private void Start() { enabled = false; overlay = gameObject.FindManagerOrCreateIt <TabbedOverlay>(); overlay.AddTab(this); consoleLog = ConsoleLog.Instance; consoleCommandsRepository = ConsoleCommandsRepository.Instance; }
//-------------------------------------------------------------// public virtual void Start() { enabled = false; overlay = gameObject.FindManagerOrCreateIt <UI.TabbedOverlay>(); overlay.AddTab(this); }