public AssetRefTab(TabbedEditorWindow window) : base("AssetRef", window) { SetExclude (@"Legionz/Font/ Legionz/Res/Texture/blank.png NGUI/Resources/Shaders/ .anim$ Assets/Legionz/Sprite/.*\.prefab$"); }
public TexSearchTab(TabbedEditorWindow window) : base("Texture", window) { filters.Add(new TexNameFilter()); filters.Add(new TexTypeFilter()); filters.Add(new TexFormatFilter()); filters.Add(new TexFilterFilter()); filters.Add(new TexSizeFilter()); filters.Add(new TexCompressionFilter()); filters.Add(new TexReadableFilter()); filters.Add(new TexMipmapFilter()); filters.Add(new TexNPOTFilter()); }
public UITablePropertyTab(TabbedEditorWindow window) : base("Property", window) { TextAsset xls = (TextAsset)Resources.Load("ui/table_width", typeof(TextAsset)); if (xls != null) { SpreadSheet excel = new SpreadSheet(xls.bytes); List <GridStyle> styles = new List <GridStyle>(); for (int r = 0; r < excel.GetSheet().GetLastRowNum(); r++) { if (!string.IsNullOrEmpty(excel.GetString1(r + 1, 'A'))) { styles.Add(new GridStyle(excel, r)); } } gridStyles = styles.ToArray(); } else { gridStyles = new GridStyle[0]; } }
public SetterTab(TabbedEditorWindow window) : base("Setter", window) { }
public UISoundTab(TabbedEditorWindow window) : base("Sound", window) { }
public SearchTab(object id, TabbedEditorWindow window) : base(id, window) { }
public NullRefTab(TabbedEditorWindow window) : base("Null Ref", window) { }
public ColliderSearchTab(TabbedEditorWindow window) : base("Collider", window) { cam = Camera.main; SceneView.duringSceneGui += OnSceneGUI; }
public AtlasSwitcherTab(TabbedEditorWindow window) : base("AtalsSwitcher", window) { }
public AssetBuilderTab(string[] names, TabbedEditorWindow window) : base("AssetBuilder", window) { this.names = names; this.selected = names[0]; }
public UITableContentsTab(TabbedEditorWindow window) : base("Table", window) { }
public AudioImporterTab(TabbedEditorWindow window) : base("Audio", window) { }
public TexImporterTab(TabbedEditorWindow window) : base("Texture", window) { }
public UIClassifierTab(TabbedEditorWindow window) : base("Classifier", window) { }
public BuildSettingTab(TabbedEditorWindow window) : base("Build Setting", window) { }
public ModelImporterTab(TabbedEditorWindow window) : base("Model", window) { }
public ComponentSearchTab(TabbedEditorWindow window) : base("Comp Search", window) { selector = new TypeSelector(typeof(Object)); selector.SetSelected(typeof(Transform)); }
public BackupTab(TabbedEditorWindow window) : base("Backup", window) { registry = new UnityMemberInfoRegistry(); }
public UIButtonToolTab(TabbedEditorWindow window) : base("Button", window) { }
public RefSearchTab(TabbedEditorWindow window) : base("Ref Search", window) { registry.ExcludeField("", ""); }
public EventDelegateTab(TabbedEditorWindow window) : base("EventDelegate", window) { }
public UIConvertTab(TabbedEditorWindow window) : base("Convert", window) { }
public UIDepthTab(TabbedEditorWindow window) : base("Depth", window) { }
public AtlasSearcherTab(TabbedEditorWindow window) : base("AtalsSearch", window) { }
public UISpriteTab(TabbedEditorWindow window) : base("Sprite", window) { }
public LayerSearchTab(TabbedEditorWindow window) : base("Layer", window) { }
public UITextTab(TabbedEditorWindow window) : base("Text", window) { }
public AudioSearchTab(TabbedEditorWindow window) : base("AudioClip", window) { filters.Add(new AudioNameFilter()); }
public PerformanceTab(TabbedEditorWindow window) : base("Performance", window) { }
public ShaderSearchTab(TabbedEditorWindow window) : base("Shader", window) { }