internal static TTFCharInfo Create(string name, int xMin, int yMin, int xMax, int yMax, List <TTFCharInfoContour> list) { TTFCharInfo tmpInstance = new TTFCharInfo(); tmpInstance.Name = name; tmpInstance.Rect = new Rect(xMin, yMin, xMax - xMin, yMax - yMin); tmpInstance.ContourList = list; return(tmpInstance); }
private List <TTFCharInfo> GetTTFCharInfoListByXMLPath() { List <TTFCharInfo> tmpTTFCharInfoList = new List <TTFCharInfo>(); XmlDocument xml = new XmlDocument(); xml.Load(xmlPath); XmlNode root = xml.SelectSingleNode("/root"); XmlNodeList nodelist = root.SelectNodes("TTGlyph"); for (int i = 0; i < nodelist.Count; i++) { XmlNode tmpXmlNode = nodelist.Item(i); int xMin, yMin, xMax, yMax; int.TryParse(tmpXmlNode.Attributes["xMin"].Value, out xMin); int.TryParse(tmpXmlNode.Attributes["yMin"].Value, out yMin); int.TryParse(tmpXmlNode.Attributes["xMax"].Value, out xMax); int.TryParse(tmpXmlNode.Attributes["yMax"].Value, out yMax); XmlNodeList tmpXmlNodeList = tmpXmlNode.SelectNodes("contour"); List <TTFCharInfoContour> tmpTTFCharInfoContourList = new List <TTFCharInfoContour>(); for (int j = 0; j < tmpXmlNodeList.Count; j++) { XmlNode tmpXmlNodeContour = tmpXmlNodeList.Item(j); XmlNodeList tmpXmlNodeListPT = tmpXmlNodeContour.SelectNodes("pt"); List <TTFCharInfoContourPT> tmpTTFCharInfoContourPTList = new List <TTFCharInfoContourPT>(); for (int k = 0; k < tmpXmlNodeListPT.Count; k++) { XmlNode tmpXmlNodePT = tmpXmlNodeListPT.Item(k); int x, y, on; int.TryParse(tmpXmlNodePT.Attributes["x"].Value, out x); int.TryParse(tmpXmlNodePT.Attributes["y"].Value, out y); int.TryParse(tmpXmlNodePT.Attributes["on"].Value, out on); //Debug.Log(string.Format("{0} : {1} - {2} - {3} ; {4} - {5} - {6}", tmpXmlNode.Attributes["name"].Value, i, j, k, x, y, on)); TTFCharInfoContourPT tmpTTFCharInfoContourPT = TTFCharInfoContourPT.Create(x, y, on, j); tmpTTFCharInfoContourPTList.Add(tmpTTFCharInfoContourPT); } TTFCharInfoContour tmpTTFCharInfoContour = TTFCharInfoContour.Create(tmpTTFCharInfoContourPTList); tmpTTFCharInfoContourList.Add(tmpTTFCharInfoContour); } TTFCharInfo tmpTTFCharInfo = TTFCharInfo.Create(tmpXmlNode.Attributes["name"].Value, xMin, yMin, xMax, yMax, tmpTTFCharInfoContourList); tmpTTFCharInfoList.Add(tmpTTFCharInfo); } return(tmpTTFCharInfoList); }
private void UpdateBezierPoints() { string key = MeshTpl[0].ToString(); if (!_ttfCharInfoDict.ContainsKey(key)) { return; } //补齐控制点,最后一个控制点on=0的情况下,需要将该曲线的第一个点补充到后面做on=1的控制点 controlPoints = new List <TTFCharInfoContourPT>(); TTFCharInfo tmpTTFCharInfo = _ttfCharInfoDict[key]; for (int i = 0; i < tmpTTFCharInfo.ContourList.Count; i++) { TTFCharInfoContour tmpTTFCharInfoContour = tmpTTFCharInfo.ContourList[i]; for (int j = 0; j < tmpTTFCharInfoContour.PTList.Count; j++) { TTFCharInfoContourPT tmpTTFCharInfoContourPT = tmpTTFCharInfoContour.PTList[j]; controlPoints.Add(tmpTTFCharInfoContourPT); if (j == tmpTTFCharInfoContour.PTList.Count - 1) // && !tmpTTFCharInfoContourPT.IsOn { //如果是最后一个,且on=0 controlPoints.Add(tmpTTFCharInfoContour.PTList[0]); } } } //控制点坐标本地化 //for (int i = 0; i < controlPoints.Count; i++) //{ // controlPoints[i].Pos = transform.InverseTransformPoint(controlPoints[i].Pos); //} //计算Bezier点 BezierPointList = new List <Vector2>(); for (int i = 0; i < controlPoints.Count; i++) { TTFCharInfoContourPT tmpCur = controlPoints[i]; if (tmpCur.IsOn) { //Debug.Log(string.Format("{0},{1}", tmpTTFCharInfoContourPT.Pos, tmpTTFCharInfoContourPT.IsOn)); BezierPointListAdd(tmpCur.Pos); //获取下一个 TTFCharInfoContourPT tmpNext = null; if (i + 1 < controlPoints.Count) { tmpNext = controlPoints[i + 1]; } if (tmpNext == null) {//如果下一个为null,表示到末尾了,退出迭代 continue; } else { //如果下一个点在另一个曲线上,则插入一个非法点 if (tmpNext.CurveIdx != tmpCur.CurveIdx) { BezierPointListAdd(invalidPoint); } if (tmpNext.IsOn) { //表示该控制点在曲线上,为线段 if (!tmpNext.Equals(tmpCur)) { //如果下一个和当前的不重复,才添加 BezierPointListAdd(tmpNext.Pos); } } else {//表示该控制点在曲线外,为曲线 //获取下一个的下一个 TTFCharInfoContourPT tmpNextNext = null; if (i + 2 < controlPoints.Count) { tmpNextNext = controlPoints[i + 2]; } if (tmpNextNext == null) { Debug.LogError("夭寿啦!tmpNextNext == null"); continue; } int curIdx = 1; while (curIdx < Smooth) { float rate = curIdx * 1.0f / Smooth; Vector2 tmpVec = GetQuadraticBezierPoint(tmpCur.Pos, tmpNext.Pos, tmpNextNext.Pos, rate); //Debug.Log(string.Format("{0},{1},{2}", curIdx, tmpVec, rate)); BezierPointListAdd(tmpVec); curIdx++; } } } } } //实例化控制点标记 bool isChangeColor = false; for (int i = tranControlPoints.childCount - 1; i >= 0; i--) { GameObject.Destroy(tranControlPoints.GetChild(i).gameObject); } for (int i = 0; i < controlPoints.Count; i++) { Image img = GameObject.Instantiate <Image>(imgPointTpl, tranControlPoints); img.gameObject.SetActive(true); TTFCharInfoContourPT tmpTTFCharInfoContourPT = controlPoints[i]; Debug.Log(string.Format("控制点 - {0},{1},{2}", i, tmpTTFCharInfoContourPT.Pos, tmpTTFCharInfoContourPT.IsOn)); if (IsInValidPoint(tmpTTFCharInfoContourPT)) { isChangeColor = !isChangeColor; continue; } img.rectTransform.position = tmpTTFCharInfoContourPT.Pos; if (isChangeColor) { img.color = Color.black; } else { img.color = Color.white; } } //贝塞尔点 for (int i = 0; i < BezierPointList.Count; i++) { if (BezierPointList[i] != invalidPoint) { Debug.Log(string.Format("贝塞尔点 - {0},{1}", i, BezierPointList[i])); } } }