コード例 #1
0
ファイル: ItemEditor.cs プロジェクト: Zetan9565/Project-ZT
        public void CreateGUI()
        {
            try
            {
                settings    = settings ? settings : ItemEditorSettings.GetOrCreate();
                useDatabase = settings.useDatabase;

                VisualElement root = rootVisualElement;

                var visualTree = settings.treeUxml;
                visualTree.CloneTree(root);
                var styleSheet = settings.treeUss;
                root.styleSheets.Add(styleSheet);

                searchField = root.Q <ToolbarSearchField>("search-input");
                searchField.RegisterValueChangedCallback(new EventCallback <ChangeEvent <string> >(evt =>
                {
                    DoSearchDropdown(evt.newValue);
                }));
                searchDropdown          = root.Q <UnityEngine.UIElements.ListView>("search-dropdown");
                searchDropdown.makeItem = () => new Label()
                {
                    enableRichText = true
                };
                searchDropdown.onSelectionChange += OnSearchListSelected;
                root.RegisterCallback <PointerDownEvent>(evt =>
                {
                    if (!string.IsNullOrEmpty(searchField.value) && !searchDropdown.Contains(evt.target as VisualElement))
                    {
                        searchField.value = string.Empty;
                    }
                });
                DoSearchDropdown();
                searchSelector = root.Q <DropdownField>("search-selector");
                searchSelector.RegisterValueChangedCallback(evt =>
                {
                    keyType = (SearchKeyType)searchSelector.choices.IndexOf(evt.newValue);
                });

                funcTab = root.Q <TabbedBar>();
                funcTab.Refresh(new string[] { "道具", "模板" }, OnFuncTab);
                funcTab.onRightClick = OnRightFuncTab;

                Button refresh = root.Q <Button>("refresh-button");
                refresh.clicked += Refresh;
                Button newButton = root.Q <Button>("new-button");
                newButton.clicked    += OnNewClick;
                deleteButton          = root.Q <Button>("delete-button");
                deleteButton.clicked += OnDeleteClick;
                RefreshDeleteButton();

                oldItem            = root.Q <ObjectField>("old-item");
                oldItem.objectType = typeof(ItemBase);
                Button oldButton = root.Q <ToolbarButton>("copy-button");
                oldButton.clicked += OnCopyClick;
                oldButton          = root.Q <ToolbarButton>("copy-all-button");
                oldButton.clicked += OnCopyAllClick;

                listLabel = root.Q <Label>("list-label");

                templateSelector = root.Q <DropdownField>("template-dropdown");
                templateSelector.RegisterValueChangedCallback(OnTemplateSelected);
                RefreshTemplateSelector();

                itemList = root.Q <UnityEngine.UIElements.ListView>("item-list");
                itemList.selectionType = SelectionType.Multiple;
                itemList.makeItem      = () =>
                {
                    var label = new Label();
                    label.AddManipulator(new ContextualMenuManipulator(evt =>
                    {
                        if (label.userData is ItemNew item)
                        {
                            evt.menu.AppendAction("定位", a => EditorGUIUtility.PingObject(item));
                            evt.menu.AppendAction("删除", a => DeleteItem(item));
                        }
                    }));
                    return(label);
                };
                itemList.bindItem = (e, i) =>
                {
                    (e as Label).text = !string.IsNullOrEmpty(items[i].Name) ? items[i].Name : "(未命名道具)";
                    e.userData        = items[i];
                };
                itemList.onSelectionChange += (os) => OnListItemSelected(os.Select(x => x as ItemNew));
                RefreshItems();

                templateList = root.Q <UnityEngine.UIElements.ListView>("template-list");
                templateList.selectionType = SelectionType.Multiple;
                templateList.makeItem      = () =>
                {
                    var label = new Label();
                    label.AddManipulator(new ContextualMenuManipulator(evt =>
                    {
                        if (label.userData is ItemTemplate template)
                        {
                            evt.menu.AppendAction("定位", a => EditorGUIUtility.PingObject(template));
                            evt.menu.AppendAction("删除", a => DeleteTemplate(template));
                        }
                    }));
                    return(label);
                };
                templateList.bindItem = (e, i) =>
                {
                    (e as Label).text = !string.IsNullOrEmpty(templates[i].Name) ? templates[i].Name : "(未命名模板)";
                    e.userData        = templates[i];
                };
                templateList.onSelectionChange += (os) => OnListTemplateSelected(os.Select(x => x as ItemTemplate));
                RefreshTemplates();

                rightPanel        = root.Q <ScrollView>("right-panel");
                itemContainer     = root.Q("item-container");
                templateContainer = root.Q("template-container");

                Undo.undoRedoPerformed += RefreshModules;

                funcTab.SetSelected(1);

                root.RegisterCallback(new EventCallback <KeyDownEvent>(evt =>
                {
                    if (hasFocus && evt.keyCode == KeyCode.Delete)
                    {
                        OnDeleteClick();
                    }
                }));
            }
            catch (Exception ex)
            {
                Debug.LogException(ex);
            }
        }
コード例 #2
0
        public void CreateGUI()
        {
            try
            {
                settings = settings ? settings : BehaviourTreeSettings.GetOrCreate();

                VisualElement root = rootVisualElement;

                var visualTree = settings.treeUxml;
                visualTree.CloneTree(root);

                var styleSheet = settings.treeUss;
                root.styleSheets.Add(styleSheet);

                treeView = root.Q <BehaviourTreeView>();
                treeView.nodeSelectedCallback       = OnNodeSelected;
                treeView.nodeUnselectedCallback     = OnNodeUnselected;
                treeView.undoRecordsChangedCallback = UpdateUndoEnable;

                inspectorTaber = root.Q <TabbedBar>("inspector-tab");
                inspectorTaber.Refresh(new string[] { "检视器", "快速插入" }, OnInspectorTab, 4);
                inspectorLabel         = root.Q <Label>("inspector-label");
                showInspector          = true;
                inspectorView          = root.Q <InspectorView>();
                variables              = root.Q <IMGUIContainer>("variables");
                variables.onGUIHandler = DrawVariables;

                assetsMenu = root.Q <ToolbarMenu>("assets");
                assetsMenu.menu.AppendAction("新建", (a) => CreateNewTree("new behaviour tree"));
                exeMenu = root.Q <ToolbarMenu>("exe-select");
                UpdateAssetDropdown();

                treeName = root.Q <Label>("tree-name");

                variableTaber = root.Q <TabbedBar>("variable-tab");
                variableTaber.Refresh(new string[] { "共享变量", "全局变量" }, OnVariableTab, 4);
                serializedGlobal = new SerializedObject(Application.isPlaying && BehaviourManager.Instance ? BehaviourManager.Instance.GlobalVariables : ZetanUtility.Editor.LoadAsset <GlobalVariables>());

                undo          = root.Q <ToolbarButton>("undo");
                undo.clicked += OnUndoClick;
                redo          = root.Q <ToolbarButton>("redo");
                redo.clicked += OnRedoClick;
                UpdateUndoVisible();
                UpdateUndoEnable();

                inspectorTaber.SetSelected(1);
                variableTaber.SetSelected(1);

                if (tree == null)
                {
                    ChangeTreeBySelection();
                }
                else
                {
                    SelectTree(tree);
                }
            }
            catch (Exception e)
            {
                Debug.LogException(e);
            }
        }