public void Resume() { TWAudioController.PlaySFX("UI", "click"); pauseMenuUI.SetActive(false); GameTime.GlobalTimeScale = 1f; isPaused = false; }
public void TakeDamage() { if (!(GameVariables.PLAYER_IMMUNE || GameVariables.EFFECT_IMMUNE)) { TWAudioController.PlaySFX("SFX_PLAYER", "player_damaged"); sprite.material = whiteflash; DOVirtual.DelayedCall(flashDelay, () => { sprite.material = defaultMaterial; }).timeScale = GameTime.PlayerTimeScale; if (data.Hp >= 1) { GameVariables.PLAYER_IMMUNE = true; DOTween.Kill("ImmuneDamage"); DOVirtual.DelayedCall(2f, () => { GameVariables.PLAYER_IMMUNE = false; }).SetId("ImmuneDamage").timeScale = GameTime.PlayerTimeScale; if (data.Shield > 0) { data.Shield -= 1; TrainingUI.instance.UpdateShield(); } else { data.Hp -= 1; } TrainingUI.instance.UpdateLive(); if (data.Hp < 1) { trainingManager.RestartActiveTrainingSection(); } } } }
public void Restart(string name) { GameTime.GlobalTimeScale = 1f; TWAudioController.PlaySFX("UI", "click"); TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, .5f, () => TWLoading.LoadScene(name)); TWAudioController.PlaySFX("UI", "transition"); }
/*private int i;*/ private void Start() { joystick = FindObjectOfType <Joystick>(); TWAudioController.PlayBGM("InGame"); Init(); move = true; }
public override void TakeDamage() { activeGerbong.dead = true; TWAudioController.PlaySFX("SFX_BOSS", "helicopter_damage"); if (health > 1) { explosions.transform.position = activeGerbong.gerbong.transform.position; explosions.Play(); CameraShake.instance.Shake(explosion.main.duration, 3, 10); DOTween.Sequence() .AppendCallback(() => { TWTransition.ScreenFlash(1, 0.2f); }) .AppendInterval(0.1f) .AppendCallback(() => { DestroyGerbong(); }); health -= 1; InGameUI.instance.UpdateHpBos(health); } else { TWTransition.ScreenFlash(1, .2f); health -= 1; if (health < 1) { InGameUI.instance.UpdateHpBos(health); DOTween.Kill("BM_Missile"); Die(); } } }
public void Launch(GameObject projectile, float timeToLaunch, bool activeMissile = true) { ParticleSystem smoke = projectile.transform.GetChild(2).GetComponent <ParticleSystem>(); smoke.Play(); deactiveMissileDashed = false; collider = GetComponent <Collider2D>(); alertProjectileSprite = GetComponent <SpriteRenderer>(); collider.enabled = false; alertProjectileSprite.enabled = true; this.projectile = projectile; this.activeMissile = activeMissile; if (activeMissile) { projectile.GetComponent <Collider2D>().enabled = false; } else { projectile.GetComponent <Collider2D>().enabled = true; } alertProjectileSprite.DOFade(0.2f, 0.5f).SetLoops(-1, LoopType.Yoyo).SetId("Alert" + transform.GetInstanceID()); TWAudioController.PlaySFX("SFX_BOSS", "rocket_launch"); DOVirtual.DelayedCall(timeToLaunch, OnEnter_State); }
protected override void OnExit_State() { base.OnExit_State(); isBusyDash = true; sign.enabled = false; DOVirtual.DelayedCall(0.2f, () => { alertProjectileSprite.enabled = false; }); projectile.GetComponent <SpriteRenderer>().enabled = false; ParticleSystem particle = projectile.transform.GetChild(0).GetComponent <ParticleSystem>(); particle.Play(); TWAudioController.PlaySFX("SFX_BOSS", "bigrocket_explosion"); CameraShake.instance.Shake(duration, strength, vibrato); //exploded = true; spawnAreaData.platform.SetActive(true); spawnAreaData.cannon.TakeDamage(); if (CheckIsCloseDistance()) { CharaController.instance.TakeDamage(); } onExplodeCallback.Invoke(); DOVirtual.DelayedCall(particle.main.startLifetimeMultiplier, () => { Destroy(projectile); }); }
public void BGMStop() { switch (GameData.ActiveBoss) { case GameData.BossType.GATEKEEPER: TWAudioController.StopBGMPlayed("BGM_BOSS", true); break; case GameData.BossType.TERRORCOPTER: TWAudioController.StopBGMPlayed("ENGINE_COPTER", true); TWAudioController.StopBGMPlayed("BGM_BOSS", true); break; case GameData.BossType.UNHOLYCHARIOT: TWAudioController.StopBGMPlayed("ENGINE_BIKE", true); TWAudioController.StopBGMPlayed("ENGINE_TRAIN", true); TWAudioController.StopBGMPlayed("BGM_ADVANCED", true); break; case GameData.BossType.TIDEMASTER: TWAudioController.StopBGMPlayed("BGM_BOSS", true); TWAudioController.StopBGMPlayed("ENGINE_SHIP", true); break; } }
protected override void Attack() { attack.SetBool("attack", true); int indexToMove = moveToRight ? 1 : 0; Vector2 helicopterOffset; if (moveToRight) { TWAudioController.PlaySFX("BOSS_SFX", "helicopter_strafing"); helicopterOffset = new Vector2(swipeAreaPosition[1].x, birdMask.transform.position.y); birdMask.transform.DORotate(Vector3.forward * -25, 0.5f); } else { TWAudioController.PlaySFX("BOSS_SFX", "helicopter_strafing"); helicopterOffset = new Vector2(swipeAreaPosition[0].x, birdMask.transform.position.y); birdMask.transform.DORotate(Vector3.forward * 25, 0.5f); } Sound("machine_gun"); birdMask.transform.DOMove(helicopterOffset, timeToMove).SetEase(Ease.Linear); swipeObject.DOLocalMove(swipeAreaPosition[indexToMove], timeToMove).SetEase(Ease.Linear).OnComplete(() => { DOTween.Kill("MachineGun_Sound"); base.Attack(); }); }
public void Pause() { TWAudioController.PlaySFX("click"); pause.SetActive(true); Time.timeScale = 0f; isPause = true; }
public void OnPointerEnter(PointerEventData eventData) { transform.DOScale(Vector3.one * scaleValue, 0.1f).SetEase(Ease.InBounce); TWAudioController.PlaySFX("UI", "hover"); onEnterEvent?.Invoke(); }
public void Resume() { TWAudioController.PlaySFX("click"); pause.SetActive(false); Time.timeScale = 1f; isPause = false; }
public void startLevel(string level) { //AudioController.PlaySFX("Button_Click"); //AudioController.PlaySFX("Scene_Transition"); TWAudioController.StopBGMPlayed(); TWTransition.FadeIn(() => TWLoading.LoadScene(level)); }
protected override void OnEnter_State() { base.OnEnter_State(); projectile.transform.DOMove(transform.position, projectileTimeToMove).SetEase(Ease.InSine).OnComplete(() => { DOTween.Kill("Alert" + transform.GetInstanceID()); alertProjectileSprite.DOFade(1f, 0f); ParticleSystem smoke = projectile.transform.GetChild(2).GetComponent <ParticleSystem>(); smoke.Stop(); projectile.GetComponent <Animator>().SetTrigger("Jammed"); TWAudioController.PlaySFX("SFX_BOSS", "bigrocket_impact"); sign.enabled = true; projectile.GetComponent <SpriteRenderer>().sortingOrder = 13; CameraShake.instance.Shake(duration, strength, vibrato); DOVirtual.DelayedCall(timer, () => { if (!deactiveMissileDashed) { OnExit_State(); } }).SetId("MissileTM"); }); }
public void BackToPanelBoss() { GameVariables.DIALOG_START_MESSAGE = "BOSS_PANEL"; TWAudioController.PlaySFX("UI", "click"); TWTransition.ScreenTransition(TWTransition.TransitionType.DOWN_IN, .5f, () => TWLoading.LoadScene("dialogFungus")); TWAudioController.PlaySFX("UI", "transition"); }
protected override void Attack() { TWAudioController.PlaySFX("SFX_BOSS", "clockwise_flamethrower_firing"); DOTween.Sequence() .AppendCallback(() => { if (clockwise) { flameThowerParent.transform.DORotate(new Vector3(0, 0, -360), timeToRotate, RotateMode.FastBeyond360) .SetRelative().SetEase(Ease.Linear) .OnUpdate(() => bossBehaviour.RotateTank(flameThowerParent.transform.localEulerAngles.z)); } }) .AppendCallback(() => { if (!clockwise) { flameThowerParent.transform.DORotate(new Vector3(0, 0, 360), timeToRotate, RotateMode.FastBeyond360) .SetRelative().SetEase(Ease.Linear) .OnUpdate(() => bossBehaviour.RotateTank(flameThowerParent.transform.localEulerAngles.z)); } }) .AppendCallback(() => { CameraShake.instance.Shake(1, 1, 2); }).SetLoops(-1).SetId("ShakeLaser") .AppendInterval(attackTime) .AppendCallback(() => { DOTween.Kill("ShakeLaser", true); DOTween.Kill("tank_move", true); ActivateDamageAreaEffect(false); base.Attack(); }); }
public void SelectItem() { TWAudioController.PlaySFX("UI", "click"); index++; selectItem.SetActive(false); dialogUI.SetActive(true); }
private void RenderDeathInfo() { deathInfoPanel.SetActive(true); TWAudioController.PlaySFX("SFX", "rating_appear"); int targetCount = GameTrackRate.DeathCount; int currentCount = -1; activeTween = DOVirtual.Float(0, targetCount, targetCount * timeCountPercentage, (time) => { if ((int)time != currentCount) { currentCount = (int)time; deathCount.text = ": " + currentCount; TWAudioController.PlaySFX("SFX", "rating_count_step"); } }).OnComplete(() => { activeTween = null; currentCount = targetCount; deathCount.text = ": " + currentCount; DOVirtual.DelayedCall(timePerStep, RenderItemScroll); }) .SetEase(Ease.Linear); }
private void RenderRatingStamp() { ratingImagePanel.SetActive(true); int indexStamp = GetStampIndex(); switch (indexStamp) { case 0: rateType = "rating_stamp_s"; break; case 1: rateType = "rating_stamp_a"; break; case 2: rateType = "rating_stamp_b"; break; default: rateType = "rating_stamp_c"; break; } ratingImage.sprite = rateStamps[indexStamp]; CameraShake.instance.Shake(1, 3, 5); TWAudioController.PlaySFX("SFX", rateType); ratingPanel.DOShakeAnchorPos(1, 7, 9); nextButton.SetActive(true); }
protected virtual void OnPrepare_Attack() { //anim.gameObject.SetActive(true); if (anim != null) { DOTween.Sequence() .AppendCallback(() => { anim.gameObject.SetActive(true); }) .AppendCallback(() => { TWAudioController.PlaySFX("BOSS_SFX", "boss_attack_telegraph"); }) .AppendInterval(delay_animation) .AppendCallback(() => anim.gameObject.SetActive(false)) .AppendInterval(delay_prepare) .AppendCallback(() => OnEnter_Attack()); } else { DOTween.Sequence() .AppendInterval(delay_prepare) .AppendCallback(() => OnEnter_Attack()); } //DOVirtual.DelayedCall(delay_prepare, () => //{ // anim.gameObject.SetActive(false); // OnEnter_Attack(); //}); }
private void Start() { blurImage.material.SetFloat("_Size", 3.4f); TWAudioController.PlayBGM("InGame"); TWLoading.OnSuccessLoad(() => TWTransition.FadeOut()); Time.timeScale = 1f; }
public void BackToMenu() { GameTime.GlobalTimeScale = 1f; TWAudioController.PlaySFX("UI", "click"); TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, .5f, () => TWLoading.LoadScene("EndingScene")); TWAudioController.PlaySFX("UI", "transition"); }
private void PlayBGMAmbient() { DOTween.Sequence() .AppendCallback(() => { TWAudioController.PlaySFX(audioSourceName, clipName); }) .AppendInterval(delay_play) .SetLoops(-1, LoopType.Restart) .SetId("ambient"); }
public void EndTimeline() { if (TimelineManager.instance.Director.state != UnityEngine.Playables.PlayState.Playing) { TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, 1f, () => TWLoading.LoadScene("Terrorcopter")); TWAudioController.PlaySFX("UI", "transition"); } }
public void GetDynamite() { onHand = true; DOTween.Kill("DropDynamite"); TWAudioController.PlaySFX("SFX_PROJECTILE", "dynamite_obtained"); ActivateTickDynamite(); anim.SetTrigger("OnHand"); }
public void Pause() { UINavigation.instance.ActiveNavigation(true, "Pause"); TWAudioController.PlaySFX("click"); pause.SetActive(true); Time.timeScale = 0f; isPause = true; }
public void BackToMenu() { ItemManager.instance.ItemNull(); GameTime.GlobalTimeScale = 1f; TWAudioController.PlaySFX("UI", "click"); TWTransition.ScreenTransition(TWTransition.TransitionType.DOWN_IN, .5f, () => TWLoading.LoadScene("MainMenu")); TWAudioController.PlaySFX("UI", "transition"); }
public void PlayGame() { GameData.FirstPlay = true; GameVariables.DIALOG_START_MESSAGE = "MISSION_START"; TWAudioController.PlaySFX("UI", "click"); TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, .5f, () => TWLoading.LoadScene("dialogFungus")); TWAudioController.PlaySFX("UI", "transition"); }
public void Resume() { TWAudioController.PlaySFX("click"); UINavigation.instance.ActiveNavigation(false); pause.SetActive(false); Time.timeScale = 1f; isPause = false; }
public void BackToPanelItem() { GameTime.GlobalTimeScale = 1f; GameVariables.DIALOG_START_MESSAGE = "ITEM_PANEL"; TWAudioController.PlaySFX("UI", "click"); TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, .5f, () => TWLoading.LoadScene("dialogFungus")); TWAudioController.PlaySFX("UI", "transition"); }