private void OnCollisionEnter(Collision collision) { if (collision.gameObject.CompareTag("Hand")) { TV tscript = TV_Screen.GetComponent <TV>(); tscript.BeginTutorial(); this.gameObject.SetActive(false); } }
private void OnCollisionEnter(Collision collision) { if (collision.gameObject.CompareTag("Hand")) { TV tscript = TV_Screen.GetComponent <TV>(); tscript.BeginTutorial(); this.gameObject.SetActive(false); } }