internal void _ReadAsync(TableStreamAsyncReader reader) { reader.Blob("SceneObjectData", () => { ReadAsync(reader); }); }
private void _ReadAsync(TableStreamAsyncReader reader) { reader.Blob("SceneChunkData", () => { reader.ReadKeyString("Name", name => { this.Name = name; }); this.Objects = new List <SceneObjectData>(); reader.ReadKeyNumber("Objects", count => { for (var i = 0; i < count; ++i) { reader.ReadKeyByte("Type", type => { SceneObjectData objectData = null; switch ((SceneObjectType)type) { case SceneObjectType.PREFAB: objectData = new ScenePrefabData(); break; case SceneObjectType.LIGHTMODIFIER: objectData = new SceneLightModifierData(); break; default: objectData = new SceneObjectData(); break; } objectData._ReadAsync(reader); this.Objects.Add(objectData); }); } }); }); }
internal void _ReadAsync(TableStreamAsyncReader reader) { reader.Blob("SceneChunkRefData", () => { reader.ReadKeyString("Name", name => { this.Name = name; }); reader.ReadKeyFloat("PositionX", positionX => { this.PositionX = (float)positionX; }); reader.ReadKeyFloat("PositionY", positionY => { this.PositionY = (float)positionY; }); reader.ReadKeyFloat("PositionZ", positionZ => { this.PositionZ = (float)positionZ; }); reader.ReadKeyFloat("OrientationX", orientationX => { this.OrientationX = (float)orientationX; }); reader.ReadKeyFloat("OrientationY", orientationY => { this.OrientationY = (float)orientationY; }); reader.ReadKeyFloat("OrientationZ", orientationZ => { this.OrientationZ = (float)orientationZ; }); reader.ReadKeyFloat("OrientationW", orientationW => { this.OrientationW = (float)orientationW; }); reader.ReadKeyString("Path", path => { this.Path = path; }); }); }
private void _ReadAsync(TableStreamAsyncReader reader) { reader.Blob("SceneLevelData", () => { reader.ReadKeyString("Name", name => { this.Name = name; }); reader.ReadKeyFloat("ChunkWidth", chunkWidth => { this.ChunkWidth = (float)chunkWidth; }); reader.ReadKeyFloat("ChunkHeight", chunkHeight => { this.ChunkHeight = (float)chunkHeight; }); reader.ReadKeyNumber("ChunkColumns", chunkColumns => { this.ChunkColumns = (int)chunkColumns; }); reader.ReadKeyNumber("ChunkRows", chunkRows => { this.ChunkRows = (int)chunkRows; }); this.Chunks = new List <SceneChunkRefData>(); reader.ReadKeyNumber("Chunks", count => { for (var i = 0; i < count; ++i) { var chunkRefData = new SceneChunkRefData(); chunkRefData._ReadAsync(reader); this.Chunks.Add(chunkRefData); } }); }); }