/// <summary> /// Gets the inverse transformed point. /// </summary> public Point3D BackTransform(Point3D pt) { return(new Point3D(TX.BackTransform(pt.X), TY.BackTransform(pt.Y), TZ.BackTransform(pt.Z))); }
/// <summary> /// Gets the inverse transformed vector. /// </summary> public Vector3D BackTransform(Vector3D v) { return(new Vector3D(TX.BackTransform(v.X), TY.BackTransform(v.Y), TZ.BackTransform(v.Z))); }