static Game() { s_MaximumMinimumTargetDistance = Math.Sqrt( Math.Pow(TableFactory.GetTableWidth(c_Table) / 4.0, 2) + Math.Pow(TableFactory.GetTableHeight(c_Table) / 2.0, 2)); }
static Game() { s_MaximumMinimumTargetDistance = Math.Sqrt( Math.Pow(TableFactory.GetTableWidth(TableType.LargePockets) / 4.0, 2) + Math.Pow(TableFactory.GetTableHeight(TableType.LargePockets) / 2.0, 2)); }