconID,modelID,animID,modelScale,baseEffectName,baseEffectNode,active,element,weakElement,hp,atk,convertRegionKey,aimMarkerRate,effectEnemyKey,personality,growId,exActionId,exActionCondition,exActionConditionValue", progress);
     enemyTable.TrimExcess();
 }
コード例 #4
0
 public void CreateTable(string csv_text, TableUtility.Progress progress)
 {
     growSkillItemTable = TableUtility.CreateDoubleUIntKeyTable <GrowSkillItemData>(csv_text, GrowSkillItemData.cb, "growId,level,exceedCnt,needExpRate,needExpAdd,giveExpRate,giveExpAdd,atkRate,atkAdd,defRate,defAdd,hpRate,hpAdd,fireAtkRate,fireAtkAdd,waterAtkRate,waterAtkAdd,thunderAtkRate,thunderAtkAdd,earthAtkRate,earthAtkAdd,lightAtkRate,lightAtkAdd,darkAtkRate,darkAtkAdd,fireDefRate,fireDefAdd,waterDefRate,waterDefAdd,thunderDefRate,thunderDefAdd,earthDefRate,earthDefAdd,lightDefRate,lightDefAdd,darkDefRate,darkDefAdd,skillAtkRate,skillAtkAdd,skillAtkRateRate,skillAtkRateAdd,healRate,healAdd,supportValueRate1,supportValueAdd1,supportTimeRate1,supportTimeAdd1,supportValueRate2,supportValueAdd2,supportTimeRate2,supportTimeAdd2,supportValueRate3,supportValueAdd3,supportTimeRate3,supportTimeAdd3,castTimeRate,castTimeAdd,useGaugeRate,useGaugeAdd", null, null, null, progress);
     growSkillItemTable.TrimExcess();
 }
コード例 #5
0
 public void CreateTable(string csv_text, TableUtility.Progress progress)
 {
     itemToQuestTable = TableUtility.CreateDoubleUIntKeyTable <ItemToQuestData>(csv_text, ItemToQuestData.cb, "itemId,questId", ItemToQuestData.CBSecondKey, null, null, progress);
 }