public async void LoadMoreStore(TYPEGET typeGet,TYPE type=0) { string lastId = ""; int marketId = MediateClass.MarketVM.SelectedMarket.MarketId; if (typeGet == TYPEGET.MORE) { if (KiosList.Count != 0) { if (type == TYPE.OLD) lastId = KiosList.Min(x => x.StoreId).ToString(); else lastId = KiosList.Max(x => x.StoreId).ToString(); } } else lastId = "-1"; IDictionary<string, string> param = new Dictionary<string, string> { {"marketId", marketId.ToString()}, {"storeId" , lastId}, {"type" , type.ToString()} }; if(lastId != "") await SendData(typeGet, type, param); }
public void AddMessage(string title, string description, TYPE quest,float time) { CancelInvoke("DisablePanel"); //AudioSource.PlayClipAtPoint(Clip, Camera.main.transform.position); this.gameObject.SetActive(true); if (quest == TYPE.Error) { BackgroundImage.color = ErrorColor; } if (quest == TYPE.Warning) { BackgroundImage.color = WarningColor; } if (quest == TYPE.Access) { BackgroundImage.color = AccessColor; } if (quest == TYPE.System) { BackgroundImage.color = SystemColor; } Title.text = title; Description.text = description; Invoke("DisablePanel",time); }
public Uzytkownik(string title, string cmdName, TYPE typ) { InitializeComponent(); this.Text = title; cmdDodaj.Text = cmdName; TrybPracy = typ; if (typ == TYPE.NEW) { comboBox1.SelectedIndex = 0; } else if (typ == TYPE.VIEW) { cmdDodaj.Visible = false; cmdAnuluj.Text = "Zamknij"; comboBox1.Enabled = false; txtHaslo.Enabled = false; txtPowtorzHaslo.Enabled = false; lstPriv.Enabled = false; } else if (typ == TYPE.EDIT) { cmdDodaj.Text = "Zapisz"; cmdAnuluj.Text = "Anuluj"; txtLogin.Enabled = false; txtImie.Enabled = false; txtNazwisko.Enabled = false; } }
public static String createStamp(TYPE type) { String descriptor = DateTime.Now.ToString("dd-MM-yyyy HH.mm.ss"); switch (type) { case TYPE.DEBUG: descriptor += " [DEBUG]: "; break; case TYPE.ERROR: descriptor += " [ERROR]: "; break; case TYPE.FATAL: descriptor += " [FATAL]: "; break; case TYPE.INFO: descriptor += " [INFO]: "; break; case TYPE.WARN: descriptor += " [WARN]: "; break; default: descriptor = null; break; } return descriptor; }
public Usterki(int carid, TYPE Tryb) { InitializeComponent(); this.CARID = carid; this.TrybPracy = Tryb; }
public async void GetCommentOfStore(TYPEGET typeGet, TYPE type=0) { string lastId = ""; int storeId = MediateClass.KiotVM.SelectedStore.StoreId; if (typeGet == TYPEGET.MORE) { if (CommentLstOfStore.Count != 0) { if (type == TYPE.OLD) lastId = CommentLstOfStore.Min(x => x.Id).ToString(); else lastId = CommentLstOfStore.Max(x => x.Id).ToString(); } } else lastId = "-1"; IDictionary<string, string> param = new Dictionary<string, string> { {"storeId" , storeId.ToString()}, {"commentId" , lastId}, {"type" , type.ToString()} }; if(lastId != "") await SendData(typeGet, type, param); }
public Tile(int x, int y, TYPE type) { _x = x; _y = y; this.type = type; _CompareDel = CompareToX; }
public Tile(int x, int y, TYPE type, Char c) { _x = x; _y = y; this.type = type; SetCompare(c); }
public LexerToken(string rawString, int startCharIdx, int endCharIdx) { rawWord = RawWord.new_FromString(rawString); this.startCharIdx = startCharIdx; this.endCharIdx = endCharIdx; tokenType = TYPE.UNCLASSIFIED; }
public AchievementObject (string id, DateTime initVal, DateTime goalVal, double currProgress) { this.id = id; this.initValDateTime = initVal; this.goalValDateTime = goalVal; this.type = TYPE.DATETIME; //this.currValDateTime = currVal; }
private Entity.Entity[] search(string searchPhrase, TYPE type) { string scheme = "http://amp.fm/"; Entity.Entity[] entityList = new Entity.Entity[] { new Entity.Entity{ Label = searchPhrase, Term = "search", Scheme = scheme}, new Entity.Entity{ Label = "Pearl Jam", Term = "pearljam", Scheme = scheme}, new Entity.Entity{ Label = "FooBar Fighters", Term = "foobarfighters", Scheme = scheme}, new Entity.Entity{ Label = "Elliotte Smith", Term = "elliottesmith", Scheme = scheme}, }; switch (type) { case TYPE.ARTIST: return entityList; break; case TYPE.GENRE: return entityList; break; case TYPE.LYRICS: return entityList; break; case TYPE.TITLE: return entityList; break; default: return entityList; break; } }
/// <summary> /// 動態改變TYPE /// </summary> /// <param name="type">Type.</param> public void SetScreenPosType(Camera _cam,KZScreenPos.TYPE type) { _type = type; SetCamera(_cam); SetVector3 (); SetScreenPosition(1,1); }
public Spell(int e_d, int s_r, int s_a, TYPE t) { effect_damage = e_d; spell_range = s_r; spell_area = s_a; type = t; }
public AchievementObject (string id, string initVal, string goalVal, double currProgress) { this.id = id; this.initValString = initVal; this.goalValString = goalVal; this.type = TYPE.STRING; //this.currValString = currVal; }
public AchievementObject (string id, bool initVal, bool goalVal, double currProgress) { this.id = id; this.initValBool = initVal; this.goalValBool = goalVal; this.type = TYPE.BOOL; //this.currValBool = currVal; }
void Enable() { #if UNITY_EDITOR last_type=type; GetBox(); RenewWH(); #endif }
void Start() { if (type==TYPE.RGBDF && rigidBody == null) { type=TYPE.TRSPOS; } }
public void SetScreenPosType(Camera _cam,KZScreenPos.TYPE type,float _offset_x,float _offset_y) { _type = type; SetCamera(_cam); SetOffsetPos(_offset_x,_offset_y); SetVector3 (); SetScreenPosition(x_offset,y_offset); }
public TuneCanSpwan(float x, float y, float z, float v, TYPE type, int hitTime) { mDeparture = new Vector3(x, y, z) + GameObject.FindGameObjectWithTag("Player").transform.position; mVelocity = v; mType = type; mHitTime = hitTime; mDepartureTime = Math.Max(0,(int)(hitTime - ((mDeparture - GameObject.FindGameObjectWithTag("Player").transform.position).magnitude - USER_SCALE) * 1000 / v)); }
public AchievementObject (string id, float initVal, float goalVal, double currProgress) { this.id = id; this.initValFloat = initVal; this.goalValFloat = goalVal; this.type = TYPE.FLOAT; this.currValFloat = (float)((goalVal - initVal) * (currProgress / 100) + initVal); //Debug.Log("Current float progress: " + "gid(" + id + "), pid(" + SocialPlatformManager.spm.achievementInfoMap[id] + "), init(" + initVal + "), goal(" + goalVal + "), currVal(" + currValInt + "), currPercent(" + currProgress + ")"); }
void Start() { playerType = TYPE.NONE; isShieldUp = false; health = 10; Damage = 1; actionReady = false; }
public void clear() { table = ""; name = ""; type = TYPE.TEXT; isKey = false; isName = false; }
public ProtectorSpell(int e_d, int s_r, int s_a, TYPE t) { effect_damage = e_d; spell_range = s_r; spell_area = s_a; type = t; effect = "protector_effect"; }
public void GenerateInfo(GameObject mainObj) { this.id = idAc++; this.obj = mainObj; this.nameOrig = this.obj.name; if(this.nameOrig.StartsWith(GUIGenerator_Macros.elem_panel)){ this.name += this.nameOrig.Substring(GUIGenerator_Macros.elem_panel.Length); this.type = GUIGenerator_Elem_Base.TYPE.PANEL; this.classType = GUIGenerator_Macros.type_image; this.classTypeFormated = GUIGenerator_Macros.typeFormated_image; } else if(this.nameOrig.StartsWith(GUIGenerator_Macros.elem_image)){ this.name += this.nameOrig.Substring(GUIGenerator_Macros.elem_image.Length); this.type = GUIGenerator_Elem_Base.TYPE.IMAGE; this.classType = GUIGenerator_Macros.type_image; this.classTypeFormated = GUIGenerator_Macros.typeFormated_image; } else if(this.nameOrig.StartsWith(GUIGenerator_Macros.elem_text)){ this.name += this.nameOrig.Substring(GUIGenerator_Macros.elem_text.Length); this.type = GUIGenerator_Elem_Base.TYPE.TEXT; this.classType = GUIGenerator_Macros.type_text; this.classTypeFormated = GUIGenerator_Macros.typeFormated_text; } else if(this.nameOrig.StartsWith(GUIGenerator_Macros.elem_button)){ this.name += this.nameOrig.Substring(GUIGenerator_Macros.elem_button.Length); this.type = GUIGenerator_Elem_Base.TYPE.BUTTON; this.classType = GUIGenerator_Macros.type_button; this.classTypeFormated = GUIGenerator_Macros.typeFormated_button; } else if(this.nameOrig.StartsWith(GUIGenerator_Macros.elem_toggle)){ this.name += this.nameOrig.Substring(GUIGenerator_Macros.elem_toggle.Length); this.type = GUIGenerator_Elem_Base.TYPE.TOGGLE; this.classType = GUIGenerator_Macros.type_toggle; this.classTypeFormated = GUIGenerator_Macros.typeFormated_toggle; } else if(this.nameOrig.StartsWith(GUIGenerator_Macros.elem_input)){ this.name += this.nameOrig.Substring(GUIGenerator_Macros.elem_input.Length); this.type = GUIGenerator_Elem_Base.TYPE.INPUT_FIELD; this.classType = GUIGenerator_Macros.type_input; this.classTypeFormated = GUIGenerator_Macros.typeFormated_input; } else{ //if(this.nameOrig.StartsWith(GUIGenerator_Macros.elem_other)){ this.name = this.nameOrig; this.type = GUIGenerator_Elem_Base.TYPE.OTHER; this.classType = GUIGenerator_Macros.type_other; this.classTypeFormated = GUIGenerator_Macros.typeFormated_other; } UpdateVariableNames(); }
public Letter(string MinVal, string MajVal, TYPE Type) { // // TODO: Add constructor logic here // minVal = MinVal; majVal = MajVal; type = Type; }
public FINDKind(TYPE tryb) { InitializeComponent(); this.TrybPracy = tryb; LoadCategories(); LoadMagazyny(); }
public Lista(TYPE tryb, ref TextBox txtNetto, ref TextBox txtBrutto, int cid) { InitializeComponent(); txtSumaNetto = txtNetto; txtSuma = txtBrutto; TrybPracy = tryb; CID = cid; }
public float GetRangeAverage(TYPE t) { float count = 0.0f; float range = musicType[t].end - musicType[t].start; int start = musicType [t].start; for(int i=start; i < range+start; i++) { count += freqData [i]; } return (count / range); }
// Update is called once per frame void Update () { #if UNITY_EDITOR if(last_type!=type) { GetBox(); //RenewWH(); last_type=type; } else RenewWH(); #endif }
public float GetData(TYPE t, int increment) { float l = freqData[musicType[t].start]; //int range = musicType[t].end - musicType[t].start; for (int j = 1; j <= musicType[t].increment ; j++) { float r = freqData[(increment * musicType[t].increment)+musicType[t].start + j]; l = (l > r) ? l : r; } //Debug.Log (l); return l; }
public GamePacket(String message) { this.message = message; type = TYPE.TEXT_MESSAGE; }
public GamePacket(Coordinates coordinates) { this.coordinates = coordinates; type = TYPE.SHOT; }
// Functions //---------------------------------------------- // TF/Bone -> File //---------------------------------------------- public void SetSubData(int unitID, apTransform_Mesh meshTransform, apTransform_MeshGroup meshGroupTransform, apBone bone, apRetargetSubUnit parentRetargetUnit) { _unitID = unitID; _parentUnitID = -1; _childUnitIDs.Clear(); _parentUnit = null; _childUnits.Clear(); if (meshTransform != null) { _type = TYPE.MeshTransform; _uniqueID = meshTransform._transformUniqueID; _name = meshTransform._nickName; _defaultMatrix.SetMatrix(meshTransform._matrix); _defaultColor = meshTransform._meshColor2X_Default; _isVisible = meshTransform._isVisible_Default; } else if (meshGroupTransform != null) { _type = TYPE.MeshGroupTransform; _uniqueID = meshGroupTransform._transformUniqueID; _name = meshGroupTransform._nickName; _defaultMatrix.SetMatrix(meshGroupTransform._matrix); _defaultColor = meshGroupTransform._meshColor2X_Default; _isVisible = meshGroupTransform._isVisible_Default; } else if (bone != null) { _type = TYPE.Bone; _uniqueID = bone._uniqueID; _name = bone._name; _defaultMatrix.SetMatrix(bone._defaultMatrix); _defaultColor = Color.white; _isVisible = true; } else { Debug.LogError("Wrong Sub Unit"); return; } if (parentRetargetUnit != null) { //Parent와 연결한다. _parentUnitID = parentRetargetUnit._unitID; _parentUnit = parentRetargetUnit; parentRetargetUnit._childUnitIDs.Add(_unitID); parentRetargetUnit._childUnits.Add(this); } }
public static bool CheckAndShowPopupDialog(TYPE type) { Func <bool> checkFunc = null; string title = ""; string reason = ""; string patchName1 = ""; string patchName2 = ""; string patchShowName = null; string patchName3 = ""; string patchName4 = ""; string patchShowName3 = null; if (type == TYPE.MagicPatch_By_Menu) { checkFunc = () => { return(ImageUtilMagic.SearchMagicSystem() != ImageUtilMagic.magic_system_enum.NO); }; title = R._("魔法を追加するには、魔法システムパッチが必要です。"); string version = Program.ROM.RomInfo.VersionToFilename(); if (version == "FE6") { //FE6 //patchName1 = "FEditorMagicCSASystem_FE6";///No Translate patchName3 = "CSA_Creator_For_FE6_ver2"; ///No Translate } else if (version == "FE7J") { //FE7J patchName1 = "Custom Spell Animation Engine"; ///No Translate //patchName3 = "CSA_Creator_For_FE7U";///No Translate // string no_patch = R._("残念ながら、FE7J用の魔法システムパッチは存在しません。\r\n"); // R.ShowStopError(title + "\r\n" + no_patch); // return false; } else if (version == "FE7U") { //FE7U //patchName1 = "FEditorMagicCSASystem_FE7U";///No Translate patchName3 = "CSA_Creator_For_FE7U_ver2"; ///No Translate } else if (version == "FE8J") { //FE8J patchName1 = "magic patch (FeditorAdvMagicSystem)"; ///No Translate patchName3 = "CSA_Creator_For_FE8J_ver2"; ///No Translate } else if (version == "FE8U") { //FE8U patchName1 = "FEditorMagicCSASystem_FE8U"; ///No Translate patchName3 = "CSA_Creator_For_FE8U_ver2"; ///No Translate } if (patchName1 != "" && patchName3 != "") { reason = R._("魔法システムパッチは2つあるので、どちらかを選んでください。\r\n"); reason += R._("FEditorMagicCSASystemは、長い動作実績のある魔法システムです。\r\n"); reason += R._("CSA_Creatorは、より解像度をサポートする、新進気鋭の魔法システムです。\r\n"); } else { reason = R._("魔法システムパッチを適用してください。"); } } else if (type == TYPE.DrawFont_By_Translate) { checkFunc = () => { return(PatchUtil.draw_font_enum.NO != PatchUtil.SearchDrawFontPatch()); }; title = R._("他の言語を表示するにはDrawFontパッチが必要です。"); if (Program.ROM.RomInfo.is_multibyte()) { patchName3 = "DrawSingleByte";///No Translate } else { patchName1 = "DrawMultiByte"; ///No Translate patchName3 = "DrawUTF8"; ///No Translate reason += R._("日本語へ翻訳する場合は、DrawMultiByte を選択してください。\r\n"); reason += R._("日本語以外へ翻訳する場合は、DrawUTF8 を選択してください\r\n"); } } Debug.Assert(checkFunc != null); Debug.Assert(title != ""); if (checkFunc()) {//すでに適応されている. return(true); } if (patchShowName == null) { patchShowName = patchName1; } if (patchShowName3 == null) { patchShowName3 = patchName3; } HowDoYouLikePatch2Form f = (HowDoYouLikePatch2Form)InputFormRef.JumpFormLow <HowDoYouLikePatch2Form>(); f.Text = title; f.ReasonLabel.Text = R._("{0}\r\n\r\n{1}", title, reason); if (patchName1 == "") { f.EnableButton.Hide(); } else { f.EnableButton.Text = R._("{0}パッチを有効にする", patchShowName); f.EnableButton.Click += (sender, e) => { f.Close(); PatchForm patchF = (PatchForm)InputFormRef.JumpForm <PatchForm>(); patchF.ApplyPatch(patchName1, patchName2); ///No Translate }; } if (patchName3 == "") { f.EnableButton3.Hide(); } else { f.EnableButton3.Text = R._("{0}パッチを有効にする", patchShowName3); f.EnableButton3.Click += (sender, e) => { f.Close(); PatchForm patchF = (PatchForm)InputFormRef.JumpForm <PatchForm>(); patchF.ApplyPatch(patchName3, patchName4); ///No Translate }; } if (Program.IsCommandLine) {//コマンドラインモードだったら自動適応するしかないね。 f.CommandLineClick(patchName1, patchName3); return(checkFunc()); } f.ShowDialog(); return(checkFunc()); }
/// <summary> /// Encodes the raw data into binary form representing bars and spaces. Also generates an Image of the barcode. /// </summary> /// <param name="iType">Type of encoding to use.</param> internal Image Encode(TYPE iType) { Encoded_Type = iType; return(Encode()); }
/// <summary> /// Encodes the raw data into binary form representing bars and spaces. Also generates an Image of the barcode. /// </summary> /// <param name="iType">Type of encoding to use.</param> /// <param name="StringToEncode">Raw data to encode.</param> /// <param name="ForeColor">Foreground color</param> /// <param name="BackColor">Background color</param> /// <returns>Image representing the barcode.</returns> public Image Encode(TYPE iType, string StringToEncode, Color ForeColor, Color BackColor) { this.BackColor = BackColor; this.ForeColor = ForeColor; return(Encode(iType, StringToEncode)); }
/// <summary> /// Encodes the raw data into binary form representing bars and spaces. Also generates an Image of the barcode. /// </summary> /// <param name="iType">Type of encoding to use.</param> /// <param name="StringToEncode">Raw data to encode.</param> /// <param name="Width">Width of the resulting barcode.(pixels)</param> /// <param name="Height">Height of the resulting barcode.(pixels)</param> /// <returns>Image representing the barcode.</returns> public Image Encode(TYPE iType, string StringToEncode, int Width, int Height) { this.Width = Width; this.Height = Height; return(Encode(iType, StringToEncode)); }
internal TypeOperand(TYPE identType) { this.identType = identType; }
/// <summary> /// Internet Address /// </summary> /// <param name="Name">Name</param> /// <param name="Type">Resource Record Type</param> /// <param name="Class">Resource Record Class</param> /// <param name="Ttl">Time to live</param> /// <param name="Data">RR-specific binary data.</param> public A(string Name, TYPE Type, CLASS Class, uint Ttl, Stream Data) : base(Name, Type, Class, Ttl, Data) { }
public GamePacket(GameResult result) { this.gameResult = result; type = TYPE.GAME_RESULT; }
/// <summary> /// Constructs a new frame header using the given field values /// </summary> public FrameHeader(TYPE type, long position, object value, bool isLittleEndian = true, string parentZone = "") { Type = type; Position = position; Value = value; IsLittleEndian = isLittleEndian; ParentZone = parentZone; }
public async Task <int> AddLibraryAGSData(IAGSGroupTables tables, Guid?LibraryAGSDataId) { if (LibraryAGSDataId != null) { await SetLibraryAGSData(LibraryAGSDataId.Value); } if (_library == null) { return(-1); } AGS404GroupTables ags404_lib = (AGS404GroupTables)_library; AGS404GroupTables _tables = (AGS404GroupTables)tables; // ABBR if (_tables.ABBR != null) { foreach (ABBR abbr in _tables.ABBR.values) { ABBR abbr_lib = ags404_lib.ABBR.values.Find(e => e.ABBR_CODE == abbr.ABBR_CODE && e.ABBR_HDNG == abbr.ABBR_HDNG); if (abbr_lib != null) { abbr.ABBR_DESC = abbr_lib.ABBR_DESC; abbr.ABBR_REM = abbr_lib.ABBR_REM; } } } if (_tables.UNIT != null) { foreach (UNIT unit in _tables.UNIT.values) { UNIT unit_lib = ags404_lib.UNIT.values.Find(e => e.UNIT_UNIT == unit.UNIT_UNIT); if (unit_lib != null) { unit.UNIT_DESC = unit_lib.UNIT_DESC; unit.UNIT_REM = unit_lib.UNIT_REM; } } } if (_tables.TYPE != null) { foreach (TYPE type in _tables.TYPE.values) { TYPE type_lib = ags404_lib.TYPE.values.Find(e => e.TYPE_TYPE == type.TYPE_TYPE); if (type_lib != null) { type.TYPE_DESC = type_lib.TYPE_DESC; // type.TYPE_REM = type_lib.TYPE_REM; } } } if (_tables.DICT != null) { foreach (DICT dict in _tables.DICT.values) { DICT dict_lib = ags404_lib.DICT.values.Find(e => e.DICT_HDNG == dict.DICT_HDNG && e.DICT_PGRP == dict.DICT_PGRP); if (dict_lib != null) { dict.DICT_DESC = dict_lib.DICT_DESC; dict.DICT_DTYP = dict_lib.DICT_DTYP; dict.DICT_EXMP = dict_lib.DICT_EXMP; dict.DICT_REM = dict_lib.DICT_REM; } } } return(1); }
public Kakto(Color color, Vector2 origin_, TYPE type_) : base(color, origin_) { type = type_; origin = origin_; left = false; localLeft = false; Random rand = new Random(DateTime.Now.Millisecond); if (color == Color.Red) { switch (rand.Next(0, 3)) { case 0: mSpriteWalking = new Sprite(ExtraFunctions.fillArrayWithImages2(1, 5, "enemies\\Kaktos\\Red\\03\\red_kaktos"), new int[] { 0, 1, 2, 3, 4 }, 9, 95, 95, false, false); break; case 1: mSpriteWalking = new Sprite(ExtraFunctions.fillArrayWithImages2(1, 5, "enemies\\Kaktos\\Red\\01\\red_kaktos"), new int[] { 0, 1, 2, 3, 4 }, 9, 95, 95, false, false); break; case 2: mSpriteWalking = new Sprite(ExtraFunctions.fillArrayWithImages2(1, 5, "enemies\\Kaktos\\Red\\02\\red_kaktos"), new int[] { 0, 1, 2, 3, 4 }, 9, 95, 95, false, false); break; } } if (color == Color.Blue) { switch (rand.Next(0, 3)) { case 0: mSpriteWalking = new Sprite(ExtraFunctions.fillArrayWithImages2(1, 5, "enemies\\Kaktos\\Blue\\03\\blue_kaktos"), new int[] { 0, 1, 2, 3, 4 }, 9, 95, 95, false, false); break; case 1: mSpriteWalking = new Sprite(ExtraFunctions.fillArrayWithImages2(1, 5, "enemies\\Kaktos\\Blue\\01\\blue_kaktos"), new int[] { 0, 1, 2, 3, 4 }, 9, 95, 95, false, false); break; case 2: mSpriteWalking = new Sprite(ExtraFunctions.fillArrayWithImages2(1, 5, "enemies\\Kaktos\\Blue\\02\\blue_kaktos"), new int[] { 0, 1, 2, 3, 4 }, 9, 95, 95, false, false); break; } } if (color == Color.Green) { switch (rand.Next(0, 3)) { case 0: mSpriteWalking = new Sprite(ExtraFunctions.fillArrayWithImages2(1, 5, "enemies\\Kaktos\\Green\\03\\green_kaktos"), new int[] { 0, 1, 2, 3, 4 }, 9, 95, 95, false, false); break; case 1: mSpriteWalking = new Sprite(ExtraFunctions.fillArrayWithImages2(1, 5, "enemies\\Kaktos\\Green\\01\\green_kaktos"), new int[] { 0, 1, 2, 3, 4 }, 9, 95, 95, false, false); break; case 2: mSpriteWalking = new Sprite(ExtraFunctions.fillArrayWithImages2(1, 5, "enemies\\Kaktos\\Green\\02\\green_kaktos"), new int[] { 0, 1, 2, 3, 4 }, 9, 95, 95, false, false); break; } } addSprite(mSpriteWalking, sSTATE_WALKING); changeToSprite(sSTATE_WALKING); setCenterHotspot(new Vector2(274, 101)); setCollisionRect(0, 0, 90, 90); setLocation(origin); }
public Interleaved2of5(string input, TYPE EncodedType) { Encoded_Type = EncodedType; Raw_Data = input; }
public Barcode(string data, TYPE iType) { EncodedImage = null; Raw_Data = data; Encoded_Type = iType; }
}//Barcode public Barcode(string data, TYPE iType) { this.Raw_Data = data; this.Encoded_Type = iType; }
/// <summary> /// Encodes the raw data into binary form representing bars and spaces. Also generates an Image of the barcode. /// </summary> /// <param name="iType">Type of encoding to use.</param> /// <param name="StringToEncode">Raw data to encode.</param> /// <param name="ForeColor">Foreground color</param> /// <param name="BackColor">Background color</param> /// <param name="Width">Width of the resulting barcode.(pixels)</param> /// <param name="Height">Height of the resulting barcode.(pixels)</param> /// <returns>Image representing the barcode.</returns> public Image Encode(TYPE iType, string StringToEncode, Color ForeColor, Color BackColor, int Width, int Height) { this.Width = Width; this.Height = Height; return(Encode(iType, StringToEncode, ForeColor, BackColor)); }
public AbstractEvent(TYPE type, long timestamp) { // use this if you care about the timestamp this.type = type; this.timestamp = timestamp; }
/// <summary> /// Encodes the raw data into binary form representing bars and spaces. Also generates an Image of the barcode. /// </summary> /// <param name="iType">Type of encoding to use.</param> /// <param name="StringToEncode">Raw data to encode.</param> /// <returns>Image representing the barcode.</returns> public Image Encode(TYPE iType, string StringToEncode) { Raw_Data = StringToEncode; return(Encode(iType)); }
public Standard2of5(string input, TYPE encodedType) { Raw_Data = input; _encodedType = encodedType; }//Standard2of5
public static bool CheckAndShowPopupDialog(TYPE type) { Func <bool> checkFunc = null; string reason = ""; string patchName1 = ""; string patchName2 = ""; string patchShowName = null; string patchCombo = ""; if (type == TYPE.Anti_Huffman_By_Translate) { checkFunc = PatchUtil.SearchAntiHuffmanPatch; reason = R._("翻訳された文章がハフマン符号化テーブルを超えている可能性があります。\r\nAntiHuffmanPatchを適応しておくことをお勧めします。"); patchName1 = "Anti-Huffman";///No Translate } if (type == TYPE.Anti_Huffman_By_English) { checkFunc = PatchUtil.SearchAntiHuffmanPatch; reason = R._("英語版で、テキストを変更するためには、Anti-Huffman Patchが必要です。"); patchName1 = "Anti-Huffman";///No Translate } else if (type == TYPE.C01Hack_By_ImageBattleAnimation) { checkFunc = PatchUtil.SearchC01HackPatch; reason = R._("このアニメーションには、C01 命令が使われています。\r\n現在、C01ハックパッチは、まだインストールされていません。\r\nアニメーションを再生するためには、\r\nC01ハックを有効にした方がいいと思われますが、どうしますか?\r\n"); patchName1 = "01command_hack"; ///No Translate patchName2 = "01コマンドハック"; ///No Translate } else if (type == TYPE.C48Hack_By_ImageBattleAnimation) { checkFunc = PatchUtil.SearchC48HackPatch; reason = R._("このアニメーションには、C48 命令(or Sxx命令)が使われています。\r\n現在、C48ハックパッチは、まだインストールされていません。\r\nアニメーションを再生するためには、\r\nC48ハックを有効にした方がいいと思われますが、どうしますか?\r\n"); patchName1 = "48command_hack"; ///No Translate patchName2 = "48コマンドハック"; ///No Translate } else if (type == TYPE.NIMAP_By_SongTrack) { checkFunc = PatchUtil.SearchNIMAP; reason = R._("Midi楽器はFE楽器と並び順が違うので、\r\nNIMAPを利用することをお勧めします。"); if (Program.ROM.RomInfo.version() == 8) { //FE8用には更新されたバージョンを利用する. patchName1 = "SOUND_NIMAP2(Native Instrument Map)"; ///No Translate patchName2 = "SOUND_NIMAP2"; ///No Translate } else { patchName1 = "SOUND_NIMAP(Native Instrument Map)"; ///No Translate patchName2 = "SOUND_NIMAP"; ///No Translate } } else if (type == TYPE.Track12_Over_By_SongTrack) { checkFunc = PatchUtil.Search16tracks12soundsPatch; reason = R._("この楽曲の楽譜は、12以上のトラックが存在しています。\r\nこの曲をゲームで再生するには、16_tracks_12_soundsが必要です。\r\nこのパッチを適応しますか?"); patchName1 = "16_tracks_12_sounds";///No Translate } else if (type == TYPE.MeleeAndMagicFix_By_Unit) { checkFunc = PatchUtil.SearchMeleeAndMagicFixPatch; reason = R._("武器と魔法を同時に利用するにはMeleeAndMagicPatchが必要です。\r\n有効にしますか?"); patchName1 = "MeleeAndMagicFix";///No Translate } else if (type == TYPE.ItemIconExpands) { checkFunc = PatchUtil.SearchIconExpandsPatch; reason = R._("アイコンを拡張するには、テーブルを拡張する前にパッチを適応する必要があります。\r\n有効にしますか?"); patchName1 = "Extended to item icon 0xFE"; ///No Translate patchName2 = "Extend Item Icon List Length"; ///No Translate patchCombo = "fix"; } else if (type == TYPE.MagicPatch_By_Menu) { return(HowDoYouLikePatch2Form.CheckAndShowPopupDialog(HowDoYouLikePatch2Form.TYPE.MagicPatch_By_Menu)); } else if (type == TYPE.Skill) { if (Program.ROM.RomInfo.version() != 8) { return(false); } if (Program.ROM.RomInfo.is_multibyte()) { checkFunc = () => { PatchUtil.skill_system_enum a = PatchUtil.SearchSkillSystem(); return(a == PatchUtil.skill_system_enum.FE8N || a == PatchUtil.skill_system_enum.FE8N_ver2 || a == PatchUtil.skill_system_enum.yugudora ); }; reason = R._("スキル拡張 FE8N が必要です。\r\n有効にしますか?"); patchName1 = "Skill Extension FE8N 2019_02_19"; ///No Translate patchName2 = "skill_2019_02_19"; ///No Translate } else { checkFunc = () => { return(PatchUtil.SearchSkillSystem() == PatchUtil.skill_system_enum.SkillSystem); }; reason = R._("スキル拡張 SkillSystems が必要です。\r\n有効にしますか?"); patchName1 = "Skill20191022"; ///No Translate patchName2 = "Skill20191022"; ///No Translate } } else if (type == TYPE.SkipWorldmapFix) { if (Program.ROM.RomInfo.version() != 8) { return(false); } checkFunc = () => { return(PatchUtil.SearchSkipWorldMapPatch() != PatchUtil.mnc2_fix_enum.NO); }; reason = R._("FE8のマップをワールドマップを経由しないで移動させるには、パッチが必要です。\r\n有効にしますか?"); patchName1 = "Eliminate the constraint of freezing unless it enters from the world map"; ///No Translate patchName2 = "Eliminate the constraint of freezing unless it enters from the world map."; ///No Translate patchShowName = "Skip Worldmap"; patchCombo = "fix"; } else if (type == TYPE.CAMERA_Event_OutOfBand_Fix) { if (Program.ROM.RomInfo.version() != 8) { return(false); } checkFunc = () => { return(PatchUtil.SearchCAMERA_Event_OutOfBand_FixPatch()); }; reason = R._("カメラを移動する命令で、画面外に飛び出してしまうバグを修正するパッチをインストールしますか?"); patchName1 = "Fix CAM1_CAMERA2 going out of bounds"; ///No Translate patchName2 = "Fix CAM1_CAMERA2 going out of bounds"; ///No Translate patchShowName = "Fix CAM1_CAMERA2 going out of bounds"; patchCombo = "Fix"; } else if (type == TYPE.CAMERA_Event_NotExistsUnit_Fix) { if (Program.ROM.RomInfo.version() != 8) { return(false); } checkFunc = () => { return(PatchUtil.SearchCAMERA_Event_NotExistsUnit_FixPatch()); }; reason = R._("存在しないユニットを指定した時にフリーズするバグを修正するパッチをインストールしますか?"); patchName1 = "Event26_CameraControlMaybe_Fix not to freeze even nonexistent units"; ///No Translate patchName2 = "Event26_CameraControlMaybe_Fix not to freeze even nonexistent units"; ///No Translate patchShowName = "Event26_CameraControlMaybe_Fix not to freeze even nonexistent units"; patchCombo = "Fix"; } else if (type == TYPE.UnitStateEvent_0x34_Fix) { if (Program.ROM.RomInfo.version() != 8) { return(false); } checkFunc = () => { return(PatchUtil.SearchUnitStateEvent_0x34_FixPatch()); }; reason = R._("存在しないユニットを指定した時にフリーズするバグを修正するパッチをインストールしますか?"); patchName1 = "Event34_MessWithUnitState_Fix not to freeze even nonexistent units"; ///No Translate patchName2 = "Event34_MessWithUnitState_Fix not to freeze even nonexistent units"; ///No Translate patchShowName = "Event34_MessWithUnitState_Fix not to freeze even nonexistent units"; patchCombo = "Fix"; } else if (type == TYPE.WakuEvent_0x3B_Fix) { if (Program.ROM.RomInfo.version() != 8) { return(false); } checkFunc = () => { return(PatchUtil.SearchWakuEvent_0x3B_FixPatch()); }; reason = R._("存在しないユニットを指定した時にフリーズするバグを修正するパッチをインストールしますか?"); patchName1 = "Event3B_frame_Fix not to freeze even nonexistent units"; ///No Translate patchName2 = "Event3B_frame_Fix not to freeze even nonexistent units"; ///No Translate patchShowName = "Event3B_frame_Fix not to freeze even nonexistent units"; patchCombo = "Fix"; } Debug.Assert(checkFunc != null); Debug.Assert(patchName1 != ""); Debug.Assert(reason != ""); if (checkFunc()) {//すでに適応されている. return(true); } if (patchShowName == null) { patchShowName = patchName1; } HowDoYouLikePatchForm f = (HowDoYouLikePatchForm)InputFormRef.JumpFormLow <HowDoYouLikePatchForm>(); string tile = R._("{0}パッチを有効にしますか?", patchShowName); f.Text = tile; f.ReasonLabel.Text = R._("{0}\r\n\r\n{1}", tile, reason); f.EnableButton.Text = R._("{0}パッチを有効にする", patchShowName); f.EnableButton.Click += (sender, e) => { f.Close(); PatchForm patchF = (PatchForm)InputFormRef.JumpForm <PatchForm>(); bool r = patchF.ApplyPatch(patchName1, patchName2, patchCombo); ///No Translate if (!r) { R.ShowStopError("パッチの自動適応に失敗しました。\r\nパッチ画面にエラーが表示されていないか確認してください。\r\n必須パッチの適応に失敗したということは、FEBuilderGBAの解凍に失敗している可能性があります。\r\nFEBuilderGBAを再インストールしてください。\r\nそれでも問題が解決しない場合は、バグとして報告してください。\r\n"); } f.Close(); }; if (Program.IsCommandLine) {//コマンドラインモードだったら自動適応するしかないね。 U.FireOnClick(f.EnableButton); return(checkFunc()); } f.ShowDialog(); return(checkFunc()); }
public GamePacket(ShotResult result) { this.shotResult = result; type = TYPE.RESULT; }
public GamePacket(bool whoStarts) { this.whoStarts = whoStarts; type = TYPE.WHO_STARTS; }
/// <summary> /// Abstract base class for resource records referring to a name. /// </summary> /// <param name="Name">Name</param> /// <param name="Type">Resource Record Type</param> /// <param name="Class">Resource Record Class</param> /// <param name="Ttl">Time to live</param> /// <param name="Data">RR-specific binary data.</param> public ResourceNameRecord(string Name, TYPE Type, CLASS Class, uint Ttl, Stream Data) : base(Name, Type, Class, Ttl) { this.name2 = DnsClient.ReadName(Data); }
public MSI(string input, TYPE EncodedType) { Encoded_Type = EncodedType; Raw_Data = input; }//MSI
public Node(WorkflowContext context, string name, TYPE type) { this.context = context; Name = name; }
// 退場を開始する. public void BeginLeave() { this.GetComponent <Collider>().enabled = false; this.type = TYPE.LEAVE; }
public bool IsType(TYPE t) { return((Type & (int)t) != 0); }
//TODO Construir mecanismo de chamar um delegate method when finish animation public Kakto(Color color, TYPE type) : this(color, new Vector2(0, 0), type) { }
public GamePacket(int x, int y) { coordinates = Coordinates.Get(x, y); type = TYPE.SHOT; }