public override void Cleanup() { TableSelection tableSelection = StatusIconLibrary.Get().TableSelectionUi; tableSelection.SetCloseCallback(null); tableSelection.SetGroup(null); tableSelection.gameObject.SetActive(false); action.controller.allowUserInput = true; }
public override void Setup() { //Open the Table selection screen action.controller.allowUserInput = false; TableSelection tableSelection = StatusIconLibrary.Get().TableSelectionUi; tableSelection.SetCloseCallback(action.OnClose); tableSelection.SetGroup(action.group); tableSelection.gameObject.SetActive(true); }